The little black dog still didn't respond, so Zhou Xin had to take the initiative to go out and see what was going on.
"Xiaoxin, are you going out, we have something to tell you. Starfire said.
"What's the matter with you?" Zhou Xin asked.
"Hmm... We don't know what to say about that," Candela said.
"We're leaving. The silent Blanche rarely said a complete sentence.
"Blanche. Candela said.
"We've been lying to you, we're agents sent from the Ouray region on the orders of Dr. Vero, and we've been sent here to investigate secret criminal activities in the Kanto region. Blanche said.
"So... Aren't you my cousin, Xinghuo?" Zhou Xin said.
"That's right, my original name was Spark, and I was the captain of Dr. Vero's Spirit Team. Sparky said.
"What about you, Candela, does my mother know about this?" Zhou Xin continued.
"I'm the captain of the Warriors, yes, your mother knows," Candela said.
"And I'm the captain of Dr. Vero's Wisdom Team, and thanks to you and your mother, we've been able to keep a low profile on our investigation, and now that our mission is complete, there's no need for us to stay here any longer. Blanche said.
"We have to go, and as Dr. Vero's most trusted assistant, we have a responsibility to fulfill. Blanche continued.
"It's a pity that I couldn't protect your mother, Xiaoxin. Candela said.
"My mother?" Zhou Xin asked suspiciously.
"Okay, Xiaoxin, this is for you, let's go. The three of them gave a Poke Ball to Zhou Xin, and then left.
"Mom, Mom..." Zhou Xin called his mother, but there was no response.
Zhou Xin saw two group photos on the wall, one is a family photo, and the other is a photo taken when worshipping Zhou Xin's mother, which includes Zhou Xin's companions, Xiaomao, Xiaolan, Dr. Ohki, Nanami, Lijia, Zhenghui, Xiaogang, Xiaoxia, Yongji, Ayi.
A large number of memories flooded into his mind, and Zhou Xin stayed for a long time.
Zhou Xin found that he was pulled into a parallel world, and everything that happened here was very different from the Pokémon world he was in, and he saw that familiar eye at the end of his memory.
It was the eyes of the dark god Zero, and Zhou Xin was sure that it must be Zero in this parallel world who pulled himself from the original Pokémon world to this world.
Zero originally came to the Pokémon world from a high-dimensional world, and it couldn't be easier to take him to another parallel world.
Other Pokémon with the ability to cross time and space will be more or less limited by the Pokémon world, except for Arceus, the creator god.
Zhou Xin figured it out, he should have been brought into the body of this parallel world with his soul, and all the mega bracelet keystones on his body would still have space to disappear.
No wonder when Zhou Xin went to the Orange Islands before, he felt all kinds of strange, he couldn't use superpowers, the village would suddenly disappear, and Atsumi who had already been tried needed to testify by himself, etc., it turned out to be a deviation in memory, and it should have been from that time onwards, there was already a mastermind behind the scenes pulling his soul.
In this parallel world, Pink and her mother sacrificed for themselves, Ash and Pikachu are gone, Aunt Hanako is gone, there is no Annie, no Nazi, no Xiaolin, no Rainbow, Zhou Xin wants to go back, he has to defeat the dark god Zero.
In the parallel world, it is actually the same as the trial illusion of the little black dog, when he did Mewtwo's counterattack mission, Zhou Xin went once, and the elves on his body were completely different from his original Pokémon world, and later he found the little black dog to get back his elves.
-----------------------------------------------
Piggy Pokémon class has started, and today I'm going to talk about
the
feature:
Psychic Maker/Telepathic
Kapu Power Boss, a real pink cut black.
The superfield force carries the handle, although it looks like a cute thing, but the attack power is much stronger than the Ming Ming who looks like a warrior, and such a small fist can even smash out 85 physical attacks, which is simply frustrating.
