Zhou Xin adjusted his mood, so that he would not be affected by the sacrifice of Pink and his mother, and he had to develop well, and when the time came, he would completely eliminate Dark God Zero, and he could go back to the original world.

Zhou Xin used the master identification technique to check the Pokémon on his body.

Wonderful Frog Flower

and Grass Poison

Level 80

Potential S Characteristics Chlorophyll

Props Black Sludge

Common Skills: Growth, Petal Dance, Sludge Bomb, Ultimate Absorption

of Physical Strength 80 Physical Attack 82 Defense 83 Special Attack 100 Special Defense 100 Speed 80 (Race Value 525)

Mosquito Coils Swimmer

Fighting Water Level 80

Potential S

Traits: Light

props, leftovers

, common skills: waterfall, freezing fist, belly drum, hypnotism

, physical strength, 90 physical attack, 95 defense, 95 special attack, 70 special defense, 90 speed, 70 (race value: 510),

Pikachu

electric system, level 80

potential, S

characteristics, acceleration

props, electrical beads

, common skills: 100,000 volts, high-five, surprise attack, steel tail, electric flash

, physical strength, 35 physical attack, 55 defense, 40 special attack, 50 special defense, 50 speed, 90 (race value: 320),

fossil pterosaur

rock flight, level 80

potential, s

characteristics, hard head

, props, life orbs

, common skills: brave bird onslaught, rock avalanche, invisible rock, earthquake

Physical Strength 80

Physical Attack 105 Defense 65 Special Attack 60 Special Defense 75 Speed 130 (Race Value 515) Charizard

Fire Flying System Level

80 Potential S

Characteristics Fierce Fire

Props Master Belt

Common Skills: Jet Flame, Air Slash, Thunder Fist, Self-Motivated

Physical Strength 78 Physical Attack 84 Defense 78 Special Attack 109 Special Defense 85 Speed 100 (Race Value 534)

Kirby Beast

is generally a level 80

potential S

characteristic thick fat

props leftovers

common skills: sleeping, dream talk, freezing fist, earthquake

physical strength 160 physical attack 110 defense 65 special attack 65 special defense 110 speed 30 (race value 540)

Zhou Xin opened the Poke Ball sent by the three people, which are green caterpillars, unicorn insects, and Bobo.

This... This....

Zhou Xin also thought that the three of them would give him some initial Pokémon in the Oulei region, what was this given.

However, Zhou Xin still used the master appraisal technique to look at the attributes.

Green Caterpillar: S-Rank, inherited firefly skills.

Unicorn: S-class, inherited the Poison Silk skill.

Bobo: S-class, inherited the hot air skill.

It seems that they are three good egg elves, and they must be very powerful to cultivate.

Zhou Xin found that he could hold 12 Pokémon at the same time in the world, which was a special ability of Yajia Xiaoxin in the parallel world, no wonder he took three Poké Balls, but did not fly to the Doctor's Institute.

Zhou Xin opened the backpack, which contained a Xi learning device, lucky eggs, and a lot of messy props.

Zhou Xin is an obsessive-compulsive disorder, he left the learning Xi device, lucky eggs, all-purpose medicine, recovery medicine, vitality fragments, Poke Balls, advanced balls, mobile phones, and elf illustrated books, and other ordinary props were left at home, and they couldn't be used when they were brought with them.

As soon as Zhou Xin went downstairs, he saw his mother's meow.

"I miss her. Meow meow made a sound, and Zhou Xin understood what it meant.

"I miss her too. Zhou Xin said.

As soon as he left home, Grandpa Xia Bo called, and everyone knew the plot, that is, the museum and his fossil resurrection machine and research materials were stolen, and Zhou Xin was asked to go to the Nibi City Museum.

Then Xia Bo gave Zhou Xin a ticket to the Korola Islands, which Zhou Xin had experienced, came to this parallel world, and experienced it again.

-----------------------------------------------

Piggy Pokémon class has started, and today I'm going to talk about

the

feature:

Bulletproof/soundproof/dustproof

another quasi-dragon. What the......

If it appeared in the fifth generation and before, the dragon fight would only have a blind spot in the ghost cicada, but now an immortal system can prevent the double book and can quadruple the blow to this quasi-god, resulting in the final dragon trial super no sense of existence.

As a quasi-god, the attack is mediocre like the previous generation of sticky dragons, and there is no special defense of 150, and no ability exceeds 130, which is quite a bucket, but it also makes the rod-tailed scale dragon have a variety of magical uses.

