Video Game Designer
Chapter 107 Countless masterpieces conceived in the cradle
Although Xu Chang's departure in the Left 4 Dead project caused some surprises for everyone in the project, it did not affect the main development process.
Just like what Chu He said before, Xu Chang is not an indispensable part of the Road to Survival project. If another person comes up, there is still a proficiency problem at the beginning, but after a day or two, he can quickly integrated into the project.
"It still doesn't work!"
Looking at the preliminary model map and the program, Chuhe couldn't help but sigh inwardly as he looked at the latest progress.
If things are produced according to this method, not to mention the new console platform, even the mainstream graphics on the previous generation consoles will be better than this one.
Among them, the source engine helped everyone take a few detours, but at the same time, everyone relied too much on the source engine.
It is not separated from the engine and implemented in a separate language, but simply uses the language.
This is equivalent to the difference between copying homework and doing homework. One is to follow a template, wrong is wrong, right is right.
One is to have his own thinking ability, and he knows why it is right to do so.
Wrong, and it is also possible that he can check out his own mistakes.
The most important problem in the development process is the various logic processing aspects. Of course, this does not mean that the rest of the place is smooth sailing.
Models, textures, in-game rendering, and memory processing of finished art products are all super troublesome things.
The only thing that made Chuhe quite satisfied was the art material and the action material.
Chuhe is quite satisfied here.
The setting paintings of the protagonists in the 4 settings are already finished products, all of which are biased towards European and American aesthetic styles.
As for what the aesthetics of Europeans and Americans look like, Chuhe himself does not know. Anyway, he hired professional European and American artists through outsourcing. He once worked for Blizzard, EA, Ubisoft and Sony and other first-tier companies.
He has qualifications, but Chuhe can only say that this work is passable, at least from his aesthetic point of view, it is really just ordinary, as for the others, he really can't see it.
Technical problems cannot be strengthened or resolved suddenly in a short period of time.
This is a matter of urgency and there is no way to deal with it, but there are still many things that can be improved in terms of game settings and gameplay.
For example, at the beginning Chuhe set the game in the first person, but now most of the mainstream FPS games on the market are also in the first person.
But in the studio, an employee who is dizzy with 3D put forward his own opinion, why not make both the first person and the third person, and let the players choose by themselves?
Those who like the first person play the first person, and those who like the third person play the third person.
In fact, in today's games, especially RPG games, more and more games can freely switch between first-person and third-person in the game.
This is not a difficult thing technically.
When he heard this suggestion, Chuhe also felt that it made sense. In fact, there are still many players who are dizzy in 3D.
Under the third-person perspective of God, they don't feel much, but if they change to the first-person perspective, they will have a strong sense of dizziness and nausea.
Especially if the game creators are not capable enough, and the handling of the camera is not good enough, then the first-person game experience is a disaster.
After consideration, Left 4 Dead will be divided into two modes, one is the first-person mode of FPP, and the other is the third-person shooting mode of TPP.
In the cooperative mode of PVE, the default is the third person, but you can also choose the first person.
As for the multiplayer confrontation mode, it is divided into two dedicated servers, one for the first person and one for the third person.
At the same time, there are some subtle game settings. For example, according to the original setting, after the player is attacked by zombies, a debuff will be added to continue to lose blood. Only by laying down the antibody serum will the debuff be eliminated.
But after discussion, this setting was cancelled, because according to the process length of the entire level, there is only an upper limit of 100 HP for the game character itself. Once this debuff is added, it is basically determined that the level has failed.
At the same time, in the game, some Roguelike elements are added, which are not based on the change of the map, but the refresh of guns, items and monsters.
As the BOSS in the game, the TANK with infinite strength and thick skin may not be encountered in a round, and it may appear at the first intersection.
It all depends on your luck, the same map, different elements, this is what Chuhe wants to bring.
And from the first end game Famine, to the following rivers and lakes, Tianhe Network has always had Roguelike elements, and it seems that it is particularly fond of it.
And in the Tianhe network, when slowly polishing the road to survival and slowly delving into the technology of the new host platform.
EA, located in North America, accepted an interview with the media and announced the latest progress of the Battlefield series.
The game is called "Battlefield: World War I" and has already announced its release date, which is scheduled for mid-November.
But now it is mid-October, a time when masterpieces gather from October to November.
Ubisoft's new Assassin's Creed game, Black Flag, was released in early October. Although the game uses the latest technology and the graphics have been greatly improved compared to the past, the short gameplay and weak plot are really criticized.
If this was a game in general, no one would say anything, but this is the Assassin's Creed series.
At the same time, Blizzard also announced a new project, not StarCraft 2, Diablo 3, Warcraft 4 that countless players have been waiting for, but an online game project.
When Chuhe saw the news, his heart skipped a beat. If he didn't guess wrong, the classic of the online RPG era is coming soon.
And Chuhe himself is looking forward to it, what is the quality of Warcraft online games in this world.
At the same time, in addition to these traditional big companies, there are also many shocking news, such as Warner Bros. entering the game industry, declaring that it will create a trilogy of games in the Batman series.
And the investment in the first step will be as high as 35 million US dollars.
At the same time, Capcom, which is located in Neon, also announced that it will develop a new work of Devil May Cry.
Of course, these are just appetizers. With the fermentation of the new host platform, Sony has developed a press conference and will create a RPG masterpiece with Greek mythology as the background.
On the other hand, Microsoft is not to be outdone, and also held a press conference. The new work of the Halo series, Halo 3, will become the exclusive game of its new host. Players will once again see the familiar Master Chief.
Under the bombardment of this series of heavy game news, no one, whether foreign or domestic players, knows that Tianhe Network is also developing games for the new host platform.
Even at the battlefield press conference, EA mentioned that the physics engine technology in the game comes from the cooperation with Tianhe Network.
I just joined the job, and I have been very busy in the past few days. I guess it will take a while to get used to it, so there may be an update in the next few days, don't panic about the small scenes
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