Gnar and Yasuo's first reaction after meeting.

Not to attack immediately.

Instead, he immediately made a small lateral move.

Obviously.

Zhou Dian and Huni had the same idea.

That is to dodge the opponent's hero's Q skill first.

However, Yasuo did learn the Q skill.

And Gnar's level 1 skill point.

Zhou Dian has not learned any skill yet.

Even though he has already run into Yasuo and is facing him at close range, Zhou Dian still does not plan to learn the Q skill now.

This skill point will continue to be kept.

It is not time to use it yet.

After each of them moved and tested, Huni made a decisive move.

Yasuo drew out the long sword in his sheath and used a Steel Flash (Q) on Gnar.

However, Gnar still dodged it easily with a small lateral move.

While dodging Yasuo's Q skill.

Gnar counterattacked with a basic attack and A hit Yasuo.

Breaking Yasuo's passive shield.

After being hit by Gary, Huni directly controlled Yasuo to turn around and run away.

It was not because he was afraid of Gary, but mainly because he saw Lee Sin also appeared.

After returning to the city, Lee Sin reappeared from the fountain and reunited with Gary in the LGD blue zone.

Yasuo left the LGD blue zone and reunited with Olaf in the upper river.

Then, the two went down together and walked towards Faker's Leblanc.

At this moment, Leblanc was squatting in the small bush at the pass behind the LGD blue buff that entered the upper river.

Faker chose to squat here, obviously wanting to see if he could squat with a destined person.

This squat, he really squatted.

Eimy's Lee Sin came to his own blue zone, reunited with Zhou Dian's Gary, and drove Yasuo away.

Then he separated from Gary again.

Then, Lee Sin sneaked to the front of the bush where Leblanc was.

Obviously, Eimy wanted to stand at this pass as a routine.

But he was really a bit careless this time.

He just walked straight towards the pass.

Fortunately, Huni and Peanut on the SKT side didn't expect that someone would come to them.

The two walked straight towards the same pass.

So, before Lee Sin entered the bush, he saw the SKT top and jungle in the river on the other side of the pass.

Eimy quickly turned around and walked back to Lee Sin in the bush.

At this time, a chain flew out of the bush and linked to Lee Sin who had just turned around.

It was Ahri's Phantom Chain (E).

Originally, Faker wanted to wait until Lee Sin entered the bush and then use E close to his face.

As a result, Huni and Peanut scared Lee Sin and scared him away in advance.

Ahri had to release the chain in advance.

After Lee Sin was linked by Ahri's chain, Eimy decisively gave up his flash.

A yellow light flashed.

Lee Sin broke the chain of Ahri.

He just happened to dodge the axe thrown by Olaf behind him.

Seeing this, Wawa couldn't help but say: "Oh, Eimy is a little careless this time. He lost his flash at the beginning."

"It's a bit lucky! Miller followed and said:

"Fortunately, he didn't get into the bush. If Eimy had gone into the bush and was chained by Ahri with the E skill, even if he used flash, he couldn't break Ahri's chain and would still be imprisoned. "

"Olaf is behind him. If he was imprisoned, he would be dead! ”

Back to the game.

After Lee Sin escaped with a flash, the game time was already 1 minute and 30 seconds.

The wild monsters were about to spawn.

Eimy had no choice but to give up the idea of ​​starting in the upper zone and go to his own red zone.

He was going to start at F6 and let Wei Shen help him hit a few more monsters.

It just so happened that Leblanc learned the E skill at level 1, and Wei Shen's Clockwork was on the line at level 1, so there should be no pressure, and he could help him hit a few more wild monsters.

In this game, neither Eimy nor Peanut.

Originally, they didn't plan to start in the lower jungle.

The fundamental reason was that in this game, the bottom lanes of both sides would not start to help the jungler to open the jungle.

LGD's bottom lane duo is Kalista and Thresh, the ultimate laning combination.

It is necessary to rush to the line before the soldiers and exert the suppression power of this laning combination as much as possible.

After all, this is a bottom lane combination that focuses on laning suppression.

If you are right If you don't want to suppress others in the line, then why choose it?

It's just a side effect.

The same.

Knowing that LGD's bottom lane duo, they have to go online in advance to suppress.

Then, SKT's bottom lane duo, Rat and Tam, can't help the jungler to open the jungle, and have to go online with the line of soldiers.

If they help the jungler to attack a few wild monsters and go online later.

Then the one waiting for Rat may not get experience for more than a minute.

Maybe they have to wait until the LGD bottom lane duo pushes the line of soldiers to the tower before Rat can start to last-kill and gain experience.

If it's just like this.

Then for the two SKT bottom laners, it can barely be accepted.

After all, Rat is selected to resist pressure.

But it is obvious.

If this situation really occurs at the beginning of the bottom lane.

Then Rat can't expect to get this big wave of tower knives.

At that time, as the bottom lane soldiers enter the next tower of SKT.

LGD's jungler Lee Sin will definitely appear in front of SKT's next tower simultaneously.

Guaranteed to disgust your rat enough.

It might just make your rat explode.

Bang and Wolf are both experienced players.

These things are quite clear.

So, while waiting for the game to load.

The two of them told Peanut that they would not help Olaf clear the field in this game.

Tell Olaf not to choose his own blue buff to start.

Then Olaf can only open the field in the upper half.

