Witch Brigade
Chapter 36: Unlock content
The first part is the higher-level training of meditation. There is nothing to say about this part, it is the step-by-step practice.
The second part is about the upgrade of witchcraft cards.
This is different from Quinnes’s level 1 information. Regardless of what level Quinns’ strength is in, the cards that are born after the curing witch are only level 0, and will not follow Kui. Ince's advanced and advanced. The 0 level is the same as the apprentice level of the transcendent, with only the most basic abilities. Yes, you read that right, the 8 Witch Cards Quinns currently holds are only the weakened version of the basic abilities.
If you want to advance your cards, there is only one way to collect resources, and then advance each one individually. Everyone who cultivates the idea of six crystal pillars will have a different witch card. Therefore, in the unlocked level 1 content, the advancement of the cards is also different. This meditation is currently only practiced by Quinns, so he has no way of verifying this statement. However, in the second part of the content, there are eight pages that briefly describe the advancement of each witch card, from the required extraordinary Materials, advanced witch formations, rituals, spells, etc. to witchcraft cards are extremely detailed.
What makes Quines even more exciting is that as long as all the cards born from the same circle of witchcraft are advanced to the same number of levels, the advanced witch card will feed back the source of its birth, and the card will be born. Be strengthened in some way.
For example, Quinnes now has 8 0-ring cards derived from 0-ring witchcraft, as long as all 8 cards are advanced to the 1st ring, the cards will feed back the 6 0-rings engraved by Quinnes Witchcraft has been strengthened in different degrees and aspects.
You must know that as long as ordinary wizards have cured the witchcraft, there is no possibility of modification and enhancement.
The next thing is about the advanced level 1 witchcraft card, the ordinary psionic energy is no longer enough to drive the card, what is needed is a higher quality of energy than the psionic energy, the spiritual crystal. The spirit crystal ring built around the psionic pool was born for this in advancement. In other words, even when Quinnes is in full condition, he has only eight spirit crystals.
The third part is about the production of dead cards.
Dead cards are the so-called one-time consumption cards. After they are used, they will not be banished to chaos like the derived cards, and then recalled for repeated use. As the name suggests, after using a dead card, the card will disappear completely.
The method of making dead cards is very simple, that is, to study the birth process of witchcraft cards and to imitate them. This requires extremely deep inscription literature and mysterious knowledge of strange things. It’s not that as long as imitation can be successful, in the initial stage, the imitation dead card may not even have one percent of the power of the original card, but if you train to a high level, you will have a thorough understanding of witchcraft cards. Under circumstances, it is even possible to combine the abilities of several witchcraft cards on one dead card, or split the abilities of one witch card into several dead cards, and even create a unique and different from witchcraft. The dead card of the skill card.
Quinnes envisioned that the potential of dead cards in the late stage is huge. The reason why they are called late stage is because in the early stage, the production of dead cards is very resource-intensive, especially at the beginning, there is nothing in Quinns. In the case of experience, rushing to make a dead card is undoubtedly burning money and killing. Therefore, after seeing this part of the content, Quinns could only press Nye's heart to move.
The fourth part is about the overall summary of witchcraft cards and the content of the two ritual spells.
Although most of this part is just some common-sense content about meditation, it is the most important and key part of the content of the entire 1st ring that Quinns thinks. The content expounds what significance the card practice will have for the practitioner's future and its future potential.
Witchcraft cards are not just cards that help practitioners fight or give certain functions. Rather, they are only a trivial part of the cards.
The true essence of witchcraft cards lies in the concept.
Yes, it is part of the concept that was stripped from the practitioner when the witch card was born. The witch card without a concept originally meant to release an ability, and that's it. In this respect, the reason why a dead card is called a dead card is here. Even if the function of the dead card is refined by the cultivator a hundred times stronger than the witchcraft card, but the dead card without the concept can not occupy a higher position than the witchcraft card in the heart of the cultivator.
Then, what impact does the concept have on the practitioner? This needs to start with the training of the Six Crystal Pillar Mind.
After entering the official wizard, Quinnes once again had the engraving of 1 witchcraft, the location of the birth card, 6 witchcraft, and 8 witch cards.
But after entering the formal wizard, the practitioner needs to be cautious about choosing witchcraft, because the choice of witchcraft will affect the future development of the practitioner. Therefore, cultivators need to have a very macro understanding of the idea of the Six Crystal Pillars, and after setting a goal, work hard for it. This is why the fourth part appears in the 1st ring content.
In the practice of six crystal pillars, the total number of witchcraft cards is not 80 from the 0th to the 9th level, but 86, because the psionic crystal will also give birth to 6 additional witchcraft cards, these 6 For the cultivator, Zhang Wu card is the real core card, which is called the hole card.
The source of its birth is in the 6 soul crystals of the psionic crystal.
Every soul crystal and every ring of the practitioner can engrave a witchcraft to form a witchcraft ring. At the time of the 3rd ring, the witchcraft rings from 0 to 3 engraved on each soul crystal will influence each other, giving birth to a core witch card that is different from the ordinary witchcraft card, namely the hole card. Later, at the 6th ring, the hole cards will be supplemented by the 3 witchcraft rings, and will be advanced to ghost cards based on the hole cards. Finally, at the 9th ring, the final trump card will be born by collecting 10 witchcraft rings.
