Video Game Empire

Chapter 26: develop new games

On the fifth floor of Ansheng Building, Fotan Industrial Zone, Shatin, the newly established Hong Kong Oriental Electronic Technology Company is holding its first general meeting in the conference room. The reason why Li Xuan chose the new company in Fotan, Shatin, is because it is very close to the Chinese University of Hong Kong, and two or three kilometers to the north is the campus of the University of Hong Kong, which is convenient for his boss to come to the company.

Li Xuan just took Du Wenqiang, the company's second-in-command and director of the game software development department, as an example. He compared his situation half a year ago with his current situation. The image outlines an original wretched fat man. After he decided to join the game industry, Following in the footsteps of the big boss Li Xuan, in half a year, he has achieved a gorgeous transformation from a graduate who is looking for jobs everywhere, to a successful person with a monthly salary of over 10,000 who can drive to work, which has greatly stimulated the enthusiasm of other new employees. and morale.

The meeting finally came to the last and most critical topic, the company's plan for the next three months - the development of new games.

Dongfang Electronics now has a total of fourteen employees. Except for one administrative staff responsible for wiring, attendance and other miscellaneous matters, the remaining thirteen people are all technical developers. Technology development is further divided into two departments: game software development department and game hardware development department.

Among them, Li Xuan, the boss, also serves as the director of the hardware development department. Besides him, there are three new recruits in the hardware department, two graduates from polytechnics, and one graduate from Zhongda University. dug up. The remaining nine are all affiliated to the software development department where Du Wenqiang is the director.

The source of employees in the software department is more complicated. There are two people who have known Du Wenqiang before, and then asked him and Li Xuan to bring them over together. The others are basically recruited through newspapers. Among them, two are artists who jumped out of the comic company, and one is a band.

During the interview, Li Xuan heard that the drummer of the rock band was also applying for a job at his game development company. At that time, he felt very speechless. But after a few minutes of chatting with the young musician with an explosive head, Li Xuan discovered that this young man named Liang Ning was indeed very fanatical about video games. Liang Ning not only knows all the arcade games on the Hong Kong market, but most importantly, he has many ideas of his own.

For example, he wanted to design a fighting game with Bruce Lee's death game as the background. Li Xuan decided to want him when he heard this. In the history of arcades, there is a very classic game that is very similar to his idea. That game is called Double Dragon, which is known as the ancestor of scrolling fighting games.

For the game industry, creativity is far more important than technology. There are countless computer talents cultivated by so many universities around the world every year. As long as you can afford it, you can catch a lot of graduates from prestigious schools in Silicon Valley. But a good idea is available but not available. An obscure company may become brilliant in an instant because of a good game.

The company that just staged such an example is Taidong, a space invader that made a lot of money in more than a year. An example that has not yet been staged is Nintendo. According to the trajectory that Li Xuan remembered in his previous life, it launched the arcade game Donkey Kong at the end of 1980, which allowed it to grab a profit of 120 million US dollars from the North American market in the second year, and has since embarked on a global domination. path of.

Li Xuan motioned to the company's only administrative clerk, Cao Jingya, to distribute the hard-printed materials in front of her to everyone. Cao Jingya is the quiet girl he met when he was working in Hengtai Company during the summer vacation.

A few days ago, Li Xuan and Zhong Chuhong invited Mr. Huo Junming, the boss of Hengtai, to dinner, thanking him for leaving Zhong Chuhong with the advertisement of the Epson printer. During the chat, Cao Jingya was talked about, Huo Sheng said that she deserted at work and was fired by him.

Li Xuan immediately understood what was going on as soon as he heard it. The next day he called Cao Jingya and learned that she hadn't found a new job yet, so he simply asked her to come to work at Dongfang Electronics, as a way of repaying the friendship she used to help him order takeout at Hengtai.

Moreover, Li Xuan also did not prohibit Cao Jingya from reading books on financial management after completing her assigned work. On the contrary, he encouraged her to get the accounting qualification as soon as possible, so that she could be responsible for the accounting work that the company is now outsourcing.

"Everyone has seen the information at hand. The first game we developed after the establishment of Dongfang Electronics was called Tank Wars. As the name suggests, this is definitely a shooting game, but the trend of shooting games brought by Space Invaders is different. Very different, this is a multi-directional plane shooter, and our setting is more complex and more interesting!

The basic idea of ​​the game and the relevant information about the framework have been written clearly on the material. This is an enemy-friendly game with the theme of defending the base. You can fight alone or cooperate with two people!

The first feature of this game is the map. Each level is a 13*13 map. There will be various terrains on the map. My initial design ideas include brick walls, sea water, forests, steel plates and floors. Five kind. Each terrain has its own characteristics, and the clever combination of them constitutes a level, and different maps can also influence players to make different strategic choices.

The second characteristic of tank battles is the enemy. In my preliminary creative design, the enemy includes four types: armored vehicles, light tanks, anti-tank guns, and heavy tanks. Their defense and shell attack values ​​vary, allowing for different difficulty tiers to be combined. In addition, we can also add settings such as cannonballs canceling each other out, friendly fire accidental injury, etc., to increase the playability of the game!

The third feature of tank battles is the props, which I think is the biggest highlight of this game~www.wuxiaspot.com~ Each prop has its own characteristics, such as grenades that can instantly destroy the enemy tanks on the map, The helmet can make the tank that eats it invincible for a specified time. These settings can undoubtedly induce players' interest and increase the playability of this game!

I hope that all the colleagues in the software department can use this framework as the basis, get together to start brainstorming, perfect all the details, and strive for perfection. Fight for our first arcade game to be a hit! "

Li Xuan eloquently talked about it, dissecting the game design of Tank Wars in great detail and in-depth. Tank War is one of Li Xuan's favorite mini-games in his previous life, and it is also one of the classics of early shooting games. The reason for choosing it instead of all the more familiar Mario is mainly due to the difficulty of game development.

Mario Brothers is a horizontal-axis game, and the screen will keep moving and changing. In contrast, each level of Tank Brothers is a static map, and the game screen is much simpler to make. As the first game of Dongfang Electronics Company, Li Xuan naturally had to choose the one that was easier to play. After all, the team under him, including himself, was still a layman, and he needed to explore and get familiar with it step by step.

After Li Xuan came up with the plan and the basic framework, all the remaining work was handed over to the software development department in charge of Du Wenqiang. The artist had to design the composition of the tank and various terrains, then make it into game data, and then debug various data. Improve the balance of the game, and finally do the background dubbing.

As for the hardware department headed by Li Xuan, their priority now is to design a usable arcade version before the software department completes all the development work of the tank battle.

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