Video Game Empire
Chapter 197: undercurrent
";!"
Xu Jiankui used his 5-iron to put the ball on the green 135 yards away, and he couldn't help but praise himself. 【First Release】
Recently, Li Xuan's golf skills have improved significantly. Although there is still a certain gap compared to veteran players like Xu Jiankui, he can at least keep up with the rhythm of his playing. Li Xuan also doesn't have such a strong desire to win. Even if he is occasionally teased by old friends on the court, he will not mind.
Li Xuan's ball was a little farther from the green, and it was more difficult to hit the green with one shot with his attacking distance. , he didn't force it, he used his 9-iron to hit the ball a hundred yards and onto the fairway in front of the green.
Xu Jiankui scoffed at Li Xuan's conservative way of playing, and he has ridiculed it several times. But he's unmoved. Does he have to take the risk of attacking, hitting the ball into a bunker or rough area to be a hero? Li Xuan just regards golf as a leisure activity.
"Hey! Your Dongfang Game Company doesn't give people a way to live. Since "Kung Fu" came out, the two arcade machines of my game company can't be sold at all!" Xu Jiankui said with a bitter face.
"Kung Fu" is the fighting scrolling game developed by Liang Ning, the head of the arcade department. The background of the game is somewhat similar to that of "Double Dragon". It tells that the protagonist Ajie's girlfriend was robbed by the gangsters of the underworld. The story of the leader of the road, who finally rescued his childhood sweetheart's girlfriend.
This is a rotten street tale of a warrior fighting a dragon to save a princess, but it's not the wonderful and bizarre plot that makes fighting arcade games attractive. The game does not have wonderful dialogue like the movie, just rely on the picture and dynamic background music. No matter how good the plot is, it can't be shown at all.
What really attracts players to the game is the thrill of the player manipulating the character to defeat the enemy. The "Kung Fu" arcade uses the motherboard of the previous "Mario Brothers". This motherboard uses two 6502 processors as the computing core, which is subject to the performance of the hardware. The resolution of the game screen cannot be very high.
But the game team still strives for perfection, designing every detail of the game screen as finely as possible. Including the images of the two protagonists, a number of large and small images, as well as background patterns such as restaurants, underground casinos, and gangsters' nests, all of them have distinct characteristics, and players can leave an impression after playing.
The real essence of the game is the fighting design, from the most basic punches, kicks and jumps, to whirlwind legs, chain legs, sweeping legs, shoulder throws, flying knees and other techniques. "Kung Fu" does not have the gorgeous skills of later generations "Street Fighter" and "The King of Fighters", but prefers realistic hard-style fighting.
Liang Ning, the general manager of the "Kung Fu" planning team, has Cai Lifo's martial arts background. The game combines the advantages of Chinese South Boxing and North Legs, as well as Jeet Kune Do, Karate, Muay Thai, etc., to design a wonderful fighting screen. In addition, there are more than a dozen weapons and props such as daggers, nunchucks, and broadswords in the whole game, which enriches the gameplay of the game.
The arcade of "Kung Fu" was just launched half a month ago, and it immediately caused a sensation. This is a game with a tight rhythm from beginning to end, which makes men's adrenaline soar. The fighting game "Kung Fu" is undoubtedly more suitable for the arcade field than the casual "Mario Brothers" before. At the beginning of the year, the craze caused by "Mario Brothers" had just dissipated, and "Kung Fu" was almost seamlessly linked. Dayou turned the arcade market in 1981 into the "Eastern Game Year" again.
Xu Jiankui's game company is mainly based in the arcade market in Hong Kong, Taiwan and Southeast Asia, relying on the low price of products to win. The marketing strategy of Dongfang Game Company has always been to focus on the big and let go of the small, focusing on the three major markets of Japan, North America and Europe, and paying less attention to the Asian market other than Japan. Therefore, game companies like Xu Jiankui can still retain room for survival because of the high prices of Dongfang Game Company's arcade products.
But in the North American market, those Eastern game company's competitors are not doing well. The first to bear the brunt of course is the original arcade overlord Sega. The new game "Frogger", which was previously promoted by Sega, was suppressed all the way because of its collision with "Mario Brothers". well below the company's expectations.
So Sega made a decisive decision and decided to avoid the invincible "Mario Brothers" first. Wait for its sales to slow before re-launching Frogger. Compared with other games developed by Sega, although this game is not as good as "Mario Brothers", it is already a rare boutique.
But I didn't expect that the momentum of "Mario Brothers" just waned, and Dongfang Games soon launched a brand new scrolling fighting game - "Kung Fu". David Rosen, president of Sega of America, has been in the business for years and can tell a game is good or bad with just a few glances.
