War Paradise
Chapter 529 In-Game AI Development
Lin Chi opened the post, only read the first line of text, then squinted his eyes with interest, and fell into thinking:
"Hello everyone, I'm the Shadow Knife from the fishing strategy group, the closed beta player of "War Paradise"."
Although the name sounds unreliable, the fishing strategy group is considered a well-known organization in the game circle.
This strategy team has produced a lot of single-player puzzle-solving game strategies. It is known for its fast speed and high quality. It even set a record for the world's fastest clearance in the nightmare mode of "Resident Evil 15". Their limit speed is up to one month. It was broken afterwards.
Before Lin Chi formed the team, the fishing strategy team had thrown an olive branch to him. However, he was rejected by Lin Chi on the grounds that the time limit was too tight.
If Lin Chi remembers correctly, there is indeed a guy named "Shadow Knife" in the fishing strategy group, who is responsible for in-depth study of the game plot and writing a detailed strategy for the late stage plot.
——So, the fishing strategy team, who is good at analyzing the plot, has already extended its tentacles to the game "War Paradise"?
Realizing this, Lin Chi suddenly became interested, and immediately began to read the following:
"In the brain imaging game, the hottest rookie is undoubtedly the newly launched "War of Heaven". After experiencing this game, the author's fishing strategy group has also developed a strong interest in this game. After all, this kind of battle royale game with a plot is rare in the current brain imaging games.
Generally speaking, since the development difficulty is much greater than that of ordinary games, complicated plots rarely appear in brain imaging games. The several multiplayer killing games that have appeared before all throw a group of players on the same map. In, the brutal fight directly begins. Killing games like "Paradise of War" with a large number of NPCs, missions and special plots are very rare. "
Recalling several similar games that he had played before, Lin Chi totally agreed with Shadowblade's point of view.
——It is undoubtedly very difficult to directly establish a virtual space in the player's consciousness. The development of brain imaging games is more difficult than old-fashioned computer and console games.
Even in 2035, the difficulty of developing such games will still not decrease. Before the emergence of "War of Heaven", Lin Chi even believed that MMORPGs such as "Sword Blade" were the limit that can be achieved by brain imaging games. .
Turning over a picture of the game "Paradise of War", Lin Chi turned his gaze to the text below, and continued to read the content of the post of Shadow Knife:
"I have to say that the complexity of this game is indeed unusual. Each map has special rules set, which makes the level of confusion a little bit higher.
After going through dozens of games and fully experiencing the characteristics of this game. The author came to a conclusion: this game may not be developed using an existing game engine, but a product of ‘in-game AI development’! "
"This conclusion is quite bold..." Lin Chi smiled.
He glanced at the new reply below, and he saw a lot of replies such as "nonsense" and "net TM nonsense".
After all, the legendary "in-game AI development" is basically equivalent to the existence of urban legends in the game world. For players, it has the same credibility as "you can hell by looking in the mirror while combing your hair at three o'clock in the middle of the night". .
——Because the virtual space created by the brain-computer interface can speed up people's thinking speed, in addition to playing games, this kind of equipment is also widely used in various mental tasks.
Programmers who write brain imaging games often make games in virtual space, which is the so-called "in-game development."
Although the human brain is powerful, it has its limits after all. The ten times the speed of brain imaging games is basically the limit that humans can bear. But the acceleration of the virtual space is much more than that, and can even reach a speed of one million times.
At this speed, human consciousness will collapse directly. Even if a fierce person with "exceptional talents" can withstand this acceleration, when he returns to the real world, his mental state may change dramatically:
——If it is accelerated by one million times, only one minute has passed in the real world, and almost two years have passed in the game.
Staying in the virtual world for decades, hundreds or even thousands of years, the player's thinking mode and personality will definitely change dramatically, and the possibility of directly becoming a lunatic is also very high.
But for AI, this acceleration will not affect their consciousness at all. After all, their consciousness is completely stored in the server, without the shackles of the physical brain.
The computing speed of the existing advanced AI is linked to the performance of the computer. It can be said to be synonymous with "the big the heart, the big the stage".
——Although the existing AI's intelligence level is still unable to create a reliable game. But an empty virtual space with only "land" set is somewhat similar to the original planet before the appearance of living things.
If artificial intelligence is invested in this primitive area, a task of "creating the world" is set for them, and then the highest acceleration is initiated, what will happen in the end?
This kind of crazy-sounding idea is the so-called "in-game AI development".
In fact, AI research these years is actually in the situation of "dancing in shackles".
In order to prevent AI from evolving too high intelligence, the existing advanced artificial intelligence development in the world is strictly restricted. Even the production team of brain imaging games will have special supervision when making games.
Putting artificial intelligence at a one-million-fold acceleration is also one of the projects that is strictly prohibited.
Because of this, this post is regarded as nonsense by many people. However, recalling the story told by the "War Observer" to him, Lin Chi agreed with Shadowblade's inference.
——If the war watchers are not bullshit, the world of "War Paradise" may really have been created by AI at a speed of one million times. Although most existing supercomputers cannot achieve this kind of computing speed. but……
"On August 3, 2033, a "Falcon" heavy rocket of SPACEX company disappeared above the moon. Two commercial satellites and an experimental quantum computer carried on the rocket also disappeared in the moon's orbit."
Recalling the information that Frankenstein had investigated, Lin Chi raised an eyebrow thoughtfully.
If it is a quantum computer, it is actually not difficult to complete this degree of calculation. What's more, what Pulse Entertainment launched into space was not just a quantum computer, but also some mysterious equipment.
——What the hell is that?
Thinking of the name "Black Box" provided by Frankenstein, Lin Chi fell into deep thought. Then picked up the phone and sent a message to Frankenstein:
"I have something to ask you."
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