The race items of the four Kapu are exactly the same, only the arrangement is different, Butterfly has obtained a special attack of 130, and with its own super field, Butterfly's extreme attack has replaced the M bag beast to repay the favor to a certain extent, becoming a new generation of durability standards.
The speed is decent, although it is not over 100 speeds, but it also means that it is perfect for scarves. In other words, if you give Butterfly 115 speed, then Butterfly is also not far from the Black Room (although there are signs of the Black Room now).
The race of 115 gave special defense, which made Butterfly Te Nai okay, and he couldn't die by eating all kinds of non-umbra balls (he couldn't be sure of one when he attacked Geng Ghost), and then Wu Nai was more anxious.
The Trait Spirit Maker, aka the Banner Bearer of the Overfield, has directly caused a seismic change in this battle environment.
The addition of the superfield to the superpower attack is still secondary, and the core role is to make the PM standing on the ground immune to the preemptive skill, which directly leads to the environmental reshuffle, so that the high-power preemptive system can no longer stably target the high-speed crispy, so there is a double super blasting attack combination of Butterfly and M Hudi, which directly subverts my previous three views, that is, the experience of a team without two superpowers.
Therefore, the combination of butterfly and high-speed high-attack crispy is very good, such as the Pheromé mantis, M shark, etc. And the restraint of the preemptive system also makes a large number of PM who rely on the preemptive system dislike the environment, such as the ordinary praying mantis that relies more on bullet punches (directly fell to the UU), steel soldiers, M big armor, all kinds of disgusting people, etc., it can be said that even if the characteristics of the house bird are not cut, it will live up to the courage of the year under the obscenity of the butterfly.
Moreover, Sword Dance 720 seems to be a PM that relies on the pre-emptive system, even if Diedie really arrives at UB, he may not have a chance to play.
More than half of the butterflies appear in the form of scarves, which is very easy to understand, because the basic strength of the butterflies themselves is already quite good, so it is understandable to wear a scarf to make up for the speed disadvantage.
Because Butterfly can't learn tricks at the moment (but she can definitely learn it), she can simply and rudely attack four directly (it seems to be a cutter).
The spiritual strength and spiritual impact of the superbook are quite tangled, and the difference of 10 points of power is amplified a lot by the superfield and the bonus of the system, but for the special attacker, the god egg is a natural moat, and the meaning of the fine punch is self-evident, and at the same time, it is also very useful to hit the PM of the imbalance of the Y spray. However, if the team has enough PM to deal with the god egg, I still prefer to be mentally strong.
But...... No one says that you can't have both mental strength and spiritual impact, right, especially those butterflies with super plates. Compared to Mingming, Butterfly learned the moonburst because she grew more round (the fin fin means it is very good), and the strength of the super immortal strike surface M Empress has already proved that this immortal can directly defeat the biggest enemy of the super energy system, and the power is 5 points higher than 100,000 rush surfing, plus the special attack effect of ten thousand evils, it is really stable and surprising.
The common blind spot of the super immortals is the steel system, so the M queen introduced the gas combination bullet to make up the super immortal bucket strike surface, so that in addition to the ghost cicada, the only thing that can block this blow surface is the hit of the RP bullet.
Butterfly is naturally no exception, and the gas combination bomb is a very good choice to make up for the blind, but because of the hit rate and the output of the main super book, many people seem to prefer to supplement the similar Juehuo on the restraint surface, after all, compared to the fire steel, Kaguya and M Jujin are the bigger enemies of Butterfly.
Although the force with which Juehuo and Qi Combine hit them is the same, the hit of the Air Combination Bullet causes Butterfly to overturn in many cases while collecting residual health. The Shadow Orb is the last blind spot used to combat the Super, which is the Super itself. However, most of the super can be smashed directly with the moonburst, so the object of the shadow ball is mainly the steel super, that is, M Jujin, Kiraqi and the supernumerary ghost cicada.
