Urban Black Technology Chat Group
Chapter 287: Leading Game Design Concepts in the Industry\r
FPS game manufacturers all over the world are collapsing at the moment.
Originally thought that Xun Teng would be dragged into the egg because of too big steps...
Unexpectedly, Xunteng is directly a top performer.
If it is said that the popularity of the game itself has risen, it is fine.
But if it can still attract a large number of e-sports clubs to join, it simply does not give these other game manufacturers a way out.
The FPS game type is closely related to e-sports.
The world's most popular FPS games, after the concept of League of Legends brought fire e-sports, their FPS games have also become popular, attracting a wave of loyal players through various large and small e-sports events.
It can be said that the existence of e-sports continues the vitality of their FPS games.
But now, if there are more game clubs oriented towards Xunteng's PUBG, it will be a draw for FPS friends like "Three Three Three".
"It's just that ordinary entertainment players are attracted away. If even e-sports clubs are attracted by this, it really won't give us a way to live!"
"The e-sports market for FPS games is so big. If the e-sports of PUBG is also popular, then we will be really cold..."
"Why? How can such a game attract entertainment players and e-sports players at the same time?"
Various FPS game manufacturers are puzzled.
In the game of PUBG, there are up to four rows, that is, only four out of 100 people are the winners.
Such design logic is simply untenable in their thinking.
Games are entertainment. If only a few people out of a hundred people can enjoy the joy of victory, then there is obviously a problem with the design logic of this game.
Players play games, no matter how open-minded they are, they always want to win.
Moreover, the current game trend is developing in a fast-paced direction, which can be said to be fully developed by Xunteng.
The rhythm of League of Legends is faster than the previous MOBA games on the market, which is also one of the reasons why LOL has become popular.
And the later mobile game King of Glory, the rhythm is faster than that of League of Legends, and it has also become the overlord in the mobile game.
In the game of PUBG, the rhythm cannot be said to be very fast. A full 100 people are fighting each other, and they generally maintain the appearance of a game for 20.30 minutes.
The map of PUBG Mobile is large and empty. If you land in a remote wilderness, you may directly complete the game as a walking simulator.
In comparison, Xunteng's previous Crossfire was faster in terms of rhythm.
Crossfire, a mainstream online game with just guns and guns, should be the mainstream and the right way in the eyes of FPS manufacturers.
On the surface, this PUBG is simply reversing, plus a battle royale gameplay that has not been tested by the market, it is not favored by anyone at all.
It's just that they can make a big fire, and they can't figure out the reason at all.
The FPS games of various game manufacturers can be said to be well polished, with mature gameplay and outstanding balance.
But in front of the game PUBG Mobile, he acted like a younger brother, and his popularity was completely taken away.
All FPS game manufacturers have put away their arrogant attitude and carefully studied the game of PUBG Mobile.
And a research, they also feel cold sweat.
A game of 100 people, only a few people can eat chicken in the end?
Although other people can't eat chicken, they can find all kinds of inexplicable fun during the whole game.
Players often can't say where it is fun, but they can feel that this game is interesting!
Especially compared to traditional FPS.
Compared with the direct gun, all kinds of brain-opening entertainment games are the essence of attracting ordinary players!
The game designers of these FPS manufacturers have analyzed and analyzed, and finally they can only come to this conclusion helplessly.
"The reason why Xunteng's PUBG is attractive can be said to be an innovation in gameplay!"
"This battle royale gameplay is very random. It can be said that each game is different, so it will not be like traditional FPS games..."
"According to the prediction, the game of PUBG may be popular for a long time due to its strong randomness and rich content and gameplay, and its life cycle may be stronger than that of most ordinary PFS games!"
When the designers analyzed such a conclusion, the leaders of various game companies were directly messed up.
Nima, you didn't say that at the beginning!
At the beginning, it was clearly stated that this kind of gameplay could not support the entire game, and it had not been tested by the market. …
And these designers of PUBG are also very innocent.
"It is true that it has not been tested by the market before, and the feedback from players is generally disappointed."
"It's just that no one can imagine that Xunteng's game is so well done, and it really supports the whole game with a new gameplay!"
There is a chief designer of a 3A-level FPS game. After analyzing this, he sighed with emotion:
"This shows that Xunteng's game design concepts and ideas are too advanced, and it can even be said to have completely crossed the times!"
"This battle royale mode gameplay has no technical barriers to today's FPS games."
"Large maps and 100-player battle royale. According to the existing technology, ordinary game companies can actually do it."
"Of course, it's not enough for the picture quality to reach the level of Xunteng, but there are no technical difficulties in a chicken-eating game with qualified picture quality."
"That is to say, Xunteng's success this time does not depend on the hard power of Xunteng's consistent excellent picture quality and excellent physics engine."
"But from the concept of game design, it has completely surpassed all existing FPS games!"
"Because over the years, no FPS game designer has ever thought of such an innovative battle royale gameplay!"
The 3A designer's explanation is widely circulated in the circle of PFS game developers, and it is also very convincing 0.2.
But at the same time, it has also made game manufacturers around the world a little more fearful of Xunteng.
If we say that the previous Xunteng can be said to win by relying on picture quality.
Then after the explanation of the 3A designers, these big game manufacturers finally realized the real horror of Xunteng.
DNF is in the front, and PUBG Mobile is in the back.
A 2D horizontal arcade online game, the old-fashioned gameplay has been played by Xunteng, and the popularity can be said to be only in LOL.
And PUBG... It is from the countless FPS games on the market, through an innovative battle royale gameplay, completely killed a bloody road.
These two games expose Xunteng's game design concept leading the entire industry!
(Seeking for further reading, seeking complete determination, seeking everything).
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