The speed of 85 barely passed, a dragon dance over 151 is still possible, the physical attack is just past the passing line, you can dragon dance sword dance belly drum to strengthen the physical attack, you can also put on glasses to hit the special attack battery. Three characteristics can make the cane-tailed scale dragon a targeted shield, although the HP is low, but the double defense with a very good combination is still very reliable.

The rod-tailed scale dragon brings together three specific skill defense characteristics, it seems that you can choose whichever one, dustproof is mainly used to block various grass systems and weather teams, sound insulation can prevent all kinds of skin trebles and song killing insects, and bulletproof is mainly anti-shadow ball gas bullet energy ball.

Due to the average use rate of fairy cloth (in OU) and Queen M has not yet appeared, the grass system can lose seeds without powder, so at present, bulletproof accounts for the vast majority, after all, the shadow ball gas combination is still a skill with a very high carrying rate, in addition to blocking Geng ghosts, all kinds of special attackers can also use bulletproof to transfer a little.

Although the enhancement skills on the physical attack side are quite eye-catching, the proportion of the staff-tailed scale dragon taking the special attack stream is higher. Compared with the dragon star that can't stand on the field and the dragon wave with lower power, the dragon has an exclusive skill scale noise, 110 power, and the side effect is only to drop the physical defense by one level, so that the cane-tailed scale armor dragon can continue to stand and output or clear the field.

Doumoto also has a gas combination bullet with the same power of 110, although the side effects are also very large. Dragons share the same blind spot immortals, so the steel cannon is also a very important skill for the staff-tailed scale dragon (unfortunately there is no poison bullet).

In the end, you can choose to put fire to increase the restraint surface, and another reason is also because the staff-tailed scale armor dragon only has so many special attack skills to choose from, and it can't be compared with the old Weng dragon in front.

Of course, you don't have to have four attacks with specialization, for example, I like to put a poison to deal with some targets that can't be dealt with with by turret skills.

Although the current wind direction is a special attack flow, it seems that the staff-tailed scale armor dragon in the wasteland period should have more physical attacks, with a dragon dance and a physical attack of 110 that is higher than the special attack, but after using it for a while, everyone will know what the problem is.

Although it seems that the dragon fighting poison is very beautiful, but the dragon is inflexible, the power of the dragon claw is low, the highest power of the fighting fist is only 85 power and the hit is not satisfied, and only one poison can stably hit the four immortal gods is advantage.

The power of the physical attack is much lower than that of the special attack, and the physical attack dragon of the dragon dance is not inferior to the wand-tailed scale dragon, so the wand-tailed scale dragon of the physical attack dragon dance gradually decreased.

However, the cane-tailed scaly dragon does not only have a physical attack enhancement of the dragon dance, but also has a sword dance and even a belly drum as a choice, so in the case of relay speed (centipede: another harem), the cane-tailed scaly dragon can choose the Z belly drum, with its good durability and strong attack to complete the explosive strengthening, the belly drum three attacks push the team ability is amazing, although the physical attack skills lack high power, but the victory is stable, the dragon claw is more suitable for the belly drum attack than the reverse scale.

Not only that, but the cane-tailed scartosaurus will also have a lightweight body/rock cut speed, of course, it is still a bit difficult to dance like the earth cat, because the double body of the cane-tailed sylvestrium has serious blind spots.

However, with a good durability, you can choose to carry a weakness policy to sell blood strengthening, if you can successfully eat a soft ice light, then the scale noise fire plus earthquake or poison can make the opponent unable to deal with it, although compared to the fat scales, the staff-tailed scale ankylosaurus is quite scary to play like this.

As a fighting system, the cane-tailed scaly dragon also has bodybuilding that can be used as a strengthening option, but most of the weaknesses of the cane-tailed scaly dragon come from the special attack end (ice super immortal), so it is not very reliable, but when the time is ripe, the destructive power of playing like this is no worse than the dragon dance, which is somewhat similar to the idea of a muscle-bursting mosquito.

The rod-tailed scale armor dragon in the doubles has no scruples, the scales are noisy, AOE, all kinds of intimidation infested, basically you can completely abandon the physical attack and choose a special attack, in view of the good power of the gas combination bullet and the rush hit, you can consider fighting Z gas combination, and the weakness of the quadruple immortal makes the rod-tailed scale armor want to survive under the Ming Ming Fairy flash also needs the help (or protection) of the assault vest.