There are a lot of butterflies who also bring 100,000,This skill doesn't seem to help expand the impact surface of the butterfly.,But the purpose of the butterfly with 100,000 is already aimed at the individual.,That is, Kaguya.,By the way, you can also increase the restraint surface a little.,Don't hesitate in the face of the tyrannosaurus that may be Mega.。
The scarf allows Butterfly to attack quickly, and the glasses make Butterfly's shield breaking strength more terrifying, but these are not very flexible, so like Mingming, you can choose a more conservative super plate to increase the power of Super alone.
However, unlike Mingming, Butterfly's blood volume is quite important, so the life jade that once had a high carrying rate began to fall into the cold after the wasteland period passed.
Because there is no basic high speed of Mingming, Butterfly's ability to interfere with control is much weaker than Mingming, but if it is not specialized, then provoking and adding the wrath of nature with its own super strong output can still be used.
Diedie has aromatherapy and can double as a team doctor, you can use leftovers to increase some battery life, and even make a special shield with a lot of Tenai. Butterfly has meditation, but it is too limited by the base speed, if the high-speed threat can be solved by teammates, Meditation Butterfly finds an opportunity to strengthen a period of destructive power is even more terrifying.
Butterfly has black eyes, and if there is restraint, I don't think it's a problem to catch a single attack on Kazuya, but unfortunately Butterfly doesn't.
Butterfly currently ranks second in the usage rate of PS OU, only lagging behind the earth cat with almost no natural enemies, which shows the versatility of Butterfly, and also shows that the super energy system is actually a pretty good offensive attribute.
The super system has been cut since the first generation was boundlessly strong, and the new evil system of the second generation is clearly the weakening of the super energy, and it turns out that the steel system added by the second generation is the greater enemy of the super system, because the many resistances of the steel system make it too hot, and the super energy system is weak as a lying gun, and it is quite uncomfortable to be chased and killed.
But there are only three blind spots in the super power, that is, the evil steel super, and Butterfly obviously solves this problem perfectly, and the metamorphosis strength of the super field and high special attack reminds people of the fear of being dominated by the super in the first generation
, therefore, Butterfly can be configured as a core output hand, or as a pioneer to lower the overall blood line of the other party, and can even put on glasses to forcibly break the shield, so it seems that it is not surprising that Diedie has such a high usage rate.
The weakness of butterfly speed in doubles began to be magnified, and the AOE was also a little weaker than that of colleagues (blindly, Mingming has discharge fins and turbidity), so that the use rate of butterfly is lower than that of Lias Mingming, and the fin has become the fourth (PS VGC), but it is still at the top of the usage rate.
The anti-preemptive effect of over-the-field has become particularly obvious in doubles, especially the significance of anti-dismount (but it also makes it very inconvenient for your own members to use dismount, which is probably one of the factors that affect the use rate of Butterfly), and you can also let your teammates output Super Energy on the same stage as yourself, and use the high striking surface of the Super Energy Department to force a sudden burst,
For example, M Jujin M Hudi, you can also shelter some crispy skin and do something at high speed, such as the Pheromé mantis and the fossil pterosaur. In addition, in order to solve the speed problem, you can let Butterfly bring a cowardice ball to scare, which is a miracle in many cases, anyway, the wind speed dog Tyrannosaurus Tyrannosaurus is currently so high.
Move:
Four Attacks (Heavy Speed Special Attack + (Non-Scarf)/Heavy Special Attack Speed + (Scarf)): Spiritual Strength/Mental Impact + Moon Burst + Awakening Power Fire/Gas Bomb + 100,000 Volts / Shadow Ball / Energy Ball
(Three Attacks Can Abandon the Last Skill and Bring Aromatherapy or Provocation Meditation)
Shield Breaking (Heavy Special Attack Speed +): Provocation + Wrath of Nature +Mental Burst + Gas Bomb
/ Moonburst Doubles (Heavy Speed Special Attack +): Moonburst / Magic Shine + Mental Strength + Protection + 100,000 Volts / Shadow Ball
features:
Grass Maker/Telepathy
Although Kapu is perennially ranked at the bottom, it ...... The other three Kapu have the ability to fight with me alone!
