Yu-Gi-Oh GX Heroes
284 The power of the evil hero
Fusion material: Hot girl + Hellboy who inherits the name of Nendoroid.
Hot Girl is just a regular Fantastic Four hit, so if there's really a reason why Lightning Troll can survive, it's another source material "Hellboy".
In addition to effects other than drawing cards, there may be a second unknown effect, and this effect may be the Hell Demon as the fusion material. Specifically, when the "Evil Heart Hero" fuses the monster's fusion material, it can make that fusion monster Gain a one-turn resistance that will not be destroyed by the opponent's card effects. Going higher, this resistance-breaking effect may last longer.
And if there wasn't a problem with the fusion material, then only the "fusion" of the Lightning Troll itself and the evil-hearted hero version would be left.
The Lightning Troll itself possesses resistance to damage, but I think it is too powerful when combined with the previous destruction effect once per round. Could it be that this is a normal hero's "evil-minded" enhancement?
Or is it the Evil Heart Hero version of "fusion", that is, "dark fusion", which in addition to the normal fusion effect, also incorporates the effect-breaking resistance that lasts for at least one turn to the monster summoned by the fusion?
But no matter which one it is, before the turn of the next ten generations comes, he has to find a way to solve the evil attitude of this thunder giant, but for his deck, there are still many solutions, let's just say In the hand of the card, the second fusion card brought by the Graveyard Resurrection in this round of Flame Man can easily do it.
When You Ye was thinking about what he should do in the next round, after the attack ended, Judai on the opposite side covered all the two remaining cards in his hand in his backfield, and then became like a motionless building with no signs of life. statue, a silent declaration that the round is over.
"My turn, draw a card."
It was You Ye's turn. After looking at the cards in his hand, he directly played the fusion card that Flame Man retrieved for the second time:
"The magic card 'Replacement Fusion' sends the 'Elemental Hero - Flame Man' and 'Elemental Hero - Liquid Man' on the field to the graveyard for fusion."
Displacement fusion, its card name also belongs to "fusion" according to the rules. When put into the deck together with the magic card "fusion", a maximum of three cards of the two types can be put in total.
When the two heroes with opposite attributes were about to combine their powers under the magic of displacement and fusion, an unknown powerful force suddenly inserted into them, interrupting the fusion process of the two heroes.
On Judai's side, one of his two backfield cards flipped over at this moment, showing a magenta border and a small arrow icon in the upper right corner.
Counter Trap "The Ultimate Will of Seeing Through", when the opponent activates the effect of a monster, magic, or trap card with the same card name as a card that already exists in his or her own graveyard, that activation is invalid and destroyed.
Displacement fusion also belongs to "fusion" according to the rules. Therefore, under the interference of the normal version of "fusion" used in the appearance of Earth Core Man in the cemetery, You Ye's displacement fusion activation was invalid and destroyed.
There are currently no fusion monsters in the graveyard, so You Ye cannot activate another effect of replacement fusion, but as for the way to deal with the lightning troll, he has more than just fusion summoning——
"Another effect of the Flame Man is activated. Once per round, I can send any 'Elemental Hero' monster in the deck to the graveyard. Until the end of the round, the attributes, attack power and defense of the Flame Man, In all three aspects, it will become the same as the hero sent to the graveyard by this effect.”
While talking, You Ye had already picked out an elemental hero from his deck and sent it to the graveyard. The phantom of the bloody and muscular "Necromancer" appeared behind the Flame Man, allowing him to inherit his power.
(Elemental hero·Flameman, attributes: fire→dark, attack power: 1200→1600, defense power: 1800)
Although the Flame Man's attack power increased by 400 points, You Ye did not choose to switch it to attack. After all, this power inheritance only lasted one round. In the next ten rounds, the 1,200 Flame Man would be too dangerous.
And if there wasn't a problem with the fusion material, then only the "fusion" of the Lightning Troll itself and the evil-hearted hero version would be left.
The Lightning Troll itself possesses resistance to damage, but I think it is too powerful when combined with the previous destruction effect once per round. Could it be that this is a normal hero's "evil-minded" enhancement?
Or is it the Evil Heart Hero version of "fusion", that is, "dark fusion", which in addition to the normal fusion effect, also incorporates the effect-breaking resistance that lasts for at least one turn to the monster summoned by the fusion?
But no matter which one it is, before the turn of the next ten generations comes, he has to find a way to solve the evil attitude of this thunder giant, but for his deck, there are still many solutions, let's just say With the cards in hand, the second fusion card brought by Flame Man's Graveyard Resurrection this round can easily do it.
When You Ye was thinking about what he should do in the next round, after the attack ended, Judai on the opposite side covered all the two remaining cards in his hand in his backfield, and then became like a motionless building with no signs of life. statue, a silent declaration that the round is over.
"My turn, draw a card."
It was You Ye's turn. After looking at the cards in his hand, he directly played the fusion card that Flame Man retrieved for the second time:
"The magic card 'Replacement Fusion' sends the 'Elemental Hero - Flame Man' and 'Elemental Hero - Liquid Man' on the field to the graveyard for fusion."
Displacement fusion, its card name also belongs to "fusion" according to the rules. When put into the deck together with the magic card "fusion", a maximum of three cards of the two types can be put in total.
When the two heroes with opposite attributes were about to combine their powers under the magic of displacement and fusion, an unknown powerful force suddenly inserted into them, interrupting the fusion process of the two heroes.
On Judai's side, one of his two backfield cards flipped over at this moment, showing a magenta border and a small arrow icon in the upper right corner.
Counter Trap "The Ultimate Will of Seeing Through", when the opponent activates the effect of a monster, magic, or trap card with the same card name as a card that already exists in his or her own graveyard, that activation is invalid and destroyed.
Displacement fusion also belongs to "fusion" according to the rules. Therefore, under the interference of the normal version of "fusion" used in the appearance of Earth Core Man in the cemetery, You Ye's displacement fusion activation was invalid and destroyed.
There are currently no fusion monsters in the graveyard, so You Ye cannot activate another effect of replacement fusion, but as for the way to deal with the lightning troll, he has more than just fusion summoning -
"Another effect of the Flame Man is activated. Once per round, I can send any 'Elemental Hero' monster in the deck to the graveyard. Until the end of the round, the attributes, attack power and defense of the Flame Man, In all three aspects, it will become the same as the hero sent to the graveyard by this effect.”
While talking, You Ye had already picked out an elemental hero from his deck and sent it to the graveyard. The phantom of the bloody and muscular "Necromancer" appeared behind the Flame Man, allowing him to inherit his power.
(Elemental hero·Flameman, attributes: fire→dark, attack power: 1200→1600, defense power: 1800)
Although the Flame Man's attack power increased by 400 points, You Ye did not choose to switch it to attack. After all, this power inheritance only lasted one round. In the next ten rounds, the 1,200 Flame Man would be too dangerous.
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