Whispering Verse

Chapter 2076 Stealth and Charm

The hoarse voice of the man in black robes can be heard by the three players present and the people behind them, but of course the three "protagonists" can only obtain the information they have obtained.

"Yes, male, under thirty years old! This description is much more accurate than the strange information about the God Caller divined by the church!"

Shade, who was in the square, was thinking to himself, admiring the description of himself in "Dice Stories". At this time, he wanted to get in touch with [The Silent One] and [Detective] first, but according to the development of the story and his last experience, there was no reason for him to suddenly talk to two strangers, so even if he knew that those two people were also in the square, He couldn't see them anyway.

And then, the strange feeling in his heart made Shade want to get on the carriage immediately and go to the Parsifal Club, where the crime occurred. So the three people boarded the carriage in different directions of the square, and almost at the same time arrived in front of the building that was covered by a flower wall and filled with the smell of powder.

This carriage trip was quite strange. Shade, who was familiar with the power of time, clearly felt that the power of time was at work. This is the transitional stage of the game, without any judgment. It obviously only takes half an hour to reach Parsifal Club from the city center, but in fact the journey took exactly one hour, from getting on the bus to getting off the bus. Not even a second is missing.

"Not only is fate involved, but also time? It is indeed a top angel-level relic."

The sky in Yuewan City is always so dark. Shade, who got off the carriage, finally saw the [Silent Man] and [Police Detective] arriving one after another this time, but the latter two paid no attention to him at all.

Oddly enough, neither of them walked directly to the club and entered the investigation. The former went around the building to the back, while the latter stood there blankly.

Fortunately, Shade was able to know the current judgment situation. After all three people arrived, the second round officially began. But this time, there is no mandatory judgment. Instead, the "player" controls three people to explore. A total of three judgments can be made in the entire second round. After completing three times, the round will be forced to end and leave the place. The results of the investigation will determine the direction of the next investigation.

The woman in black dress from [Light Worshipers Training Group] asked [Silent One] to make a "stealth" judgment this round, hoping to sneak into the club. After all, he was punished and couldn't speak in the first round of this round. It would be strange to enter through the main entrance.

Mr. O'Connor of Dawn Church asked [Detective] to make an inspiration and luck determination to determine whether he could choose to go to the local church. As a police officer in Yuewan City, once you discover that something may involve the extraordinary, your first choice is always to report it to your superiors, or go directly to the church to report it. [Super Detective] has worked with Mr. O'Connor's team and is an ordinary person who knows extraordinary things. Therefore, if he can contact the church through this, although it is impossible to make others aware of the progress of "Dice Stories" according to the rules, with the help of the church's With strength, coupled with its various judgments, it is obvious that there are more opportunities.

Shade did not stay at the door. The strong thoughts in his heart made him want to sneak into the club to investigate, but Shade naturally rejected this idea:

"Why sneak in? Wouldn't it be better to just walk in?"

So he opened the door and walked in just like he did in the morning.

"Wait? Why can't I make [Outlander] sneak?"

On the clock tower in the city center, the decision to "sneak judgment" was clearly made, but the dice on the table could not be picked up. Even the puppet representing Shade had already entered the "Pasifa" made of building blocks. Inside the Club.

As a result, half of the building blocks that made up the building disappeared out of thin air, allowing the three people at the table to see the longitudinal section of the club and the detailed and exquisite interior decoration.

"This action does not conform to the character's logic. The [foreign traveler] who came to investigate has no reason to sneak around at this time."

The hoarse voice answered the witch's question, and Miss Belindel was quite puzzled:

"She is a girl. Why doesn't she sneak into a place like this? Is it because of her identity?"

She lowered her head and saw the puppet entering the club. Before the three of them rolled the dice together, they drew another divination card. This time it turned out to be "Bondman". This card usually means that he will encounter someone in the near future. I have reached a noble person who can help me, but I can’t explain why “Miss Charlotte” chose to walk in directly (Note):

"Is it her wonderful destiny that obscures my divination?"

The three of them rolled the dice together.

"The first round of the second round begins. [Silent One] rolls the dice for judgment. If the sum of the points and [Stealth] points exceeds 70 points, the judgment will be successful."

After all, Club Parsifal is just an ordinary place, so the points are not high.

Danglanglang~

The woman from [Light Worshipers Training Association] threw the dice:

"The points are 66, the first-level warlock's base [Stealth] points are 110, the symbol [Moccasin Boots] increases the base stealth value by 5 points, and the thaumaturgy - [Illusion of Light and Shadow] is used to assist stealth and obtain a 1.2 times coefficient bonus. Drinking Magic Medicine [Breathing Condensation], obtains 20 additional bonus points. The total points are 66×1.2+110+5+20=215 points.”

"The judgment is successful because the total points exceed 200 points. Any action taken before the end of this round will result in additional bonus points due to the stealth state."

The woman in black skirt smiled.