Moo Moo is my favorite Kapu to use, without him, I can beat the other three Kapu.
The attributes of the grass fairy were mentioned in the previous analysis of the lampshade night mushroom, and by the current craze, the four-fold weakly poisonous moo is quite easy to lie down, but the moo is still a popular PM, which can very well explain the strength of moo. Moo's 130 race gives a physical attack, making Moo the first physical attack output of the grass system (grass mallet), and the 75 race gives speed, making Moo's double resistance quite good, and with the recovery of the grass and grass horns, Moo is quite difficult to kill.
The grass field is the amount of recovery of a leftover meal per round of PM standing on
the field, and the power of the grass system is 1.5 times, and at the same time, the power of the earthquake, stomping, and magnitude decreases, this effect is not the same as the electric field overfield, obviously, the special effects of this field can be easily used by both sides, and the weakening of the earthquake power makes them a little shrunken, and it is impossible not to bring an earthquake strike because there is a moo in the team, and the result of the compromise is that I brought a drill to the mole to hit directly.
The increase in health regeneration in the grassland allows many PMs who are difficult to recover to enjoy the bonus of quick recovery, such as Alola's stinky mud fire steel.
Because Moo's own speed is low, there is no need to worry too much about how much speed he pulls like the awkward butterfly, and the recovery amount of the wooden horn and his own grassland can also allow Moo to confidently attack the bricks to the limit, and you can also use the vest to attack four or bring a Z.
Although the herbaceous mallet is powerful, the counter-injury is equally large, if you need to moo to do a transfer, then the self-injury of the mallet is not too friendly to the blood line of moo.
The power of the wooden horn is low, the blood recovery effect is strong, and the power can be made up for through the grassland, but if you need to moo and attack, the strength of the wooden horn is not enough, because the grass itself has a general impact surface, and many times the moo needs to be broken through by pinching the mallet against the attribute. The grass blind spots have steel flying dragon grass fireflies, and a large number of blind spots make the remaining three grids of moo too busy at all.
Brute force can hit the steel system, especially the fire steel grass steel, which is something that other blind skills can't do, so a large number of brute force moos have been developed.
The stone blade can fight fire flying insects (you can also force fire steel with Z), and the phase with moo is also good.
The thought head hammer hits the poison system, especially the stinger jellyfish, and the million horn strike hits the grass type, but the last two skills are not necessary skills, and you can also count the grid for other change skills. Moo Moo is quite helpless without the immortal attack, but the grass fairy has three blind spots of fire steel poison, and it is not necessarily how high the use rate is after playing.
Moo Moo has good durability and strong recovery power, plus the grass itself is not a very good offensive attribute, so Moo Moo is quite good to make a shield with good basic attack power, and the recovery power of the seed substitute wood horn is simply frenzied, and even Scorpio is scum in front of this kind of recovery power.
However, the moo base speed is slow, and I don't really recommend forcibly planting a substitute for protection, and the stand-in protection can be exchanged for a poison or brute force or even the wrath of nature. It's also a pot of speed, and Moo Moo is the PM that is the least suitable for the combination of nature's wrath and provocation, because Moo Moo Grass itself is diligent in recovering blood to the opposite side, and blood control is quite painful.
Moo Moo has two enough strengthening skills for sword dance bodybuilding, and the reverse attribute of the mallet after the sword dance can be said to be stress-free (the extreme attack mallet directly kills the stinky mud full of HP), but to keep the enhancement effect of the Moo Moo Sword Dance, it is best to take a speed, so the centipede appears again to receive a guardian harem.
The bodybuilder's shield direction enhancement is not particularly reliable because of the many weaknesses of the grass system, and there are very few teams that do not have poison skills, so it is still a bit difficult to make Moo forcibly stand on the tank to strengthen.
