Wine Barrel didn't even care about the Demon Swamp Frog, and turned around to attack the Three Wolves.

However, Eimy didn't dare to fight IG's Demon Marsh Frog. He was a little afraid that Kennen would not let the troops come to protect him.

So Eimy controlled the mantis to retreat to the upper river and fight the crabs.

With He Crab's vision, Karma at the top of the road will be much safer.

On the IG side, after Kid finished playing the three wolves, he went directly to the lower half.

"Brother Duke, just ask for your blessings, I can't help you right now!" Kid thought to himself.

Hit the road.

A large wave of soldiers enter the tower.

Zhou Dian is ready to torture Duke in front of the tower.

If Kennan wants to repair the tower sword, he will be beaten.

When Duke saw the wine barrel going down, his expression immediately turned ugly.

Damn, I’m going to be so disgusted by this Karma!

When the wine barrel was heading towards the lower half, Eimy's Mantis also headed towards the lower half of the river after finishing its F6.

Eimy planned to control the Double River Crab at the beginning of this game.

Wine Barrel walked to his red zone, came to the Xiaolong Pit, stepped on the explosive fruit and bounced into the Xiaolong Pit.

After walking out of the Xiaolong Pit, Kid turned a blind eye to the river crab in front of him and controlled the wine barrel to walk straight towards the bottom lane.

Because at this moment, LGD's bottom lane duo pressed the line in front of IG's next tower.

Ashe and Grasshopper have reached level three, while EZ Tahm Kench is only at level two.

Seeing that Tam suddenly applied weakness to Ashe, imp and PYL immediately reacted, and the wine barrel came to the bottom lane.

Eimy was just about to hit the river crab, but when she saw the situation on the bottom lane, she hurried towards the bottom lane.

At the same time, Zhou Dian decisively pressed teleport on a soldier in the bottom lane.

Seeing that Kalma handed over TP, Duke had no choice but to hand over Kenan's TP and prepare to follow.

Wine Barrel rushed to the bottom lane first, and IG started with a two-on-three wave.

However, the LGD bottom lane duo relied on their level and health advantages to trade one for one.

Ashe and Tam completed the swap.

However, first blood is obtained from the wine barrel.

IG wants to make a little profit.

Then the top laners on both sides teleported to the ground, and Mantis also rushed to the scene, and the situation became three-on-three again.

After a chaotic fight, Mantis chased into the tower and exchanged one with the wine barrel.

The head of the wine barrel was obtained by Karma of Zhou Dian.

Mantis' head was obtained by EZ.

The double buffs on the junglers on both sides were transferred to Karma and EZ.

"In this wave, both top laners handed in teleports, and in the end it was a two-for-two wave!"

Miller continued: "I think both sides can accept this result. On LGD's side, Zhou Shen made a profit in the top lane, imp lost in the bottom lane, and IG was just the opposite!"

After the bottom lane melee ended, Zhou Dian and PYL sent the bottom lane troops to IG's next tower, and then found a place to return to the city.

On the other side, Duke also hurriedly moved to the bottom of the tower.

Duke just wants to get back on the road.

Seeing the red soldiers on the road being eaten by the defense tower, he felt a little sad.

Forget it if you lose soldiers and teleport, you only get one assist.

Karma, on the other hand, pushed the troop line into the tower and then teleported it down. If he walked up the line now, he wouldn't lose much troops at all.

And Kalma also got a head.

What makes Duke even more uncomfortable is that Karma now has double buffs.

Originally, with the skill set of the hero Karma, as long as she can use skills to push the lane consumption without thinking during the laning period, she will be invincible in the laning phase.

It's just limited by the amount of mana, and it's easy to get caught after pushing the line.

How could there be so much blue in the first few levels for Karma to use unlimited skills.

But now, Karma has a double buff.

It is conceivable that in the next two or three minutes, Kennen will be tortured by Karma's mindless throwing skills.

As for the issue of being caught.

Duke has also played in IG for most of the spring split, and he knows that his jungler is unreliable.

Kid can only help him a little bit in the beginning, and then he is inseparable from Rookie most of the time.

Taking other paths is basically just letting it happen.

Most of them are where Rookie is.

I'm afraid that I didn't protect the mid laner well.

How filial!

