When I write a bug it becomes the core gameplay
Chapter 528 Dual Element Character
Lilith nodded happily: "Yes, that's right!
"The essence is to subtract where it shouldn't be subtracted, and add where it shouldn't be added!
"The subtraction is justified. After all, this is a mobile game. We have to take care of the feelings of mobile game players, and the operation can't be too complicated.
"The addition is also justified. This is for the good of the players! Provide more game content! Although players will think that this is just to force them to buy characters.
"Oh, ha ha ha!"
Lilith and Qin Fengliang hit it off immediately, and they wanted to clap their hands to celebrate immediately.
Then the next question is very clear.
Where should subtract and where should add?
This time, Lilith didn't wait for Qin Fengliang to give her advice, she had already thought about it.
"First of all, the mechanism must be subtracted!
"The reason why "Endless Fantasy Legend" became popular before and there were inexplicable bugs was largely because this mechanism was too complicated.
"Using water elements to glue a big stone together, and then using fire element bombs to blow it up, this kind of gameplay that can be regarded as a big move in other games has almost become a basic operation for players in "Endless Fantasy Legend".
"If this system is to be retained, it will be difficult for old players to have too many negative emotions.
"But if all are cut off, the intention is too obvious, which is not conducive to luring old players in.
"Then cut it to the ankle! Only keep the most basic elemental abilities, but cut off various advanced gameplay.
"Then come up with a promotional video scam, let the players mistakenly think that it is a comprehensive copy, and then give them a blow when they enter the game!"
Lilith was very satisfied with her conclusion. After a slight pause, she continued: "The addition part is naturally the skills of various characters.
"Since the character pool must be large and rich enough, each character must also have unique skills.
"However, these skills will not have any particularly powerful mechanisms, and the mechanisms must be made very stingy.
"Players are uncomfortable watching it, but they can't not draw it because the values are strong enough. "
Lilith carefully looked at the abilities of the four elements of earth, wind, water and fire.
Earth element, burrowing underground and passing through walls.
Water element, attaching to various props, making props giant, gluing different props together, or controlling water to cross rivers.
Fire element, igniting flames and making fire bombs.
Wind element, grabbing and manipulating objects.
Time element, can make time stop or speed up.
Of course, there are some linkage effects between elements, such as water can extinguish fire, wind can fuel fire, etc.
In addition, there are actually other attributes in the game, such as thunder attribute, but this attribute is not open to players, but only as a ground attribute. A special mechanism in the picture.
When players carry metal weapons and walk in the rain, they may be struck by lightning.
Of course, you can also use this in reverse, use the power of wind attributes to grab metal weapons and throw them into the monster pile on rainy days, so as to create artificial lightning strikes.
Although the original design was relatively simple, it has been a bit broken after repeated development by players,
such as fire bombs, flame mortars, boomerang thunder, strong wind superimposed thrust, glued super-large boomerangs, etc.
It can only be said that the underlying mechanism of "Endless Fantasy Legend" is too powerful. Although it looks like a very simple gameplay, when all are superimposed, it can produce There are endless scientific research results.
Since this is the favorite of players, then... cut it!
Operations like fire bombs must not appear in the new game.
Abilities such as earth escape are also not allowed.
Simple effects such as water extinguishing fire, metal attracting lightning, and wind helping fire can be retained.
Retaining these things will make it easier to trick old players into the pit.
As for the characters in the game, they will not have particularly amazing mechanisms, but they will have values.
In this way, players are reluctant to draw, but they have to draw.
And what happens after drawing?
The official has already arranged to strengthen the values of other characters, round after round After the expansion, the characters that were originally selected because of the numerical value will become indistinguishable from the crowd. Isn't this another wave of negative emotions?
Lilith happily wrote down all these contents.
Qin Fengliang found that he was almost out of things to do, so he hurriedly spoke up, trying to find some sense of existence.
At this time, it is better to say something wrong than not to say anything.
Is there a traitor in Ni Tian Tang? Of course there is.
But Lilith couldn't find it at all.
At this time, if you don't speak, your attitude is obviously not positive, which can easily increase your suspicion of being a traitor.
