Video Game Designer
Chapter 118 News from the game industry
"This is the initial letter of our surnames." Merrick next to him said with a somewhat embarrassed smile.
"An easter egg? But the design of this easter egg is a bit clichéd, and it's not that interesting." Chu He immediately reacted and said with a smile.
Easter eggs, in the game design, game producers will leave some hidden elements related to themselves in the game, or deliberately leave some hidden elements for players.
And these interesting things require players to go through some special steps to find them.
There are even some games that may not be found by players until several years after they are released.
With the development of the game, easter eggs are also expressed in another form, such as achievements in the game.
Some special achievements can only be obtained by uncovering a certain easter egg.
From the beginning, the design of easter eggs was only in the game, with the name of the producer written in, or pictures added, etc., and more interesting designs have evolved.
For example, pay tribute to a classic game or movie plot through a certain scene.
Of course, things like game eggs are just proof of the details of the game, and it doesn't have much impact on the main gameplay and gameplay of the game.
The number of easter eggs, whether you use your heart or not is not the criterion for judging whether a game is good or not.
With the end of the meeting, it was not too late, and the employees in the office began to get off work one after another, and those who lived in the dormitory in the park returned to the dormitory.
If you rent a house outside, or own a house, you will leave the park.
Time passed quickly, TINGK still mainly operated love and producers, but the project team also had a new project, not an otome game, but returned to their old line of work, preparing to make a 2-dimensional otaku game.
As for the type, the company does not yet have a detailed plan.
As for Longzu's studio, on the one hand, the official competition of the Meteor Butterfly Sword is being prepared, and the necessary declarations are being made.
On the one hand, the project team about Gu Jian Qi Xia has also been established, and the development of the project has begun. The engine used is not the original engine of Tianhe Network, but the Gamebryo engine that was purchased and used.
This is a game engine widely used by domestic manufacturers, including many games of Shengda and Penguin.
About 35% of the entire domestic online game market and stand-alone market use the Gamebryo engine, which is a large proportion.
Then there is the well-known Unreal Engine, but the Unity engine, which has been ridiculed by domestic players, is actually the engine with the lowest proportion.
As for why Longzu Studio uses the Gamebryo engine, instead of paying licensing fees like Tianhe Network, it uses the source engine.
The main reason is because of the difficulty of getting started and the manpower problem.
In terms of simplicity, the Gamebryo engine is easier to learn, and although the source engine is powerful, if no one guides you, if you rely on your own team to figure it out, the effect is not as good as the Gamebryo engine. As for the Pig or Prot team Go to guide Longzu Studio.
They still have a Left 4 Dead project to do, so how could they be free to go to Longzu Studio?
Before going to EA, it was only because of the exchange of technologies. Although they said they went to EA, the same EA also sent Merrick and others to Tianhe Network.
Throughout November, if there is any news in the game circle, it must be around EA and Activision Blizzard.
The two games that cannot be avoided are Battlefield One and Call of Duty Modern Warfare.
It was an unexpected success, with IGN giving Battlefield a 9.5 and Call of Duty Modern Warfare a 9.3.
From the media ratings, it seems that Battlefield 1 strategy is better, but judging from the popularity of players and sales, Battlefield 1 has created a peak just as EA expected, but it is still slightly inferior to Call of Duty .
In Twitch's live broadcast ranking, Call of Duty Modern Warfare has undoubtedly become the first, and Battlefield is closely behind.
In just one week, the sales of Call of Duty on all platforms reached 3.15 million, while the sales of Battlefield 1 on all platforms fell behind by 600,000 copies at 2.55 million.
Of course, the Call of Duty style and the Battlefield style that are burning among gamer lovers around the world, in fact, the impact of domestic words is not that great.
Because there is no way for these two games to enter the country.
In terms of game consoles, if you want to buy them, you can’t buy these two games in the National Bank version, and the domestic console player base is not large.
As for the PC platform, domestic WEGAME and other platforms basically do not exist, because these two games simply cannot pass the review,
At the same time, Battlefield One did not land on the steam platform, but landed on EA's own Rotten Orange platform, but the purchase on the Rotten Orange platform must be purchased through a proxy, and the game must be linked to the accelerator.
As for Call of Duty Modern Warfare, although it has landed on the steam platform, it is locked, and this game cannot be bought in China.
Therefore, although these two games have built-in Chinese, it still takes a lot of trouble for domestic players to play them.
In addition to these, Chuhe also paid attention to a piece of news, that is, the online version of Swordsman's Legend has been opened for testing with unlimited numbers.
Chuhe had talked with Yao Daxian in Jinling and Nihong before, and had some understanding of the project he was in charge of.
After trying it out for himself, Chuhe knew that this project would probably fail.
Unlike JX 8, no matter whether JX 8 lacks sincerity or is shoddy, it is an out-and-out stand-alone game. There is no doubt about it.
There are many players who have the feelings of Swordsman, and some players even if they are disappointed and will not play, they will still buy a copy as a collection.
But the online version is different, especially after the trial play, Chuhe has an intuitive understanding.
This is an online RPG game in the skin of Swordsman 8. There is nothing outstanding about it. The quality of the game itself can only be regarded as substandard, bad but not bad.
But the problem lies in this general aspect. If this is an online game where one vote is taken and people leave, relying on the support of feelings themselves, they can still make a small profit under the consumption of players' feelings.
If this game has some of its own characteristics, the quality is not bad, and if it is operated well in the later stage, it may have a chance to become popular with emotional blessings.
But judging from the quality of today's games, it's more than enough than the top, which puts Swordsman OL in a very embarrassing situation.
I invested a lot of money and time, and even invested in JX OL, I could make three or even four JX8s.
But the final product is not so ideal.
Beiruan's idea is too good!
I don't want to spend a lot of money on investment, and I don't want to directly squeeze out the IP of Legend of Swordsman.
This has led to Swordsman Legend OL, not only has a poor reputation, but it will take a long time to recover the cost, and it is even a matter of whether the cost can be recovered.
And just when Chuhe was lamenting about OL and Yao Daxian, a phone call came.
Putting down the phone, Chuhe sighed softly, with a bit of reluctance on his face but nothing he could do.
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