Video Game Empire
Chapter 57: "Mario Brothers" Project
Lin Yuhao didn't live well in the Lin family, but if he wants to change his current situation, he still needs to work **** his own. One day he doesn't need to rely on the family to have the ability to survive independently, and he will have the opportunity to stand up and dislike himself. People and things say no. As a friend, Li Xuan will push behind him, but he still needs to make his own decisions about his life.
As for Lin Yuxin, who was ridiculed by him at the banquet, Li Xuan is really not worried about this playboy. A **** like him has not really entered the core power level of the Lin family, and cannot be easily mobilized like Lin Yuli. The power of the entire Lin Group.
The next day, shortly after Li Xuan arrived at the office of Dongfang Electronics Company, he received a call from Professor Zhao Weiming from the school. The principal of CUHK, Dr. Ma Lin, invited him to have dinner at home tomorrow. Li Xuan readily agreed. He knew that the 10 million Hong Kong dollar subsidy proposal he had previously offered had received a warm response from CUHK.
Ten million Hong Kong dollars is equivalent to more than two million US dollars. Even if such a huge donation is put in 30 years, Li Xuan is qualified enough to be a guest of the principal of any famous American school, not to mention Hong Kong in 1980. Chinese University.
Although Dongfang Electronics Co., Ltd. will definitely have a series of conditions for the use of the subsidized funds, such a huge donation from the sky is enough to make the CUHK school board of directors like it for a while.
Since Li Xuan had a detailed discussion with Professor Zhao Weiming last time, most of the teachers in the class turned a blind eye to his frequent requests for leave. Li Xuan was so happy that he could finally put more energy on the company that was in a period of rapid expansion.
The first batch of tank battles and Hong Kong cube arcades sold well in the North American and Japanese markets, and the orders for the arcade machines in the hands of Dongfang Electronics Co., Ltd. have exceeded 100,000 units. After a new round of recruitment expansion, the company has managed to achieve three shifts and be able to produce 24 hours a day. Even so, Li Xuan optimistically estimates that the monthly production capacity is only about 10,000 units.
But Li Xuan no longer dared to expand the scale further. In the recent period, the company has expanded too fast, and some sequelae have begun to appear. The newly recruited workers are not skilled in operation, and various small accidents continue every day. Fortunately, assembling arcade machines is not a dangerous job. The consequence of these small accidents is to waste some raw materials or reduce some labor efficiency, and it will not cause major production accidents such as casualties.
There were too many orders in his hands, so Li Xuan had to ask Liang Ning to go to the United States again to discuss with Cousins and Davis, and invite their arcade machine factory to manufacture some arcade machines.
Compared with the busy production workshop, the R&D department, which had been working overtime before, just finished a long vacation collectively. Before the Spring Festival, Li Xuan, the big boss, has already distributed red envelopes in advance. His attitude has always been that if you want the horse to run fast, he will feed the horse grass.
The first battle of Dongfang Electronics Co., Ltd.'s career can be very successful, but the past honors belong only to history, and a new journey is at hand. Li Xuan predicts that the hot sales of Tank Wars and Hong Kong cubes will last for a year at most, after which they will gradually become flat.
Even if it is a classic game, if you play it every day, it will cause aesthetic fatigue after a long time. If Dongfang Electronics doesn't want to be a one-hit wonder in the gaming industry, it has to prepare new blockbuster games before that.
As for what the new game is, Li Xuanzhao has already made plans. Going the way of others and leaving others with nowhere to go, Li Xuan has a bad interest in his heart. If "Super Mario" and "Donkey Kong" are released at the same time, I don't know what will happen?
For Mario who first appeared in Donkey Kong, Nintendo simply set him up as an Italian character, and didn't even give him a special name, only called him "Jumpman". Players need to control him to keep jumping up to save his beloved girlfriend Pauline who was captured by the evil gorilla King Kong.
"Donkey Kong" is a vertical-axis game, while the later "Mario" series is a horizontal-axis mobile game. "Mario" was not made into an arcade by Nintendo, but was sold directly on the newly developed FC home video game console at that time. It can be said that the great success of the Mario series established the dominance of the Nintendo FC game console in the home console market throughout the 1980s.
Compared with the tank battle, a fixed picture is a map level, and the picture of the horizontal axis game will continue to move forward with the movement of the protagonist. The complexity of the game has suddenly increased a lot, and the corresponding design difficulty has naturally risen.
"The outline of the game's story is actually an idea from a bad street. A beautiful princess was captured by an evil dragon. A warrior stepped forward, traversed all difficulties and dangers, and finally defeated the evil dragon and rescued the princess. The two lived happily ever after."
Li Xuan clapped a few pieces of A4 paper in his hands, on which was the company's new game plan. The meeting room was quiet, and everyone was attentively listening to Li Xuan's speech. If before, everyone obeyed him because he was the boss and held the power of life and death for everyone.
But after the great success of Tank War and Hong Kong Cube, everyone has been conquered by Li Xuan's creativity and talent. This respect and admiration comes from the heart.
Therefore, even if this game plan called "Mario Brothers", at first glance, the outline of the story is very conventional, and there is no new idea at all, and everyone did not express any objection, but continued to listen carefully to what Li Xuan said.
"Maybe you think this story is cliché, yes, I don't deny it. But it's just the background of the game, at least compared to the previous tank wars and Hong Kong cubes, our new game at least has a complete game world view.
Well, that's not the point, the point is how we're going to design this game to make it fun, fun, and engaging! This Mario Bros will be a side scrolling game.
As the name suggests, each level of it is not a map like a tank battle, but like a rolled-up picture that will slowly unfold as the protagonist moves forward. In this way, it is required that the picture of the new game can be moved laterally, which puts forward higher requirements for our program design.
Programming is only one aspect~www.wuxiaspot.com~ and game design is another aspect. The map of the new game is more complex than the tank battle, and naturally it contains more game content. Whether it can stick players to keep playing is the key to the success or failure of a game. How each level is designed, there are many places worth digging into.
For example, the skill of difficulty arrangement should be easy first and then difficult. The arrangement of enemies and traps should be simple and safe, and players should not be killed as soon as they come up. To give players a process of adaptation, gradually add dangerous elements little by little. After players are familiar with the game, these traps and enemies can be combined and configured to guide players to higher difficulty challenges.
If you let the players get stuck and can't play anymore, many players will choose to give up, so even if the content of the later game is exciting and interesting, it will be useless!
Another example is how to grasp the rhythm of the game. After the player has crossed a very difficult stage, to give the player a time to relieve tension, the next section of the map should be simpler. In other relatively plain paths, can you consider laying some gold coins to guide the player to control the character to jump, which can improve the player's concentration and investment. "
This is the first planning seminar after the new game was registered. Li Xuan hand-painted a few pictures of the game screen of "Mario Brothers" according to the influence in his memory. He also described some game development ideas. After that, the "Mario" development team will fill in the details of the entire game based on Li Xuan's creativity, come up with several detailed feasible plans, and conduct the next collective brainstorming.
PS: If you have a recommendation ticket, don’t hide it, throw it at me!
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