"The first round of the second round. [Detective] rolls the dice for judgment. If the sum of the points and [Luck] and [Inspiration] exceeds 208 points, the judgment is successful and you can go to the church for help. If it fails, nothing will happen this round. "

Danglanglang~

Mr. O'Connor threw the dice:

"Points 25, basic luck 67, basic inspiration 24. Occupation - policeman, provides an additional 20 bonus points for this determination. Symbol - ordinary Holy Emblem of the Dawn, adds an additional 5 bonus points for determinations related to the church .”

This is all the information he can currently read from the parchment. After all, he is an ordinary person, and the value is really too low. But now that Mr. O'Connor has thought of this idea, he naturally has his own plan:

"Character Special Ability: Traumatic Emotions."

Nothing appeared on the parchment.

"Ominous memories, long-lasting guilt, unforgettable experiences, and eternal nightmares. Oh, this is it."

He took a long breath and read out the new content:

"Nightmare (about relics): Character traits formed by unforgettable fear. Once exposed to content related to it, the inspiration judgment can be rolled once more. If the value is below 50 points, the value will be increased; if the value is above 50 points, the value will be increased. The value exceeds 50 points. When using this trait, the mental resistance determination will definitely fail during this round."

Danglanglang~

"77 points. The current total points are 168 points."

Mr. O'Connor glanced at the hourglass that was still counting down, turned around and discussed a few more words with his two companions, and then pressed the Holy Emblem on his chest:

"Use special ability: devout faith, yes, succeeded. Devotional faith: a faith chosen to sacrifice because of being saved, so although it is not pure, it is also devout. For judgments related to the church, roll a 20-sided die to get extra points .”

A new dice appeared in Mr. O'Connor's hand. Although he knew it was not enough, he still threw the dice:

"17 points, total value 185 points."

He then tried to trigger other special abilities, but failed. But this is enough. The basic value just now was only 25 points. If it can be higher, it is entirely possible to succeed. All he lacks is luck.

Finally it was Miss Belindel’s turn:

"The first round of the second round. [Outlander] rolls the dice to determine [Charm] or [Persuasion]. If the sum of the points and the basic points of [Persuasion] or [Charm] exceeds 95 points, the judgment will be successful. You can go to the Character-Club Obtain information about the case from the boss, Mrs. Frey. If you fail and the points are less than 50, you will be forced to leave the place. With higher points, you can get additional information."

"Select Charisma Judgment."

Although the "witch's words" cannot be used, the special ability related to butterflies is related to charm, so it is natural to choose charm. Just thinking about it again, the beautiful witch still blushed slightly. She rolled the dice, and out of caution, she drew another divination card. After exchanging the positions of the dice in her hands, she threw them out:

"Since she is a girl from the troupe, her charm should not be very low, right?"

Danglanglang~

"Points 73, choose to rely on charm to increase judgment. Charisma, huh?"

She saw clearly what was on the parchment roll, and even she was surprised:

"Where did Vanessa find such a beautiful girl? The charm of the witches must be more than 100, but the only one I can think of with this kind of charm below 100 is Carina's head maid. Similar to Miss Servit A beautiful girl? Vanessa has been raising such a girl, and she is actually known as a non-marriageist."

Although there are thousands of thoughts in his heart, he remains calm on the surface:

"96 points of charm."

The two people at the table looked at her again, but her face had blurry twists like water lines, so no one could see her expression clearly:

"Symbols - Rhodes deck, divination cards - Queen, glass slippers, total 5+5+10=20 points."

After hesitating for a moment, although the basic points of "Charm" alone exceeded the requirement of 95 points, the larger the value, the more things can be known. The witch looked at the contents on the parchment roll, and finally read out the entry:

"Legendary - Butterfly Operator, for any charm judgment, the total points will receive a 2.0 times coefficient bonus. Yes, pay attention to the wording here, it is not a simple '2.0 times coefficient bonus', it is twice the total points. The total points It is (73+96+5+5+10) × 2, which is 378 points. If such charm really exists in reality rather than in the game, probably as long as she stands at the table and smiles, all of us will look at her Give your loyalty?"

She teased with mixed emotions, wondering where her colleagues could find such a good girl, but others were concerned about another point:

"Wait a minute, ordinary people don't have legends. That Miss Charlotte is a ring magician?"

The two people from the [Light Worshipers Training Group] looked at "Amethyst Lady" in surprise:

"How did you bypass the basic rules of [Dice Stories]? Wait, does she have an angel-level relic of fate on her body?"

The woman in black skirt even said to the standing man in black robe:

"Can I report someone cheating in the game?"

The man in black robe completely ignored her meaning, only the fine sand in the hourglass continued to fall.

Mr. O'Connor from Dawn Church touched his chin:

"According to the information I have read in [Dice Stories], legend is an entry that can only be obtained by achievements, crimes or actions that are enough to influence an era, or at least qualify to be recorded in history. Butterfly Player. Miss Amethyst , although it is rude to ask like this, but can you introduce me later, who is Miss Charlotte? The church likes to cooperate with such a capable ring magician."

The witch didn't answer because she didn't know either, but she became more and more interested in Miss Charlotte:

"If I can make her mine. Where can such a good girl come from a remote rural place like Randall Valley?"

PS: This refers to "The Boatman", which is the code name of the MI6 contact who introduced Shadel to the Parsifal Club.

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