Wanjie Technology System
Chapter 273 Pressure from global gaming companies
Indeed, more and more people are now investing in opening virtual game Internet cafes!
Because this game is so popular, it started the era of virtual games.
How could such an awesome game not be attractive?
Since gaming virtual helmets are priced at 10,000 yuan each, many working-class people are still reluctant to spend that much money to buy virtual gaming helmets. So they all choose to go to Internet cafes to play this game.
This is also the reason for the rise of virtual game Internet cafes!
Anyway, in the past few months, more and more gaming virtual helmets have been sold, and sales are getting better and better. Among them, Internet cafes account for half of the sales. They are all bulk purchases of hundreds, hundreds, thousands or even thousands.
Not only that, more and more gaming virtual helmets are being exported.
These gaming virtual helmets are sold to Europe, the United States, and other regions. Many people over there fell in love with this game and the virtual game world. Many foreigners are shocked that China has developed a virtual game first, and it is so good that they doubt whether they have entered a real game world.
Therefore, virtual game Internet cafes are blooming not only in China, but also abroad.
This has resulted in an increase in players and an increase in the sales of Xingchen Game Company’s virtual helmets.
…………
"Queen Hong, how many gaming virtual helmets have we sold in total now?" Qin Hailang said to Queen Qin.
"Reporting to the boss, we have sold a total of 10 million gaming virtual helmets in China. A total of 3 million gaming virtual helmets have been sold abroad. It is still growing steadily. There are more than 11,000 gaming virtual helmets in China. There are also thousands of virtual game Internet cafes in foreign countries,” Red Houhui reported.
"Where are the number of people online at the same time?" Qin Hailang asked with concern.
"The number of people online at the same time during the day is about 3 million. At night, the peak number of people online at the same time can reach 10 million!" said the Red Queen.
"Well, many people who play this game are working-class people. They only have time to play at night. The number of people online at the same time at night is pretty good." Qin Hailang nodded. The system previously gave him a task to make this game the most popular game in the world. Then it shouldn't be very far away from this goal.
At this time, there are no more luxury mobile phones like Apple mobile phones, because Xingchen mobile phones are not expensive. Therefore, many people are now proud to buy gaming virtual helmets.
In the past, many working-class people used a few months' salary to buy an Apple. Now many working-class people save a few months' salary to buy a gaming virtual helmet.
Well, that’s how times have changed!
There is always a desire to compare!
The emergence of virtual games has made many game companies feel an industry crisis.
Because this game is so epoch-making.
The R\u0026D teams of many game companies are also very confused when they see this game. It is difficult for them to imagine how such a game was developed. It would be better if it was a virtual helmet. But what about the real world in the game? How is it simulated?
Many game companies have purchased virtual helmets for research, and they have found that there are too many things in this virtual helmet. For example, neuroscience, such as brain research.
After all, this virtual game can make humans feel pain, fragrance, bleeding, hunger, etc.
This kind of operation is really annoying.
Blizzard has been researching virtual games recently!
They are the world's top game companies, and many games are developed by them. But as soon as the virtual game came out, they all felt huge pressure. They know very well that if they don't keep up with the times, their company is likely to be eliminated.
According to their previous predictions, it would take 20 years for virtual games to appear or mature. Unexpectedly, virtual games would appear now. This process is so fast!
In the Blizzard conference room, a group of R\u0026D teams and senior executives are here.
"How did this Star Game Company do it? It feels so sci-fi!"
"I think the entire Xingchen Group is not simple. Have they obtained alien technology?"
"I have been researching for two months, and I found that the reason why this gaming virtual helmet allows players to enter the virtual game world is, firstly, related to human nerves, and the other is related to the brain."
"Yes, I agree very much. First of all, after the player enters the game, he can do whatever he wants without a keyboard or mouse. In other words, the player only needs to think about what he wants to do, and the game character will do it. Then It proves that this virtual helmet can read the player’s brain.”
"Yes, there is another aspect of the brain. Players can feel fatigue, physical strength, pain, etc. in the game world, and can even smell odors and fragrances. That proves that all the game feedback is conveyed to In the player’s reaction nerves and brain, this will give players these real feelings.”
"Well, I have to say that this Star Game Company is amazing. It can even develop such a device!"
"We'd better research it. This is beyond the scope of computer games."
"No matter how difficult it is, we will continue to study."
…………
It is estimated that the world's first-class game companies have now begun to set up departments dedicated to the development of virtual games.
It's not just Blizzard, because these game companies also know that virtual games will definitely become the mainstream in the future. If they don't develop, they will be eliminated.
But are virtual helmets and virtual games so easy to develop?
According to what Xiao Xin told Qin Hailang, the virtual helmet and virtual game he got are 40 years ahead of the current game technology on Earth!
Even virtual games are divided into many types!
Simple-level virtual games, boutique-level virtual games, top-level real-life virtual games.
What Qin Hailang got was the top-level real-life virtual game and virtual helmet.
Because entering this game is like entering a real world. This level of virtuality has developed to the pinnacle of virtual games.
In any case, now the world's large game companies are feeling the pressure, the pressure from the Star Game Company in China!
In fact, not only these companies, but even those car companies, software development companies, etc. are feeling the pressure.
After all, the Star Group is really awesome!
The speed of development is estimated to be the fastest in the world, no one else!
Maybe there are, but they are not self-made.
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