When I write a bug it becomes the core gameplay
Chapter 62 Count the bonus!
Obviously, Zhou Yang and Zhao Haiquan did not believe a single punctuation mark of this rhetoric.
It is indeed possible for the boss to pay bonuses for making money, but it is impossible to save all the money for team building and pay bonuses.
This cake is full of holes!
Why do you say that?
The reason is very simple: no matter how generous a game company is, even if the game makes money, the amount of bonuses used to pay bonuses to the entire team will basically not exceed 10% of the game's profits.
In other words, if the game makes one million, then it would be good to use 100,000 to give bonuses to employees; if the game makes 10 million, the most you can get is one million.
There isn’t much reason why, it’s just the current situation in the industry.
This is only given by very generous bosses. Some bosses will not pay a penny in bonuses even if the game makes money, and even the bad checks they have written before will not be cashed at all. Do the employees have a temper? No temper at all.
Therefore, the vast majority of veteran employees who have worked in the industry for one or two years know it well and can calculate the bonus they can get by roughly calculating the profit of the game.
For example, Zhao Haiquan holds a relatively important position as a background program. If the entire team can get 10%, then he should be able to get about 1%.
The game made a profit of 1 million a month, and he received a bonus of 10,000 yuan.
Don’t think it’s too little, just give it.
For the boss, the saved employee benefits can be put into his own pocket. If he gives an extra 10,000 yuan to his employees, he will get 10,000 less, so why should he pay it?
Therefore, bosses can be roughly divided into three levels from generous to stingy.
The first one is very generous. The project bonus can be paid up to 10%, and then a sum of money is used to carry out team building activities, update work equipment for everyone, improve the work environment, and provide some benefits such as game rooms and gyms. .
The second type is relatively stingy. The project bonus is symbolically increased by 30 to 40% of the original salary, and then some symbolic team-building activities are conducted, such as having a meal at public expense, going out for fun, etc.
The third type is particularly stingy and has none of the above.
As for saving money for team-building activities and giving bonuses? That is absolutely impossible!
Because in the eyes of employees, team building is useless and far inferior to real bonuses; but in the eyes of bosses, team building is much more cost-effective than bonuses.
Bonuses are real money given directly to employees. Once they are given out, they are given out. Employees may not think you are good, and it is not easy to directly promote such things.
Team building is different. On the one hand, it is the company's public expenditure, which can be deducted from taxes. At the same time, it can also "enhance team cohesion." The most important thing is to provide some benefits, which seems to give people There is an illusion that "this company is very good", but in fact it does not cost much money.
In short, if we use basic needs as an analogy:
Paying wages in full and on time is the bottom line requirement, just like the staple food at a meal;
Team building activities and improvement of the working environment are advanced requirements, just like vegetables during meals;
As for high project bonuses? This is the highest requirement, just like delicacies and king crab when eating.
Is anyone treating me to a treat? Is it enough to just skip the vegetables and let you take care of the king crab?
That's almost impossible.
Therefore, Mr. Gu's behavior is easy to understand.
Although he said that he wanted to save money for team building and pay bonuses, it was actually an excuse not to pay benefits. Even if you want to save money on team building, how can you really use this real money to pay bonuses?
How did you say that? Giving away the money to the poor is a sin!
Therefore, Zhou Yang and Zhao Haiquan just chatted briefly and tacitly avoided this topic.
Talking about it is just to increase troubles, and why do you say it does it?
On the bright side, at least everyone has experience in successful projects, so if they really want to change jobs, it will be much smoother.
As for the bonus, I can only say that it’s out of consideration for the president’s conscience. It should be a few thousand dollars, right?
…
Gu Fan refreshed the background data.
So far, the cumulative sales of "Hell Tracks" have finally reached one million, the sales of "Sisyphus" have exceeded 500,000, and the sales of "Heaven Cube" have also reached 100,000.
The subsequent growth of "Hell Tracks" has been relatively slow. One million should be the limit of this game. After all, strictly speaking, it is at most a fun little game that can "turn bullets", and it is difficult to maintain its popularity for a long time.