"Mr. Li, I have a little suggestion about the elements and characters in the game."
Lilith looked at her: "Well, go ahead."
Qin Fengliang quickly wrote down several elements on paper.
"Mr. Li, I think it is necessary to add some elements.
"For example, thunder and metal, these originally existed in "Endless Fantasy Legend", but they were not open to players.
"Now, we open it to players, and players will definitely look forward to it. When they find that there are fewer ways to play than before, this huge gap is enough to generate a lot of negative emotions. "
Lilith nodded: "Hmm? That makes sense!
"In this case, there are actually seven elements in the new game: earth, wind, water, fire, metal, thunder, and time.
"Then let's join in the fun and add wood from metal, wood, water, fire, and earth, and then add ice!
“That’s the nine elements.”
6◇9◇Book◇Bar
“It looks like it’s doubled compared to the previous five elements, which is very confusing!”
Qin Fengliang continued: “Mr. Li, I have another suggestion. I think we can let the characters in the game master two different attributes.
“One attribute is an inherent attribute, which is directly related to his personality, plot, and special abilities; while the other attribute is the attribute that the player chooses on his own.
“The two attributes can cooperate with each other.”
Lilith was stunned for a moment: “Huh? Why?”
Qin Fengliang explained: “Because this is more conducive to our laziness!
“Mr. Li, think about it. According to conventional thinking, it is definitely easier to make one element attribute for each character.
“But the problem is, if we have to make more characters, it will be troublesome.
“For example, we have to make dozens of different characters, and there may be more than ten characters with the same attribute.
“At this time, if they all have the same attribute, is it very troublesome to make? It is easy to fall into the situation of homogenization.
"After all, everyone is fire or thunder, and the attributes are the same. The only difference is in the skills.
"But the difference in skills makes it easy to design some unique and powerful mechanisms.
"On the contrary, if each character is given a second attribute, then 9 times 9, from a basic point of view, we have 81 combinations.
"Even if there are 9 characters with the same attribute, their recognition can be maximized according to the difference in the second attribute.
"The difference in attributes is obvious, and we don't need to make too big a difference in the mechanism.
"It's more cost-effective.
"And in this way, we can also brag at the beginning: we have nearly a hundred characters with very different attributes, and players will definitely think, wow, this is too strong!
"As a result, when we come in and take a look, we find that the mechanisms of these characters are all similar, and can even be said to be copy-pasted, but they are different in the second element.
"Players finally found that there were only one or two characters that were useful. Once this sense of gap appeared, wouldn't negative emotions arise?"
Lilith thought about it: "Hmm? It does make sense!"
Qin Fengliang's method conforms to the basic principle of creating negative emotions: creating a psychological gap.
In fact, Lilith can also consider only doing a single element. What if the characters are homogenized? Homogeneity can also create negative emotions for players.
But the problem is that if there is a single element, the character will have to do more mechanisms. If there are more mechanisms, it is easy to have all kinds of unexpected problems; and if there are no more mechanisms, then the same element + similar mechanisms, which is very monotonous, and the most important thing is that it cannot be promoted in the early stage.
You can't promote your own characters to be the same, right?
If you don't promote it, players won't be particularly looking forward to it, and even predict in advance that the characters may be homogenized. Then when they really play it, the generation of negative emotions will be greatly reduced.
Some players may not even care whether the characters are homogenized, but think that homogeneity is a good thing.
Doesn't this give them a reason not to draw characters?
In a krypton gold card-drawing game, if players don't draw characters, how can they earn negative emotions?
Therefore, it seems better to make a comprehensive second element.
In this way, you can start to brag about the game before it is officially launched, such as "epoch-making character design", "up to 81 completely different character attributes", "dual elements + new mechanism".
In short, these bragging methods are completely fine, they are not false propaganda, and the official will naturally not deal with them severely.
However, the players' expectations are raised very high, but after entering the game, they find that it is not the case at all.
Moreover, because they are not sure which of these characters is more important, many players will be forced to draw more characters of different elements.
The final fate of these characters is definitely to be warehouse managers, which is another wave of negative emotions.
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