But Little Peanut just wants to use the blue buff.

Only with Olaf's blue opening can this hero's powerful jungle farming ability be fully utilized.

Open your own blue buff alone?

Too slow! It hurts so much!

For little peanuts.

He wanted to get the blue buff in this game and have his teammates help him get the blue buff.

Want to achieve this.

There is only one way left for little peanut.

That is the blue buff for LGD at the beginning.

Yasuo can help him fight.

Therefore, what happened before was that SKT's midfielder got into the blue zone of LGD.

Little Peanut just wants to grab LGD’s blue buff at level one.

Originally, SKT's top, middle and jungle trio were the first group to enter the LGD blue zone.

Hit nothing, caught nothing.

Little Peanut is already ready to give up this bold plan and just return to his own red zone to start F6.

Unexpectedly, I had to give up and there would be an unexpected surprise.

If it hadn't been for Little Peanut, he would have alerted the enemy himself.

Maybe Faker's wave of "confused squatters" will become this.

Of course, being able to flash the Blind Sin is enough.

Now, approaching the time when wild monsters are refreshed, Eimy gave up on his upper half of the jungle and controlled the blind monk to go to the red zone.

It's like giving up his blue buff to Little Peanut.

Moreover, Eimy also temporarily gave up the plan of letting Wei Shen's clockwork help fight F6.

He was going to open the red buff alone.

Anyway, he already had a problem at the start, so there was no need to drag his teammates to help him make up for it.

Faker's Enchantress learned the E skill at level one, which is very weak in the lane.

It's better to let Wei Shen's clockwork take advantage of the first level as much as possible.

Just like the last game.

It would be better for him to suffer just a little longer.

Therefore, Eimy and Peanut are completely different types of junglers.

Eimy, don't look at him. He often doesn't do anything.

But most of his actions on the court are to feed his teammates.

As for Little Peanut, he needs his teammates to support him in return.

At this moment, Little Peanut's Olaf can openly activate LGD's blue buff at level one.

Faker made a sacrifice.

Learning E at Level 1 from Enchantress is a sacrifice.

Of course, there is no distinction between these two jungle types.

It's just a different way of playing.

But it is undeniable.

The little peanut style of play, or in other words, all players who need teammates to support them.

In terms of in-game performance, most of the time, it is better than players like Eimy who feed back their teammates and sacrifice for their teammates.

Just because the KDA of the former category of players is good, I don’t blame them for losing. Anyway, my record is good and I tried my best.

Not to mention that just because the latter type of players often have poor KDA, we should not say that they are messing around or lying down even if they win.

A player who eats resources and is surrounded by teammates to fight should be C.

If you can't win, you can't blame those teammates who "support" you.

In e-sports, no matter how you play, winning the game is the last word.

If you lose, your skills are inferior to others, so don’t scream!

In a losing game, record data and the like are meaningless.

In this team competition.

Distinguish whether a player is C or mixed.

It’s never about what hero he plays, how much resources he consumes, and finally what KDA he has.

It’s about the player’s mentality and spirit, as well as his actual performance!

Some players are also fierce in playing tool heroes.

Some players are also having fun playing big core heroes.

Game time is 1 minute and 40 seconds.

The buff monsters in the wild area are refreshed.

The middle lane has already been on the line, and Wei Shen's clockwork is crushing Faker's Enchantress.

Anyway, the enchantress who learned E at the first level couldn't resist.

And in the jungle.

Eimy's blind monk has just passed his F6, and he still has to walk several steps away from where the red buff is.

Because it is played solo, the blind monk can only learn the W skill at level one.

There was no way to learn the Q skill, so the two Qs flew to the side of the red buff from a long distance away.

This will waste a few seconds of precious early jungle clearing time.

On the other side, in LGD's blue zone.

Olaf and Yasuo had already activated LGD's blue buff the moment the blue buff was refreshed.

Not far to the side, Gnar was there.

Of course Zhou Dian knew that he couldn't keep his blue buff in the hands of SKT's top and jungle players.

But he can try his best to harass SKT's upper and jungle players.

Let Olaf get this blue buff as late as possible.

It would be better if Olaf could be forced to punish him.

By doing this, he was naturally buying time for Eimy's blind monk.

If Olaf had been too easy to play in the early game, Lee Sin would have been very difficult to play.

Some narrow-minded fans might say.

This was clearly Eimy's own fault.

Why should Zhou Dian help him?

However, a team should help and sacrifice for each other.

In team sports.

Winning or losing is never a matter for a single player.

It's a matter for the entire team.

Don't look at Zhou Dian's game style and play style. He often plays a four-one split push and eats resources alone.

It seems closer to "alone" and farther from "team".

But he is a player who truly understands what a team is.

Or.

Now the five people in the LGD team are all players who can understand the team.

This is the main reason why they can keep winning this year.

Back to the game.

Seeing that the top and jungle of SKT started to attack their own blue buff.

Zhou Dian added Gnar's skill points to W.

Then he controlled Gnar to take a step forward and attacked Yasuo with a basic attack.

Gnar learned W at level 1, mainly for the sake of laning with Yasuo.

As for this kind of harassment at this time, Gnar would obviously be better off learning Q or E.

It was not within his consideration.

This was due to his absolute confidence in his own positioning and pulling skills.

But soon, Zhou Dian paid the price for this confidence.

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