This is a witchcraft card that can truly be called a strategic level, and it is also a weight for practitioners to fight in the future.
But this is not the end. Every hole card represents a core concept. With the six core concepts as the basic framework, the 80 witch card concept is filled with flesh and blood, and it can be combined into a deck of cards. The theme is the collection of all concepts.
The theme of the deck will vary depending on the six core concepts, and the theme is not just a noun, it is of great significance to the practitioner. The significance of this is that the theme of the deck can draw on the concept of the world where the practitioner is. In more clear terms, the theme of the deck is like a relay, which can borrow the concept of the world and introduce it into the corresponding cards in the deck for your own use.
To give a simple example, when the seal card in Quince's hand is not formed into a deck, the concepts of closure, convergence, and seal possessed by the seal card are only Quinns's own concepts. Quinns is strong, so the card There will be a corresponding increase, but after the deck is formed, the nature of the seal card has changed. The concept of its closure, convergence, and imprint not only includes the concept of Quinns as a practitioner, but also connects and represents The concept of the world where the cultivator is located. If someone is sealed by such a seal card, then it is impossible for that person to break through the seal of the seal card before the power against the entire world, even if Quinnes’s power is much weaker than the opponent many.
This is the true meaning of the deck theme.
However, since forming a deck needs to collect 6 hole cards, if you really want to be super god, Quinns still needs to reach 3 levels and form his own deck.
This is only talking about the combat power of witchcraft cards. As a wizard, knowledge is power, not a fiction. Therefore, witchcraft cards are even more powerful for wizards.
Because witchcraft cards are part of the cultivator’s own concept, the constant use of witch cards means constant comprehension of the concept represented by the witchcraft cards. Although this understanding will not be immediately transmitted to the practitioner, But it will continue to accumulate in the witchcraft card, and when the annual giant circle arrives, it can be poured into the practitioner at one time.
Here we are going to talk about the concepts of big loop and small loop.
The so-called small circle means that the practitioner can use the small circle recall spell and the corresponding ritual at the end of each month to recall the witch card that has been exiled to the chaos. This cycle is called a small circle.
The big loop is even more powerful. Unlike the small loop once a month, the big loop is only once a year. Every time a cultivator progresses, the time of the big loop increases by one year. What makes Quinnes covet the most about the Giant Swing is that through the Giant Swing recalling spells and perception rituals, cultivators can infuse the concept and perception accumulated in each witchcraft card into themselves, so that the cultivator can touch the corresponding Conceptual knowledge can greatly enhance the height, breadth, comprehension, etc. of the cultivator, and the benefits are unlimited.
Of course, there are two major restrictions. One is the use of witchcraft cards. The more witch cards are used, the more they accumulate. If the card is not used once in a big circle, there is no way to say It’s okay to accumulate from the beginning; but the second limitation is a bit big. The giant circle is the perfusion of conceptual knowledge, not what can be obtained by perfusion. It depends on the savvy, aptitude, spiritual power and soul of the perfused Intensity, training direction and other factors, so the role of the soul witch book is only when Quinns feels it will record what.
Of course, although there are such and other restrictions, the Giant Swing is undoubtedly a big killer for Quinns to distance itself from ordinary transcendents. As long as you live longer, this advantage will become more and more obvious. By then, even a pig will be able to feed a pig with high-quality, high-quality, knowledge and knowledge (can it be transformed into strength?).
What’s even more terrifying is that after forming a deck, the accumulation of witchcraft cards is not just based on the practitioner’s own knowledge, but on how much nutrients are drawn from the concept of the world after the deck is integrated into the world.
So, back to the original question, how important is the concept? It’s that important~www.wuxiaspot.com~ If you want to create a deck theme suitable for practitioners, this brings you back to the original question, how to choose witchcraft correctly and give birth to the core of Quinns’ needs. The hole card.
In summary, choosing witchcraft is the most important thing, and it is a matter of caution.
The hole card is called the hole card precisely because it is the weight that Quinns relies on to survive, the birth of a powerful hole card, and there are detailed records in the content given. Simply put, it is secret.
There are many reasons why is secret.
First, if you want to give birth to a powerful hole card, it is better to have a close relationship between the ring and the ring witchcraft, or the same element witchcraft, or the same concept witchcraft, etc. In this regard, the secret has a huge advantage . And those scattered witchcrafts with large differences may not only cause the hole cards to be too scattered when the hole cards are born, which may cause them to be inferior to the ordinary witch cards, but also cause the situation that the hole cards cannot be born. This is something Quinns cannot tolerate.
Secondly, the secret ring and the witchcraft between the rings increase each other. In other words, when the hole cards are born, they are much stronger than those born by choosing ordinary witchcraft of the same type.
Therefore, if Quinnes wants to create a strong hole card, he can only choose a secret pass. Fortunately, with the Sui Ancient Library, he would not stay in Ring 1 indefinitely because of this. Because for him, Xiao Xiami, trying to seize the secrets of other people's homes is simply looking for death.
The secret of which direction concept to choose, and combining the theme of the deck based on the six core concepts is the most important thing for Quinns at present.
Of course, even if it is a secret, Quinnes will only choose those 9-level secrets with the upper limit of 9 levels, otherwise "impurities" will appear when ghost cards and even trump cards are born, which will make the hole cards deviate and become weak.
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