Travel to Warhammer 40K with Gray Wind
Chapter 14 Waaagh
Chapter 14 Waaagh!!!
In order to protect these precious machines and its own research, the Mechanical Society deployed almost all the heavy-fire macro cannons it owned on the space station. Russell also sent 6 free ion cannon turrets aboard. With powerful three-dimensional firepower, thick armor and large void shield generators, the Seeker Space Station has become a heavy and dangerous war fortress.
As the combat bodies were parked in the hangar one by one, Gauss and other technical priests could not wait to rush to the scene with their technicians and start their own research.
Ah...the sharp and efficient metal edges, the simple and beautiful energy supply lines, the heavy sense of power contained in the mechanical joints...ah...
After a huge consumption of resources and months of hard work, I got the sweetest reward at this moment, and it was all worth it.
But before they could taste this charming taste, within a few days, an accident happened suddenly.
On this day, the space station's psychic detector suddenly detected a strange subspace signal. It was the "water wave" generated when a ship was about to "surface" from the subspace voyage and enter the real universe.
The ripples in the water indicate that a tsunami is coming.
The reason why this signal is weird is because the location where it appears is unreasonable.
Starships generally use subspace engines to achieve de facto faster-than-light travel by skipping long distances in the physical universe from the subspace.
However, the Sea of Souls is not peaceful, and the gravity wells of stars also interfere with the subspace to a certain extent. For the sake of safe navigation, ships usually have to sail to the "Mandeville Point" of a galaxy before they can jump out of the water, which is a safe entry and exit point. The minimum distance between the subspace and the target star system.
If one jumps directly from subspace into the star system without passing through the Mandeville Point, the ship making the blind jump will need to bear the interference caused by changes in the subspace itself, navigation calculation errors, celestial gravity and other factors. In this way The consequences of interference are often disastrous.
It is no exaggeration to say that only the most insane of lunatics would choose to jump directly into the Warp without passing through the Mandeville Point.
What appeared in the detector of the Seeker Space Station was such a crazy and strange signal.
Soon, the doubts in the hearts of the Tech-Priests on the space station disappeared, replaced by panic and anger.
A fleet of junk ships that looked shabby, as if they were forcibly pieced together from space junk, jumped out of the subspace like locusts, staggering towards Faya.
It was a junk fleet that looked like it was going to fall apart at any moment, but it never did. It was hard to imagine that any creature could fly into space and navigate the star sea with such a forced makeshift ship.
The good news is that humans don't need to imagine what kind of creature might be driving such a ship.
The bad news is that the creatures are called green-skinned orcs.
Across the vast distance, everyone on the space station heard a roar that sounded from the depths of their souls, echoing in the vast space:
“Waaagh!!!——!!!”
"Waaaaaagh!!!————!!!"
"Wow~ wow~"
In the Governor's Mansion on the ground, Gray Wind put his mouth to Russell's ear and shouted: "Marshal, the green-skinned orcs are here, wow~"
"Learn from the green skin waaagh!!! Come waaagh!!! If you go you won't make people think you are cute."
Russell pushed the paper document at hand to the corner of the table and looked up at the clear blue sky outside the window: "It's so dangerous. The Star Castle has just been completed a few days ago."
The construction deadline was almost missed.
"But we still caught up. Now that the Seeker is here, the people of the Mechanicum should be able to successfully destroy the orcs' advance fleet."
Gray Wind put away his joking attitude, stopped waaagh!!!, and said with a serious working attitude: "We can proceed with the next step of the plan, Marshal."
Russell nodded, unbuttoned his clothes one by one, and took off this elegant office suit that was not suitable for physical activity.
"let's go."
At this time, a tragic war is going on in the low-Earth orbit.
There is silence in space, only the light spears flicker and the rays flicker. Calling it a war may be a bit inaccurate, because it was actually a one-sided massacre. The crude spaceships spliced together by the green-skinned orcs from space junk have no reliable structure and fall apart in a fight. Most of the time, they rely on a metaphysical thing called a waaagh!!! force field to keep themselves from falling apart.
waaagh!!! Force fields are very similar to psychic powers known to humans to some extent. It can be roughly understood that every green-skinned orc is a psyker. Their individual energy level may not be high, but When a large number of greenskins form tribes and empires. Countless spiritual powers and countless "waaagh!!!" gathered together will become an extremely terrifying force.
The powerful waaagh!!! force field is added to the broken equipment they pieced together from garbage, which is theoretically inoperable, and can be used to navigate the star sea, and even forcefully resist fierce artillery fire. It also allows the greenskins to become bigger and stronger, able to howl happily without fear of pain, rush forward without fear of casualties and happily tear the enemy into pieces.
There are generally three ways to crack the waaagh!!! force field:
One is to invade and disintegrate the psychic nature of "waaagh!!!" itself from the inside through Sisters of Silence or other psychic related means.
The second is to behead the orc leader known as the "warboss" who carries the waaagh!!! power of the entire orc tribe, destroying the social structure of the orcs and causing them to fall apart.
The third is to continue to use more powerful artillery fire and work hard to achieve miracles.
The Mechanical Society currently uses the last option.
A large number of orcs are constantly jumping out of the subspace in broken spaceships, rushing towards Falla desperately, while the Seeker space station hovering here is constantly spraying it with bursts of macro-cannon salvos.
A high-energy ray that was originally capable of penetrating a small void shield with one shot was found to be difficult to sink even a speedboat driven by an orc boy under the interference of the waaagh!!! force field.
But that doesn't matter. If you can't penetrate it with one shot, just shoot it with a hundred shots.
Each functional module on the Seeker space station was originally a complete mechanical assembly ship. Whether it is an investigation ship or a transport ship, it itself has a complete set of weapons systems. These weapons are assembled during the module assembly process. They were not dismantled, but were unified and connected to the energy center of the Seeker, becoming killing machines that tirelessly spit out powerful firepower.
The large number of ships brought a large number of cannons, coupled with the ion cannon batteries wandering around the space station, the torrential sea of firepower continued to blast the tattered ships that broke into the sky above Falla into real rags.
Such long-term continuous firepower output is always accompanied by problems such as energy system overload and hardware overheating, but the Seeker has solved this problem to a certain extent with its huge size:
It has powerful three-dimensional firepower in all directions without blind spots. It can rotate itself at any time, change the direction of the enemy, and let the overheated muzzle turn to the back to rest and cool down. Round after round, it achieves fire coverage without any window period.
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