When I write a bug it becomes the core gameplay
Chapter 37 Rotation Elimination!
As soon as this statement came out, everyone was shocked.
Special recommendation?
Although the judges only have two options: "recommended" and "not recommended", and even saying "specially recommended" will not give extra points to the game, these four words still express Jonas's opinion of the game very clearly. Preference for this game.
But... why?
Everyone was simply puzzled. Is it possible that professional players are all jerks? Do you just like being disgusted by game mechanics?
In addition, many people also noticed that there seemed to be another mystery behind what Jonas said.
He said: "Although I still don't fully understand the mechanics of this game. 』
What mechanism?
Aren’t there just a few changes to this game compared to the original version? It's nothing more than deliberately reducing the probability of long bars appearing, and then creating a networking mode that disgusts everyone.
This mechanism is so simple that anchors like Li Wenhao completely understand it. How could a top professional player like Jonas in "Spinning Cube" not understand it?
baffling!
The host was also confused and asked: "Mr. Jonas, can you please give a detailed explanation?"
Jonas thought for a while and said, "I want to explain it based on the game screen, is that okay?"
The host nodded: "Of course."
The director very professionally switched to Jonas's screen, and Jonas opened "Heaven Cube" and started the game.
The other judges also looked sideways curiously.
In fact, Li Wenhao, who was sitting next to Jonas before, had already noticed that Jonas spent much more time playing "Heaven Cube" than anyone else, but he didn't pay much attention at the time.
Now it seems that there is obviously another hidden agenda.
…
At this time, on the other side, Lilith was also stunned.
What the hell?
Cheng Anhua made amends before, saying that "the probability of appearance of long bars is deliberately reduced to allow players to make more use of other types of blocks." Lilith wanted to laugh when she heard this.
Idiot, I just want to disgust players and collect negative emotions!
Lilith admired this kind of person who "helped count the money when being abused". These words did not sound very helpful to her.
However, when Jonas arrived, Lilith couldn't laugh anymore.
She vaguely felt that things were not as simple as she thought.
Could such a simple game still have something wrong? It doesn’t make sense!
Lilith unconsciously squeezed the Coke can in her hand, leaned forward slightly from the massage chair, and carefully watched Jonas's operations in the live broadcast room.
…
“I first became aware of the problems with this game when Angel Advent first appeared.
"According to the general idea, 'angel' is a representative of goodness and beauty, and his appearance should be a good thing. But in the game, it brought us several rows of garbage blocks.
“This is obviously contradictory.
"Does the designer think angels are some kind of evil existence? This is obviously very strange."
Jonas emphasized the word "weird" at the end.
Liang Chun thought for a while: "This possibility cannot be ruled out. Maybe the designer just wants to be new and different?"
Jonas nodded slightly: "This possibility does exist, but it is a doubt. So, I began to hypothesize another possibility: What if this is a hint?
"Maybe the game designers are hinting to us that it's a good thing that angels bring these junk cubes?"
The judges looked at each other, obviously feeling a little weird.
How can junk cubes be a good thing! This completely subverts the bottom-level gameplay of the original "Rotating Cube"!
What is the difference between this and saying "the sun should rise from the west"?
Jonas continued: "'Angel's Coming' in online mode also provides evidence: triggering 'Angel's Coming' in this mode will add four rows of garbage blocks to yourself, while the enemy will only add two rows.
"If 'Angels Come' itself is a reward mechanism, or in other words, it is both a 'reward mechanism' and a 'punishment mechanism', and whether it is a reward or a punishment depends on the player's level, then this logic is reasonable."
Everyone feels that there seems to be some truth, but how can the garbage cube be a reward mechanism?
"I discovered this by accident. Please look at the current status on my screen." Jonas pointed to his screen.
Only then did everyone realize that he had already stacked a lot of cubes.
It's just the way these blocks are stacked that looks quite horrible.
About 2/3 of the way to the right side of the screen, the blocks are stacked fairly neatly, densely packed with no gaps, and it looks pleasing to the eye.
But the 1/3 on the left side of the screen has become terrible. There are many empty squares at the bottom. If you follow the conventional gameplay, you can only disappear from the top. This is undoubtedly a very bad placement method.
However, the next second, Jonas chose to use the previously saved "T"-shaped block.
This block is falling rapidly towards the far left side of the screen, but according to the current situation, its direction is very awkward and it cannot eliminate any rows at all.
Everyone is puzzled. Isn’t Jonas a professional player? What is he going to do?
The next second, something shocking happened.
A second before the T-shaped block got stuck, Jonas pressed the "Rotate" button, and then, the block squeezed in through the gap, completely filling the bottom three layers of blocks. !
In an instant, elimination is complete!
Li Wenhao was stunned: "No, what operation was that just now? How was it done? Why can the block that was already stuck in the gap be squeezed in? Is this a BUG?"
Cheng Anhua also frowned: "Is it a BUG...?"
The two of them looked at Jonas and then at Liang Chun.
Liang Chun is a designer and obviously has more say than them on this issue.
But Liang Chun was obviously confused, and he frowned: "It's hard to tell whether this is a BUG or a game mechanism!
"In the original "Rotating Blocks", this operation was not possible. Because if any small block is blocked during the rotation, it will not be able to rotate in, let alone such a situation of "taking advantage of every opportunity".
"But in the game "Heaven Cube", it seems that this is not the case.
"It seems that only the small square in the center has collision?
“As long as there are gaps connected, and there is a gap below that can be inserted after rotation, then the blocks will not collide during the rotation, but will be directly inserted into the gap.
"If this was done intentionally by the designer, then it is not a BUG, but a unique mechanism that is different from the original "Rotating Cube"; if the designer did it unintentionally and achieved this effect inadvertently, then it is It’s just a benign BUG.”
Li Wenhao scratched his head: "So? Is the change in this mechanism important?"
This may sound like a trivial difference.
However, Jonas said very seriously: "Of course, this change is crucial. It has almost completely subverted the current gameplay of "Spinning Cube"! It can even be said that it has improved the competitiveness of "Spinning Cube" by more than one Stairs!
"With this new mechanism, I can do this...
"so……
"Even this!"
Jonas said as he showed in the game.
Everyone was surprised to find that the familiar "Rotating Cube" seemed to have suddenly become unfamiliar!
Jonas would deliberately create some weird-looking shapes, and then when he got the specific block he needed, he would use his previous skills to forcefully stuff it in through the gaps.
In this way, almost most of the blocks can be eliminated in three rows!
This is much more efficient than the elimination method of "equal length strips"!
Of course, there is a problem with this way of playing, it is very brain-consuming!
If you want to deliberately leave a gap in the stacked blocks that is just right for you to get stuck into, you need to have an extremely good understanding of the shape of the game, and your brain's reaction speed must be very fast, otherwise it will be self-defeating and counterproductive.
As the current number one professional player of "Spinning Cube", Jonas happens to have this ability.
Everyone understood a little bit why he said that this technique would greatly improve the competitiveness of "Rotating Cube".
People with weak brains really can't play such high-end skills!
While demonstrating this technique, Jonas said: "So far, I have found that the T-shaped square is the easiest to complete this kind of elimination. Other squares can also be used, but the conditions are more stringent and difficult to play in actual combat.
“So I said, this new mechanism has not been fully understood yet.
"But one thing can be confirmed: it is precisely because of this mechanism that 'Angels Are Coming' has become a positive incentive!"
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