Video Game Designer

Chapter 44 New game project launched!

Compared with the uncontested world in Tianhe Network, the game industry, especially the manufacturers of web games, are crazy.

The big manufacturers with capital are okay, but some small and medium manufacturers who saw the popularity of the Legend of the Red Moon and wanted to copy it collapsed.

It is agreed that in the future, the trend of web games will be the same as the legend of the red moon. How about digitalization and krypton gold flow?

But why did you come up with another bouncing hall?

And compared to Red Moon Legend's reputation for spicy chicken, why is your reputation so good for Tantantang?

Countless game media ratings, as well as player ratings, the score of Tantantang is as high as 8 points in the web game. Compared with the 2 points of Legend of the Red Moon, it is a world apart.

For example, the trial evaluation given by the evaluation in the player's paradise is as follows:

In fact, when I was first asked to try Tianhe Network's new web game, I refused. After all, the previous Legend of the Red Moon is vivid in my mind, but after entering the game, I was surprised. The bright and bright picture style of Q Meng makes people feel like in a fairy tale world, which is different from the slightly dark style of Famine. The picture style makes people more comfortable.

Although it is a page game, the fineness of the map is still surprising. Whether it is a lush ancient forest, a relaxing sunny beach, or a dreamlike floating fortress and other dreamy battle scenes, you will never be disappointed. Players play with a sense of substitution.

Among them, the game is presented in a horizontal 2D mode. There are a total of two cute and cute characters, one male and one female, for players to choose from, which is suitable for all players. Of course, there are other characters that need to be unlocked with ingots. You can also buy skins and clothing in the mall to dress up and customize an exclusive character.

But what I care more about is the gameplay, the randomness of props, and the destruction of maps, which make everything possible. And if you say it, you may not believe it. There is nothing like the Legend of the Red Moon in the Dandangtang. As long as krypton gold is invincible.

Even if you krypton gold, it only makes your combat power a little bit stronger. If you want to win, you need more skills and a little bit of luck.

With the independent evaluations of major media websites and players, DDT has maintained a good reputation.

However, Dandangtang is different from the interactive handed down developed by Interactive Online Entertainment at the beginning, and it is not because it is popular or not.

In the first week, the turnover of Bombing Hall reached 70 million on the entire network. Although it cannot be compared with the previous Legend of the Red Moon, it is enough to crush other web games on the market.

What's more important is the word-of-mouth reputation of Tantantang, which is much better than Legend of the Red Moon.

As long as it is operated properly, the balance in the game is well controlled, and the level of combat effectiveness between new players and old players is well controlled, basically Bombing Hall can be used as a cash cow.

As for Huiyou.com, its face was even crooked with a smile. With the foundation of the previous Legend of the Red Moon, this time Huiyou.com issued Dandangtang as an agent, and the price given was an exclusive agency fee of 45 million, and the subsequent draws The amount of income has also been reduced, and the monthly promotion amount must be fulfilled.

But even so, judging from the first week's turnover of Dandangtang, it is possible for the monthly turnover to exceed 100 million or even 200 million. For Huiyou.com, this is a golden hen that can lay golden eggs.

However, compared to Tianhe Network's page game profits, other small and medium-sized websites are not so good.

Most of them were attracted to the field of web games because of the horror of Legend of the Red Moon, and they didn't position themselves well beforehand. The game was completely copied from Legend of the Red Moon.

But in terms of publicity, they are not as grand as Tianhe Network and Huiyou.com, and they dare to spend tens of millions or even over 100 million in publicity funds for publicity every month.

Therefore, most of these handed down web games from small factories have lost all their money, and some of them have even died as soon as they started the server.

However, there are those who have lost their money, but there are also some lucky ones. Although they can't eat meat like Legend of the Red Moon, they can still drink soup silently beside them.

In Tianhe Network, Chuhe leaned on his chair and sighed: "The company is really a small workshop now!"

Originally, Chuhe thought that although there were not many employees in Tianhe Network, it could be called a small sparrow with complete internal organs.

But when chatting with Prog, he realized how small the current Tianhe network is.

Big game companies such as CAPCOM not only have their own office buildings, but also several independently established subsidiary studios, as well as their own motion capture rooms, 3D imaging rooms, and dubbing rooms, etc.

And these things, even if Tianhe Network puts all the profits of Bombing Hall, Legend of the Red Moon, and Famine into it for a year, it is estimated that it can create one of them.

Although in terms of hardware conditions, Tianhe Network cannot compare with these top manufacturers, but in terms of games, Chuhe believes that the games made by Tianhe Network, the games produced by itself, will definitely not be more playable than the games of the so-called big manufacturers. Low.

Famine is a typical example! Famine is an example!

At present, the sales of Famine in China are close to 3 million, and the sales of all platforms except China have reached 1.4 million, and the live broadcast ranking on twitch has also reached the top six.

Even many players are still asking for the official production of languages ​​such as Korean, German, and Spanish.

Of course, in addition to these, more petitions still let the official launch the multiplayer mode as soon as possible.

As for this kind of petition, the official unified answer can basically be described in six words, 'don't worry, we are doing it. '

Tapping the keyboard in front of him, Chuhe wrote something in the document.

For the new game project, Chu He already has an idea in his heart.

Domestic sales exceeded 2 million in three months, and people were required to remember it.

This is the requirement of a new task. As for the phenomenon level, Chuhe automatically ignored it. In the domestic market environment, if a game priced at 98 can sell 2 million copies within three months, isn’t it a phenomenon? Grade?

As for the type of game, Chuhe tentatively decides it is an RPG, and the subject matter is a kind of martial arts or fairy tales.

Many people say that domestic game makers can only do martial arts and fairy tales.

But in fact, this is just because there is no martial arts or fairy game that really makes players feel excited.

Martial arts and celestial beings are a kind of culture unique to China itself, and it is difficult for foreign manufacturers to produce such a kind of culture.

It's just that too many domestic manufacturers choose such a theme, and the things they make are either poor or mediocre, which makes people feel visual aesthetic fatigue.

But then again, if you choose a magical theme, can domestic producers make a game with the style of foreign DND?

Others Chuhe doesn't know, but Chuhe has self-knowledge about himself, he thinks he can't make that kind of essence.

More importantly, for this task, there is no need to consider the overseas market, after all, the main task is domestic.

At the same time, it was time for Lu Zhou, who had been idle for a long time, to play. The main theme of the story was formulated by Chu He, but the subdivided story content and some character structures needed to be perfected by Lu Zhou.

"Free sandbox, linear, action, turn-based, Roguelike."

Chuhe continued to write on the document.

(What kind of game is Roguelike? (The Binding of Isaac) (The Lost Castle) are all Roguelike games. As for how to explain it in words, it is a bit complicated. For example: the main task of the game is that you go out from home Dating, the game starts the moment you step out of the house. The person you are dating today is a big beauty and the food is paid by the beauty. Then the person you are dating tomorrow may be a cute girl with big D. You not only pay for the food but also Being forced anal, well, it’s easy to understand.)

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