Half a minute later.

Go back to the line again.

Duke immediately felt the intense mental torture that Karma, who had two buffs at level four, brought to him.

Since the top lane has been reset, Kennen now has difficulty even doing last hits.

Zhou Dian directly controlled Karma to stand at the front of the army line, standing between Kenan and the soldiers.

Want a last hit?

Do I agree with you to make up?

As soon as Kennen got close, Karma immediately used the W skill to chain Kennen.

Kennan used E to accelerate and break the chain, then turned around to counterattack, but Karma immediately used E to speed up and pull away.

And the shield of the E skill can also block damage from minions and Kennen's damage.

Not to mention that with Zhou Dian's positioning, Kenan couldn't defeat him at all.

Duke's eyes widened.

Is this person's positioning so outrageous?

Of course, Kenan's E can force Karma back briefly, and then take the opportunity to make up for two knives.

However, the CD of Kennen's E skill is too long.

As soon as Karma's skill CD improved, he immediately pressed forward again.

At this time, Kennan was either beaten or left alone.

Finally, Duke couldn't stand it anymore.

He took advantage of the passive of his W skill and went straight to fight with Karma.

Then

Kennen was beaten and flashed!

He couldn't win at all.

After both sides used a whole set of small skills, Kennen's skill damage was indeed higher.

And Kennen's keystone talent also brought Thunderbolt.

Thunderbolt also caused some damage.

However, after the skills were used, the two mages attacked each other.

Facing Karma's red buff and Grasp of the Undying, Kennen couldn't attack at all.

Moreover, after the bloody fight, Duke found out why this Karma was so tanky!

She didn't have any tanky equipment yet!

At the same time point, the opposite Karma was at least half as tanky as some regular mage heroes.

Duke immediately realized that this was the effect of the [Resolute] system.

To point out the keystone talent [Grasp of the Undying], at least 21 points of talent must be invested in the [Resolute] system.

This [Resolute] system is almost full, how can it not be tanky!

As for the problem of low damage caused by investing too many points in the defensive [Resolute] system.

You can't stand Karma's fast CD!

It doesn't matter if the damage is low, just use the skills a few more times, and the damage will naturally be high.

Kennen was injured, Duke didn't dare to stay under the tower with low health, so he had to go back to the city for supplies.

When Kennen returned to the city, Karma immediately pushed the line hard.

Don't think that Karma only has one Q skill that can cause damage to minions.

But this one skill is enough, with only one Q, Karma can push the line very fast.

After returning to the fountain, I saw a large wave of soldiers pushed under the defensive tower by Karma.

But I just came out of the fountain, and I couldn't get most of this large wave of soldiers.

Duke felt his heart bleeding.

And then, the news of the death of the bottom lane came.

His own EZ was killed by Ashe.

Well, it feels like this game is far away now.

Duke didn't understand. His Kennen went down to support and lost a lot of soldiers.

But the opponent's Karma got two buffs and a kill.

He was able to hold on even so, but was suppressed by a little last-hitting.

Although Kennen was suppressed by Karma for 20 hits in less than six minutes, it seemed a bit too much.

But he held on after all.

But the situation in the bottom lane was obviously the opposite!

Your Marge's EZ got a kill and two buffs, and the opponent's imp's Ashe was caught and killed and lost experience.

How did you get killed by Ashe in the lane?

This situation is simply a microcosm of IG's spring season. The top and middle lanes were well matched, but before they could gain an advantage, the bottom lane exploded.

Of course, their own top lane definitely couldn't beat the advantage in this game, and it was good enough to survive without being exploded.

This B top laner Karma is really disgusting.

It depends on whether Rookie can hold on!

As it turned out, it was difficult for Rookie's Jayce to hold on in this game.

GodV seemed to be back to his peak in this game. Syndra grabbed the sixth and was almost killed by Jayce.

"Oh, it's a pity that he ran away with only a little blood!" GodV muttered.

In the following game time, the difference in last-hitting in the top lane became larger and larger.

By the tenth minute of the game, Kennen had been suppressed by Karma for nearly 40 hits.

Although Kennen had not died once, his development level of less than 60 hits in ten minutes was already half of his life.

If there were no variables in the follow-up, Kennen would not be able to stand up in the whole game.

