Video Game Designer

Chapter 40 New Mission: Phenomena Level

"Mr. Chu? Mr. Chu!" When Chu He was thinking wildly, Xu Chang called to Chu He with a strange expression.

"Sorry, I was distracted just now, do you have anything to say?" Chuhe came back to his senses and smiled apologetically.

"That's right. We're wondering if we need to supervise and control the MOD community. After all, some players may use our MOD maker to make some 18R things and put them into the MOD community." Xu Chang looked at Chu. River said.

"Indeed, I was negligent in this aspect. This is very necessary. The MOD community is an open community, and there are game forums. Special people need to supervise and review the content." Chu He heard Xu Chang's words and hurriedly clicked nodded and said.

"In addition, Xuchang, do you have any ideas about the profit content of the famine follow-up?" Chuhe asked Xuchang.

Nick Young question mark!

What the hell, this is back to monetization content?

The first paid DLC has not been released yet!

The game has only been out for over a week! Multiplayer online has not been updated yet!

This is thinking about long-term profitable content?

Xu Chang and a few people from the famine project team looked at Chuhe in bewilderment.

On the other side of the table, everyone in the page game project team looked at Chuhe with admiration.

Sure enough, he deserves to be the figure who created the legend of page game revenue!

I don't want to think about generating revenue for the game all the time.

"Mr. Chu, Famine is a stand-alone game, although it has a multiplayer mode." Xu Chang hesitated and said.

He has also worked on the charging model in the Thunder Blade project team of China Century before, and his years of experience in the industry made him no stranger to it.

In his opinion, it is natural to generate revenue for games, but didn’t he just say that game planning and operation are not fully assessed by revenue in terms of KPI?

Why is it necessary to formulate follow-up charges for the famine now?

Although this is the norm for game companies, Xu Chang really doesn't want Famine to become a gold game when it comes to Famine.

Chu He was stunned for a moment looking at Xu Chang with a hesitant look on his face, then he understood and laughed: "Don't worry, there will be no krypton-gold balance content in Famine, I'm talking about the update of new character modules, and the addition of Clothes and other accessories, skins, for sale."

"Of course, considering that Famine is a stand-alone game, skin accessories and brand-new character modules can be unlocked and used for free as long as certain achievements are completed in the game." Chu He explained to everyone in the Famine project team.

"What if the player uses cheating methods to unlock achievements?" Ye Xun asked next to him.

"This is not impossible to solve. You can put character modules and skins into multiplayer online. Players need to register an account with our Tianhe Network if they want to play multiplayer online. Simply put, multiplayer online games are equivalent to Online games, but we don't have in-app purchases that affect the value of krypton gold." Chuhe has already thought clearly.

In the multiplayer mode, all data archives will be uploaded. Once there is any abnormality in the data, you can directly restore the archive, and directly ban the account if you refuse to correct it after repeated admonitions.

"However, this content is to be done slowly, and there is no need to choose to go online for a period of time. Judging from the current performance of Famine and the subsequent updates, at least in two or three months, the popularity of Famine will not decrease." Chuhe said to Xuchang.

Although it has not been clearly stated, the meaning is almost understandable. Xu Chang should be responsible for the improvement of the next famine project.

After the meeting, Chuhe looked out of the office through the transparent glass.

Maybe it's time to expand your office space?

Chuhe rubbed his chin and thought in his heart.

Moreover, the art department should also be established. At present, the art design depends entirely on Ding Qian and the others to hand over to the outsourcer.

Most of them are just designing original paintings, and everything like modeling is outsourced for production.

After all, modeling this thing is really a very complicated and time-consuming thing without its own material library.

Therefore, there is generally no money, and small workshop companies with people, art and modeling are handed over to third-party outsourcing companies.

But with the development of the company, it is indeed time to set up its own art department, and generally speaking, among the various departments of a game company, the art department is the one with the largest number of people.

Including original painting, modeling textures, character animation, special effects, UI interface, terrain editing, etc., all require a lot of manpower.

Although Tianhe Network has the title of the art department here, in fact, it is only in accordance with the requirements of Chuhe, to carry out the self-creation of some original paintings. In fact, the essence is only handover and quality control with outsourcing.

"An excellent game producer must have a phenomenal work, make a work, and be recognized by the public. Requirements: produce a memorable game within one and a half years, and the price is fixed at 98 yuan , and domestic sales reached 2 million copies within three months of release. Reward: eye-catching potion.”

When Chuhe was planning to change the company, the system in his mind issued a new task again.

After listening to the requirements of the system tasks, Chu He silently leaned on the recliner and rolled his eyes.

You kill me!

One and a half years to make a game that people will remember, this is a bit wide, but the hard price is 98 yuan? And domestic sales will reach 2 million copies?

Is your system bloated?

Do you get all your money as a player from the wind?

The rubbish "Fantasy World" was priced at 98 yuan before, and it was sprayed like a fool, although it has something to do with the quality of the game.

But from the side, you can also see how high the price is. After all, there are very few domestic games priced at more than 90 yuan. You can count them on one hand, but basically there are no big successes.

Even if it is the largest IP in China, the JX7 series with the highest price is only 119 yuan.

In the end, relying on feelings, the cumulative domestic sales volume was 3.67 million copies.

As for the quality of the game itself, it’s fairly average. If it’s an independent IP, players might be more tolerant.

But he is the IP of Swordsman, and he didn't add much innovation to the gameplay of the previous games of Swordsman. The game screen has only improved a little, and the optimization is not satisfactory. It is almost a product of feelings.

And now let Chuhe make a game, priced at 98 yuan, it will take a year and a half to make it, and then the sales volume will exceed 2 million in three months?

This is really too difficult!

You must know that on the steam platform, some 3A masterpieces a year or two ago will be at this price after the discount.

The key is that the quality of these 3A masterpieces from major foreign manufacturers is much better than that of domestic stand-alone machines.

"However, why is the name of this reward so erotic!"

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