The game "Kung Fu" brought him a strong sense of threat, no less than the previous "Mario Brothers". Both games are side-scrolling games, but compared to the relatively simple game background of "Mario Brothers", "Kung Fu" is not only better on the screen, but it is on the same screen background, except for the two games. Outside the protagonist, a large number of constantly moving enemies appeared at the same time.
This will undoubtedly greatly increase the calculation volume of the game program, and it also shows from one side that the game development capabilities of Dongfang Game Company have been ahead of other companies by a large margin. Sega invested in the development of side-scrolling games as soon as "Mario Brothers" came out. Although after half a year, I have found some ways, but it is far from the point where a mature algorithm can be produced.
This is what terrifies David Rosen the most. Sega is not only inferior to Dongfang Game Company in terms of creativity, but also lags behind in technology. How could it possibly be able to compete with the Oriental Game Company!
"David, I'm Hayao Zhongshan!" Hayao Zhongshan's tone on the other end of the phone was a little excited. David Rosen was a little strange. Most of the time, his partner was gentle and elegant, and the phone came again soon. Voice, "I just got news that there was a case of juvenile fighting in Chiyoda area of Tokyo, causing one serious injury and one minor injury. The reason for the fight was precisely because two groups of people were fighting for a "Kung Fu" arcade machine in the arcade, The two sides refused to give in to each other, and in the end it turned into a tragic brawl!"
David Rosen was instantly refreshed, and he instantly understood the reason why Nakayama Hayao made a trans-ocean call from Japan. This was an excellent opportunity for Dongfang Game Company to ask for trouble.
"There was a juvenile fight because of the fight for the "Kung Fu" game console, and "Kung Fu" happens to be a fighting game. We can completely guide this incident because the game "Kung Fu" promotes violence and blood. The Japanese teenagers with poor discernment are guided by the wrong value, and the government should completely ban the distribution of this game in the Japanese market!" David Rosen immediately calmly stated his plan.
"I think so too!" Hayao Nakayama, who is far away in Japan, smiled hey, "I have contacted Taidong, Namco and other companies to concentrate everyone's strength to act together, and strive to give Dongfang Game Company the heaviest blow!"
From the original "Hong Kong Cube" and "Tank Wars", Dongfang Games directly swept the popular shooting games such as "Space Invaders" and "Little Bee" into the outdated garbage heap. After that, he obtained the copyright of "Pac-Man" from Nanmeng Palace and made a big profit. The "Mario Brothers" brothers, which were listed at the beginning of the year, once again swept the world, and the recently listed "Kung Fu" also has the momentum of fire.
It can be said that every new game released by Dongfang Game Company causes huge pressure on other peers in the industry. Peers are enemies, since ancient times! Oriental game companies make big profits, which means that the profits of other arcade manufacturers have declined.
The happiness of Dongfang Game Company is based on the pain of its peers. Taidong, Namco, and Sega have absolutely no favorable impression of Dongfang Game. If there is a chance to get down on the ground, they don't mind giving them a hard kick, and it's better to kick Dongfang Game Company directly to death, so that everyone can sleep at night with a lot of peace of mind.
Just as Li Xuan was still swinging with Xu Jiankui on the Deep Water Bay Golf Course, an action against Dongfang Game Company was quietly unfolding.
Dongfang Shoji, which is responsible for agency sales of game consoles, has built a very complete marketing network in Japan. Not long after the "Kung Fu" arcade was launched, Dongfang Shoji has successfully spread the game machines all over Japan.
As soon as the "Kung Fu" arcade appeared in the game hall~www.wuxiaspot.com~, it became the new favorite of players with its wonderful content. "Kung Fu" has been enthusiastically sought after by game fans, making Dongfang Business so busy distributing goods that it did not notice a brawl in a game hall in Chiyoda, Tokyo, nor did it know about the undercurrents that it brought.
Reports of the brawl first appeared in the Tokyo Shimbun, which is owned by the Sino-Japanese News Agency. The newspaper first introduced a Hong Kong game that promoted blood and violence, and let Japanese teenagers who have not yet formed fixed values learn to fight violently in the game. Then the newspaper took a turn, slamming the Japanese government's laissez-faire attitude towards the intrusion of foreign dross culture.
The article was subsequently reprinted by another newspaper of the same newspaper, Sino-Japanese Shimbun. As the newspaper with the fifth circulation in Japan, "China Japan Shimbun" finally made this matter arouse the widespread attention of the mainstream society in Japan. When the Asahi Shimbun followed up and reported, it was revealed that several fighting teenagers skipped class during school hours to play games in the arcade. This immediately aroused strong attention from the educational circles, and the incident gradually evolved into a big discussion in the whole Japanese society about the advantages and disadvantages of the game arcade industry. (To be continued..)
ps: Not counting the first chapter of yesterday, today is the completion of chapter 3!
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