There isn't much to do about moo moo skills in doubles, but the role of Kapu being the slowest makes Moo basically grab the venue in the face of other Kapu, which is quite a plus in the doubles where the rhythm takes off, because the substitutions are not frequent, so Moo Moo can play a high burst with a big mallet without worrying about killing himself.
Moo's grass can also make the earth dragon quite uncomfortable, and it can also be protected from poison from time to time to make the earth dragon completely soy sauce. The 30% hypnotic effect of the secret power under the grassland is also quite frustrating, and it can cooperate with the M bag beast to do things.
The embarrassing thing about moo is speed, a medium to low speed configuration makes it difficult to take the lead in both space and non-space, and if the speed is behind, you will be beaten, which is the most helpless place for moo.
Moves:
Four Attacks (Heavy Speed Physical Attack +/Heavy Physical Attack Speed +/Heavy HP Physical Attack +): Big Mallet / Wooden Horn (can be brought) + Brute Force (can Z) + Stone Blade (can Z) + Thoughts Head Hammer / Million Horn Strike / Stand-in
(optional Dedicated Turban, Exclusive Scarf, Assault Vest)
Parasitic Seeds (Heavy HP Physical Attack +/Heavy HP One Defense +): Parasitic Seeds +Stand-in/Protection+Wooden
Horn + Brute Force/Poison/Stone Blade/Black Eye
Sword Dance (Heavy Attack Speed +): Sword Dance + Big Mallet + Stone Blade + Brute Force (Z) Doubles (Heavy Speed Physical Attack +): Big Mallet (Can Z) + Protection + Wooden Horn + Rock Avalanche / Brute Force
Trait:
Mist Maker/Telepathic
Second ......
I still remember the beginning of the seventh generation, Random Battle gave me a fin fin that meditates on boiling water in my sleep, I think it works very well at a glance, and then I sleep confidently when the amount of blood is low and then use it failed, and I thought about the fairy field effect and consciously raised my middle finger to the RB designer.
The grass electric overfield has a bonus to the corresponding attributes, and because it coincides with the rainy day, it is naturally impossible to have a water field. Xianchang has no bonus to the immortal attack, so after the detailed information of Kapu appeared, many people once thought that the fins were at the bottom of Kapu.
As the boiling water of the water system itself, it can't be burned, and there is no output if it lacks bonuses, it seems that there is a lack of countermeasures, and there is a lack of recovery, because his immortal field can't even be used to sleep, and it seems to be quite unfavorable.
However, the usage rate speaks for itself, after the initial downturn, as the environmental situation became clearer, the fins and fins went all the way up, and the butterflies were on par with butterflies, reaching the top five of the current usage rate, and hit a lot of faces.
From the racial distribution, you can see that this guy is a big force, although 70HP is not too high, but the high double defense makes the durability of the fin quite reliable, and with the excellent defense attribute of the daffodil, it is an environmental tumor, but fortunately, there is no stable recovery. The values of 95 and 85 give special attack and speed, respectively, and although special attack is lower than that of Shuibu and Menas, it is still sufficient.
The speed is a standard medium speed, with quite a few pulling speed options. The fairy field is the same as the grass field, which makes the fin itself unable to sleep, and the boiling water has no burn effect, but it also makes the fin fin quite stable to block all kinds of guys who rely on poison output, plus the stable shield breaking effect of provocation and nature's wrath, the fin fin can be said to have single-handedly brought the pure receiving team into a stalemate (even the new mode receiving team needs to use moo to reverse the fins, and at the same time pull up the three gophers, which are two different concepts from the previous pure receiving team).
Because of its high resistance to medium speed, good resistance and strong standing, but also a real lack of output, Finfin is the best user and practical practitioner of provoking and adding nature's wrath.
In this combination, whether it is a small egg or a steel bird, it is not mistaken. The blind spot of Nature's Wrath only has a ghost cicada, which is quite brainless to use, and it is also a god-level skill of blood pressure line, so that even if there is an attribute advantage, it is uncomfortable for M Miao Frog to come up with half blood.