At this time, Kid finally found an opportunity and successfully caught Karma.

However, Gragas and Kennen each used a full set of skills, but they failed to kill Karma.

Zhou Dian was too lazy to even use flash.

Duke pressed the tab key and found that Karma had even taken out the Abyss Mask, a big magic resistance and meaty outfit.

No wonder she is so tanky.

Kennen didn't develop well, and Gragas was a tank.

Both of them were pure AP damage, and they met Karma who had already used the Abyss, had the shield of her E skill, and had the high blood recovery effect of RW.

It would be a miracle if she could kill Karma!

After taking all the skills of Kennen and Gragas, Karma even tried to counterattack while the IG top and jungle had no skills.

Now Karma has CD shoes and Abyss Mask, plus rune talents, the CD reduction has been stacked to 30%.

Karma's three small skills are used in turn, and the CD is too fast.

The small skills are used frequently, and the ultimate can be refreshed very quickly.

So, Karma chased Kennen and Gragas who had no ultimate, and the three of them fought each other.

Relying on the shield of the E skill and the blood recovery of RW.

Karma's blood line has been frozen at one-third of the position, and it has not dropped.

The scene of the IG top and jungle hitting Karma without losing blood also made most of the audience in the live broadcast room of the event laugh.

[Hahaha, why doesn't Karma lose blood? Gragas and Kennen are scraping here! ]

[Zhou Shen is really abnormal! Pure tanky Karma, is this something a human can play? ]

[This is too tough! ]

[Who said "iron-boned old woman" before? This description is so damn apt! ]

[I can only say that a woman wearing tanky clothes has too much magic resistance, pure T0 version! ]

[What are you hinting at? ]

[Big guts! ]

[I'm not, I didn't, don't talk nonsense! ]

[.]

Grand Barrel and Kennen, who had been entangled with Karma for too long, were dragged by Zhou Dian until their teammates arrived.

Gragas was killed by Mantis, and Kennen used flash to escape.

Duke, who escaped with low health, had only one thought at this moment-

Damn, I shouldn't play AP Kennen in this game.

I should play AD Kennen.

This B pure tank Karma is too abnormal and too durable. AP heroes have no way to deal with her. Only shooters can continuously output to fight.

Still lack of experience in dealing with Karma in the top lane.

Duke felt that he was taught a lesson by the opponent's top laner.

LGD side.

After killing Gragas, Zhou Dian and Eimy took the Rift Herald.

The situation further deteriorated for IG.

IG's upper and lower lanes were both at a great disadvantage.

Jayce in the middle lane did not gain any advantage against Syndra.

IG's mid and bottom double C, Jayce and EZ, are not very good at playing against the wind.

The only thing IG can count on in a losing game is that Kennen can make a comeback in a team fight.

The problem is that Kennen's development is too poor because of Karma. Even if he is electrocuted by his ultimate, he may not be able to knock down the group shield of Karma RE.

Yes, Karma has another role. In team fights, the group shield and acceleration given by Karma RE are very restraining against the ultimates of heroes such as Kennen and Rambo.

Later, Karma became more and more tanky. When leading the side lane, Kennen was in great pain.

Often, Kennen's set of skills only knocked down the shield, and Karma's health did not drop.

It also made Duke regret more and more that he should have played AD Kennen.

This AP Kennen is useless!

On the LGD side, with the overall advantage of the team, there is a Karma who can be both a support and a front row. The whole team is simply too comfortable.

LGD's five players hugged the team, and IG was shattered at the first touch, and there was no way to fight.

Duke's Kennen, when it was close to 30 minutes, managed to make a very cheap three-piece set of Push Stick, Zhongya, and Magic Violence Stick.

However, the damage had long been behind.

In the last wave of team fights, Kennen opened his ultimate and E flashed into the field, and was pushed by Syndra. Then LGD was hit by Karma's RE big acceleration and quickly pulled away.

Kennen's ultimate damage was not high to begin with, and most of it was electrocuted into the air.

In the end, LGD also played steadily and won the first game in just over 30 minutes.

As the blue side base crystal exploded, Wawa shouted loudly: "Then, let us congratulate LGD for winning the first game in this regular season BO3 match with IG, and temporarily leading IG with a score of one to zero!"

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