Vampire Summoner's Rebirth: Summoning The Vampire Queen At The Start

584 The Amazing Power Of The [Advanced Familiar Fusion] Skill



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Before my Skill Leveling were to begin, however, I glanced at the two last skills I had yet to check, one of them being the third Summoner Skill, Advanced Familiar Fusion, and the other being the new Summoner Title.

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[Advanced Familiar Fusion: Lv1]

Skill Proficiency: 0/10000

A Special Skill that only Summoners can learn, it grants the ability to create a brand new Advanced Familiar by merging existing Familiar Cards. This Familiar is different from those created through Familiar Synthesis and cannot be registered as a Familiar within the Grimoire.

However, to compensate for that, they're extremely powerful compared to other familiars, and their strengths and abilities depends in the familiar cards you sacrifice to summon them. The higher the skill level, the stronger, more advanced summons are available.

The summoned familiars are also influenced by your imagination and how you visualize them to be. You need a minimum amount of 3 Sacrifices to summon an Advanced Familiar.

The sacrificed familiar cards used for their summon disappear and cannot be restored. Additionally, whenever you summon an Advanced Familiar, their stats automatically rise by +100%, with an additional +25% with each Skill Level, and their Skill Effects and Damage increase by +100% with an additional +25% with each Skill Level.

Availability:

Level 1: Maximum Amount: 1. Summon Time: 10 Minutes. Cooldown: 1 Hour.

Level 2: ???

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This is really interesting. This allows for me to sacrifice existing summons to summon a stronger, and more powerful Advanced Summon! Although it doesn't specify what sort of summon I get, it might be random. Although it does says my imagination and what I visualize them to be might influence on their form.

However, they're certainly expensive to summon, I would need three cards to summon one of them, and they don't even stay as long as they don't die, as they disappear once 20 minutes pass, with a cooldown of one hour… certainly, they're not the most convenient to have in any situation.

But they seem to be a good trump card, and if the skill level increases, the cooldown might slowly reduce and I could summon more than one at the same time. These are still perfect to summon when we are in the middle of a fight, but not exactly to have around at all times like the others.

And not only I need to spend the mana for the cards, but there's also the cost of the skill itself, making one of these cost mana, the fusion itself also costs mana. Even as much as I have now, it seems I never have enough.

I'll try different fusions and experiments whenever I have free time to gain skill proficiency and see how this exactly works. For now, I should try it once at the very least.

"Let's see… Let's fuse one Fenrir, one Orcus, and an Apul together… This is going to be weird."

FLAAASH!

All three cards flew out of my hands, converging together into a bigger, golden card floating in midair, which quickly began to disappear into light. And from within the light, a large figure slowly began to emerge, powerful and enormous. It was certainly not a familiar I had ever summoned before!

BAAAM!

Its large body hit the ground with a loud thud, as its powerful presence made itself clear. A golden aura exuded from the beast, overflowing with strength. This thing cost me a lot MP, let's see how strong it is.

"G R U O O O H H H!"

A large, tusked wild boar emerged from the golden light, its entire body was wrapped around vines and carnivorous plants with sharp jaws. It had a natural armor of wood and these deadly plants, and its tail was long and covered in entangled vines with poisonous spikes. Its tusks were enormous capable of impaling anything, and it had a third, larger golden eye on its forehead.

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[Name]: [Guardian]

[Type]: [Beast], [Plant], [Fusion]

[Rank]: [C+]

[Race]: [Forest Guardian Great Wild Boar]

[Health Points]: [5500/5500]

[Mana Points:] [4000/4000]

[Strength]: [4500]

[Agility]: [3000]

[Vitality]: [4500]

[Intelligence]: [1500]

[Dexterity]: [1500]

[Buff]: [All Stats +100]

[Skill]: [Guardian of Nature] [Great Tusked Attack] [Earthquake] [Nature's Rage] [Berserk Charge]

[Growth]: [MAX]

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"This is pure madness… It even gives me buffs as long as it stays summoned? It's only a ten minute buff, but still, +100 to all stats is never bad…" I said in huge surprise.

"Incredible, this summon is truly frightening!" Said Hendrick. "Master you made this by fusing a wolf, a boar, and that apple?!"

"Yeah, I can't believe it myself either, but if we calculate everything… I probably spent over 3000 MP on this thing. I only have around 3400 max MP." I sighed. "It's definitely not something I can summon leisurely. The cooldown is also harsh at one hour, and the time it can be summoned is only ten minutes."

"I guess there must be drawbacks for such a powerful summon, which is even beyond your own strength." Said Eleanora. "It's stats… aside from Intelligence and Dexterity, are extremely high!"

"And all of those skills, what do they do?" Saphira wondered.

"Hmm… Guardian, why don't you show us what you can do?" I asked with a smile, quickly bringing him to the house's backyard.

Some of my friends began watching from the windows as I was testing the new temporary summon. Its power was simply insane.

"It can summon nature itself, heal, attack, defend, and even draw the enemy's attention!" Said Eleanora in shock.

Indeed, that was the case, [Guardian of Nature] allowed it to control nature and receive defensive buffs, [Great Tusked Attack] was a devastating critical attack with a shockwave effect, the [Earthquake] was an area-of-effect earth attribute attack, the [Nature's Rage] was a crowd control skill that brought all enemy attention to the summon, and lastly, [Berserk Charge] makes Guardian charge furiously, any damage he takes becomes extra damage dealt.

However, it came fast and went away fast too…

FLASH!

After ten short minutes, it disappeared into particles of light.

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