Finfin self-taught defogging, in addition to stable recovery has almost all advantages: its own attributes have an advantage over most nail sprinklers, not afraid of state grinding, can provoke sealing nails, their own not weak nails, etc., directly make the fin fin occupy more than half of the defogging market, the traditional nail sweeper greatly squeezed out.
Such fins only leave a slot for attacking skills.
Moonburst is favored as a powerful skill with a wide range of special effects, but if you need a finfin to specialize in dry nails, you still need the help of Mizumoto, and Mizumoto has stable surfing, salt water and boiling water with Nature's Wrath to choose from, although boiling water will not activate the special effect in most cases, but given that the fin is very easy to attract moo, boiling water is a limited ability of fin to moo, and at the same time, it can be burned by flying in the air, such as Kaguya, so boiling water is not useless.
Basically, this is the idea of the Finfin Match, where Wrath of Nature and Taunt can be flexibly swapped out for other skills, although I still prefer to use this standard combination.
The fins also have a black mist, and there is also an extra option when facing some violent reinforcements to force them into the field. This kind of butterfly seems to only need to be durable, but a certain amount of speed can be said to be necessary to use provocation to control the field, for example, I like to pull 100 speedless first pick dream nails, and you can also pass the speedless earth cat or even 70 speed.
In terms of durability, the remaining efforts after full HP are better for physical defense, because regular nail hands are basically physically attacked, unless you want to target fire steel, you can pull lat resistance.
Because the current mainstream configuration of fins and fins is quite single, it is basically a dry cleaning nail job, which can be seen from the use rate of props in the leftover meal usage rate of 98%, and many strong attackers can play against the fins with rhythm, even fire moths, Kangaroos are able to bully single attack fins and exploit loopholes, so the originally popular strong attack fins have now become unpopular but can be yin and yin, after all, 95's special attack and Ming Ming are the same, and the output of the immortal system is even stronger, so the fins can also be attacked with glasses or open meditation.
In addition, the extremely fast full attack of Nature's Fury Salt Water Moonburst Ice Light/Vortex is also quite worth using, you can pretend to be hit by the fins and fins with a good output, the combination of Vortex Nature's Fury and Salt Water is a shield god-level combination, and it is easy to catch the super bad star god egg, but the shield effect that is unfavorable to the attribute of M Miao Frog is very average.
The fins in doubles have turbidity AOE and healing fluctuations, which are much more offensive than singles, and with the anti-chaos effect of the fairyland, you can let the vultures incite a special attack for themselves, or use their bluff to add material attacks to their teammates, and you can also self-suggest that Z hypnotizes the firefly beam wood or something to strengthen.
However, healing fluctuations are still an important skill for Finfin to distinguish it from other Kapu, with high durability and good resistance, as well as a certain attack threat, which can provide health support to teammates such as Belly Drum Kirby, Heavy mud horses, etc., can even be combined with low-speed electricity such as spades and cannon insects to soak in water and then flashlight, tactical positioning is quite flexible, and because Xianchang is a field with the least restrictions on teammates, it is also a very good choice to simply bring only a card to reverse other fields (although the fin fin is single-handed, but any of the other cards).
Match
: Regular Sweeping Nail (Heavy HP One Defense +, Appropriate Acceleration): Defogging + Wrath
of Nature + Moonburst / Surfing / Salt Water / Provocation (choose two)
Attack (Heavy Speed Special Attack +/Heavy Special Attack Speed +): Water Pressure + Moonburst + Frozen Beam + Grass Rope Knot / Awakening Power Fire / Meditation
Target Grab Shield (Heavy Special Attack Speed +): Vortex + Provocation + Wrath of Nature + Salt Water
Doubles Support (Heavy HP One Defense +): Protection + Heal Wave / Frozen Beam + Turbidity Current + Provocation / Moon Burst (same as above, only one combination is given).
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