When I write a bug it becomes the core gameplay
Chapter 97 Two key issues in construction games (please subscribe, please vote!)
Gu Fan actually took all the blame, which was really a sign of justice. Strictly speaking, this should be half the work of design and programming. After all, Lilith only wrote in the design draft that the Overwatch was very powerful, but did not specifically state that it would not die!
Gu Fan finally concluded his speech: "So, there are a total of eight critical bugs, of which I am responsible for two. There is still half of the two bugs, which I took the initiative to take on for you out of morality.
"In fact, in addition to these BUGs, there are other causes of BUGs. For example, the high walls of the Kingdom of God are filled with heavenly guards, but it is precisely because these guards trigger the integration mechanism with the heartless people that the players After crossing the last distance, he successfully flew to the city wall and successfully escaped from prison for the first time.
"These heaven guards...were also released at your special request."
Lilith was dissatisfied: "But my original intention of placing these heaven guards is to prevent players from escaping from prison!"
Gu Fan nodded: "Yes, I understand, but actually... if we use the simplest method, just add more air walls to the wall."
Lilith's eyes widened and she said in disbelief: "Then why didn't you tell me!"
Gu Fan spread his hands: "But adding an air wall is actually very inelegant and seems a bit too forceful.
“Your design is more natural and more in line with the world view of the game.
"Besides, I thought you were deliberately trying to use this method to further increase the players' hatred towards Paradise!"
Lilith was completely discouraged. She lay on the massage chair, and her whole body seemed to be sliding down like mud.
This game is different from previous games. There is no one particularly conspicuous and clear bug, but more like many innocuous small bugs that happened to come together to create some kind of wonderful chemical reaction.
Therefore, even if Lilith is very unconvinced, she can only admit that it makes no sense to let Gu Fan, a programmer, take the main responsibility!
Seeing the words "Reduced Negative Emotions" that kept popping up in front of her eyes, Lilith felt like crying.
"So, where is the root of the problem..." Lilith was puzzled.
Gu Fan coughed twice: "Well... In hindsight, I think the mechanism of this game is too complicated?
"You see, this game has adventure, survival, and construction. The mechanism is too complex, and the probability of bugs will naturally increase significantly.
“With such a complex system, if we want to completely avoid bugs, we can only do it ourselves.
"How about... Mr. Li, next time you choose a game, you should choose one with a simpler mechanism as much as possible?"
Lilith glanced at him weakly: "You mean, I chose the wrong topic from the beginning?"
Gu Fan coughed twice: "I can't say so absolutely, but... this topic selection does greatly increase the probability of bugs...
"What did you say before? The more luck-related things are, the easier it is for angels to manipulate. So, could it be Michael..."
Lilith was speechless for a moment: "Then why didn't you tell me earlier!"
Gu Fan asked back: "I told you earlier, can you listen?"
"Damn it! How could this be all my problem!
"My designs are all good, but no matter how you think about it, there are deviations in the execution!"
Lilith angrily grabbed her twin ponytails and entered a state of incompetent rage.
Then, she stared at Gu Fan: "Tomorrow night, I will go to the company to inspect again!
"Ask all employees to work overtime from 6pm to 9pm. I want to inquire about the development details of the game one by one!"
Gu Fan was shocked, but he still said calmly: "No problem!"
Lilith said coldly: "Humph, you'd better pray that I can't find any clues, otherwise you will be dead!"
After saying that, she disappeared angrily.
…
…
The next morning, Gu Fan came to the company on time.
It is obvious that work does not start until 9 o'clock, but many people have already arrived at early 8 o'clock. By the time Gu Fan arrived, the second floor of the cafe had become quite busy.
Zhou Yang stood on the chair and was vividly telling everyone about the various hidden mechanisms of the game "Fire Thief", which are also commonly known as...BUGs.
Like a storyteller in a teahouse.
Obviously, Feng Hui, Zhao Haiquan, Guo Hongyu and others were still confused at this time. They knew that the reputation of "The Fire Thief" suddenly reversed, but why did it reverse?
Many details are still completely unclear.
Especially since they have personally participated in the development of the game and have vague impressions of many functions. They also know how crazy the restrictions this game places on players, so they have even more doubts.
So they need Zhou Yang, a game designer, to explain it in detail for them.
Zhou Yang was very excited: "So, there are at least ten BUGs in this game! Which number did I just talk about? Oh, yes, the seventh one. After players who choose the imitator profession quit the game, there will be "imitation skills" in the Kingdom of God. Those who lose heart in skills", and these losers will imitate the behavior of those who lose heart in hard work!
"After Lecturer Ding and the others put forward this conjecture yesterday, many players have already verified it, and it is indeed feasible!
"So they created a large number of lost souls with imitation skills in the Kingdom of God and then captured them and made them form a transportation assembly line, with the comedians speeding up the lost souls!
"Look, it's like this."
Zhou Yang jumped down from his chair and turned on the video.
In the video, dozens of frustrated people formed a long queue, several meters apart, all carrying various materials and transporting them to their destination.
At the destination, players can directly access these materials for construction.
You can build official buildings, and you can also play freely around official buildings.
There are already many big players who like to play construction games and are gearing up to plan various projects!
Some want to build a Great Wall to connect all the buildings; some want to build a small town filled with Chinese-style or Western-style buildings; some want to build another high wall around the Kingdom of God. , just to create some spectacle; others want to reproduce some classic buildings in the game.
Zhou Yang said quite excitedly: "Although our game has many bugs, in my opinion, the bug of this frustrated person is definitely the highlight!
“With this bug, two major problems in other construction games are solved at once: one is the problem of an empty world and lack of people, and the other is the problem of moving too many bricks and needing to do it yourself!
“After solving these two problems, even if we use the same construction game template as other games, it is enough to stand out!
“What’s more, we also added adventure gameplay.
"Now, many players have realized the fun of exploring in the Kingdom of God, and the popularity of our game is rising!"
These two major issues mentioned by Zhou Yang have always been two pain points in survival and construction games.
One is the lack of people, and the other is moving bricks!
Most survival and construction games are relatively empty. Even if players build beautiful villages, there are not enough NPCs to fill them, so it still feels a bit like a dead city.
After all, this kind of game relies entirely on building houses to retain players in the later stages, and villagers are also an important part of the house.
But there are losers in the game "Fire Thief", which means that players can customize NPCs according to their own preferences!
Make a specific face, then make it into a lost person, and then go to the Kingdom of God to catch it.
These lost souls can be used as hard laborers to carry bricks, or they can be placed in the built villages and towns, letting them act as residents in the rooms, or stand guard in specific areas, or use the imitator skill to let them patrol.
This is equivalent to providing players with an NPC customization system in disguise. Even if players create a grand town, it will not be empty!
Of course, the heartless person itself has some ugly elements, such as his eyes being closed and signs of being burned by the holy light.
But players can improve this problem by tweaking their faces, such as deliberately wearing eye patches, or wearing hats, helmets, or different clothes.
And unless you look carefully, you can't see these details.
In addition, most survival and construction games intentionally control the output of materials in order to extend the player's game time.
If players want to build a complex enough building, they must collect enough materials and process them step by step. Especially some rare materials often take a lot of time.
However, the material output of "Fire Thief" comes from the Kingdom of God, and you can obtain a large amount of materials in one adventure. The transportation can be left to the frustrated, freeing the players.
In other words, the hard workers who stay outside God are completely free to build whatever they want without having to be responsible for those boring repetitive tasks!
These have turned out to be the unique advantages of "Fire Thief"!
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