The millions of sales are already the result of the double BUFFs of "cheap price" and "explosion of popularity".
The price of "Sisyphus" has increased a lot compared to "Hell Tracks", and the threshold of the game itself is higher. It relies entirely on the suffering of anchors and speed pass players to maintain its current popularity. Sales of half a million are also It's already quite impressive.
Moreover, this game still has a certain stamina. If there is a discount in the future, or some anchors break the defense and bring about a wave of popularity, it will not be a big problem to continue to increase sales by 20 to 300,000 yuan.
"Heaven Cube" is the most surprising. Originally, the game in the mini game design competition would not have such high sales, but this game did attract many die-hard players of the original "Spinning Cube", so the sales performance was still relatively good. Not bad, and subsequent growth has been stable.
As for the "Destiny Wolong Legend" priced at 98?
In just two days so far, sales have exceeded 50,000!
Taking into account the selling price of 98 per copy, this game has earned Nitiantian Games more than 3 million so far!
And starting from today, the popularity of this game has really started to increase, and the reputation has reversed. Therefore, it is conservatively estimated that the sales volume in the first month will be at least 300,000 to 400,000.
This also means that "The Legend of Wolong" will undoubtedly become the most profitable game of Nitiantian Games since its establishment.
Just before this weekend, the first income of "The Legend of Destiny Crouching Dragon" can be received. Compared with the last time, the company's book funds of Nitiantian Games have increased by about 12 million!
About 8 million of the previous funds on the books were reserved for the development and promotion of "The Legend of Wolong". About 4 million was spent on development and promotion, and now there is 3.7 million left.
The company's original operating expenses were 2.8 million, but this money was not spent much, with more than 2.3 million left.
After this capital replenishment, the funds used for game development and promotion are about 12.1 million, and the funds used for company operations are 5.3 million.
Gu Fan can get a stable 5% bonus, which is more than 600,000 yuan before tax, which is about 370,000 yuan, and his personal deposit has also reached 780,000 yuan.
Gu Fan felt at ease with this money.
This is all earned by my hard power!
Oh no, it should be said that I dug it out from the cracks of Lilith's fingers with hard strength. I am proud!
After taking your share, it’s time to consider giving bonuses to your brothers.
According to the contract between Lilith and Gu Fan, Gu Fan can receive a fixed 5% of the month's net profit, and 25% of the month's net profit can be used as the company's operating expenses.
The so-called operating expenses, in addition to the development and operating expenses of the game and Gu Fan's personal bonus, can be spent on whatever you want.
It can be used for company benefits, such as team building, afternoon tea, or fitness cards for employees, or adding a water bar, entertainment room, etc. to the company.
It can also be used purely to pay bonuses to employees.
For Gu Fan, of course he chose the latter.
After all, the former are company benefits, and the company belongs to Lilith! Why do you want to make welfare so good? At that time, the employees will be grateful to the company, and the talents attracted will also come here for the company's benefits.
When Gu Fan really leaves this company, he won't be able to take anything with him.
What about direct bonuses? What the employees remember is Gu Fan's favor. When Gu Fan flatters him and leaves, he will directly poach the company, leaving only an empty shell.
Therefore, save all the company benefits and make money!
As for the specific amount?
Gu Fan still knew that he would not allocate all the operating funds at once. Generally speaking, it still depends on the specific abilities and contributions of these employees.
For example, these employees did not participate in the development of the first three games, so naturally they did not participate in the revenue of the first three games.
The specific amount of pay for each person also depends on the employee's ability and contribution value, and must be dynamically evaluated.
Thinking of this, Gu Fan called Xiao Mingyu over.
"Here, help me calculate the bonus."
Xiao Mingyu nodded seriously: "Okay, Mr. Gu, how do you calculate it specifically?"
Obviously, she was also looking forward to this and wanted to know how Mr. Gu distributed the bonus.
This was also the deciding factor for Xiao Mingyu to come to work at Nitiantian Games!
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