The importance of sound insulation in doubles has been greatly improved, and it can be placed in the song extinguishing team to do things. The importance of dust protection has also increased to a certain extent, and being immune to anger powder is a very important advantage. Therefore, in doubles, the use rate of the three traits is not equal.

Move:

Special Attack Turret (Heavy Speed Special Attack +): Scale Noise + Flame Radiation + Cannon Light Cannon + Gas Bullet

Physical Attack Enhancement (Heavy Attack Speed +/Heavy Speed Physical Attack +): Dragon Dance / Belly Drum (After Receiving Speed) + Ascension Fist + Dragon Claw / Reverse Scale (Can Z) + Poison Rush / Earthquake

Speed Enhancement (Heavy Speed Physical Attack +/Heavy Speed Special Attack +

). , Weakness Policy): Body Purification/Rock Cutting

+ Scale Noise + Flame Radiation + Earthquake/Poison Assault

Doubles Turret (Heavy Speed Special Attack +): Protection + Scale Noise + Flame Radiation + Gas Bomb (Can Z)

features:

The Electrical Maker/Telepathic

Card is the fourth most powerful player, currently only above Moo, but still in tenth place.

It can be said that the four Kapu families are all pioneer reformers of the seven-generation environment, because the four second-level god-level field standard-bearers directly led to the seven-generation battle almost becoming a civil war in which each Kapu led his own harem.

Ming Ming has the fastest speed of 130, which makes Ming Ming outstanding in speed suppression ability, whether it is saving the field or guerrilla blood, it is top-notch, but at the same time, it is basically impossible for Ming Ming to grab the field in the field competition. The next two high-level races gave a double attack, and the durability triangle is quite barren (in fact, because the total race is high, the durability is not too crispy), in line with its image of a war madman, but the physical attack is higher than the special attack, which is quite worth complaining about

, but on the other hand, if the special attack becomes 115, I estimate that Ming Ming will run to the small black house of UB, so it seems that Ming Ming is as wise as a fool.

Needless to say, the characteristics of the site of the electrical manufacturer, even if the ban on Mengte is lifted, no one will give up the characteristics of the site, just like I haven't seen a few people use the old class of Mengte. The effect of the electric field makes the output of the special attack only 95 Ming Ming reach the level of the electric beam wood 173 special attack, and it is also the reason why everyone abandons

the physical attack and uses the special attack, because the physical attack electric is only electric push, and the anemic and crispy PM of Ming Ming is really suicidal, and the special attack end has high power VS guerrilla, and the lack of immortal physical attack and physical attack awakening power may only be regarded as a secondary reason.

For Mingming, speed is the foundation of life, so even if the 130 speed is no longer the OU cap, it still needs top speed to ensure its dominance over the 120-129 speed line, and not only full speed because of a little strength.

For the special attack Mingming, 100,000 is a must-have skill, and VS is not contradictory, the difference of 20 points of power is very different under various bonuses, and you can also stay in the field to clear the field.

Xianben only has blind eyes and no moon bursts, and there is no field bonus, the difference between the power of the electric book is too big, and it has no strength by various complaints, but this is the key to Ming Ming can save an awakened ice grid, with the blind eye of this system, you don't need to take the ice to fight the earth dragon and other ground systems, and the power of the blind eye is twice that of the awakening without restraint, which just smooths out a double restraint power difference.

Therefore, if you want to bring awakening, Juebing is not the only choice, Juehuo for grass steel, and Juedi for the Gala Mole Magnet are reasonable choices. Because Ming Ming is a big hit, at present, a qualified team has basically taken anti-electric measures, and will bring at least one or even two electric exemptions, so VS will be stuck in many cases.

However, Ming Ming has UT, and the physical attack is as high as 115, so the trend is that UT has the momentum of substitution VS to keep Ming Ming in a guerrilla rhythm.

The shield-breaking skill of Wrath of Nature is not particularly compatible with Mingming, for guerrillas, it is better to wander away to play for teammates if they can't be killed, and Mingming's own durability is average, and it is not very good to stand on the shield very often, so Fury of Nature is not very common in Mingming.

The grass rope knot is aimed at the water and land, but the grid is a little nervous and basically can't be dropped in seconds, plus his own immortal book can also be played, but it is not necessary to bring skills.

The brave bird is a physical attack skill, but the main special attack of the Ming Ming can also choose this high-powered flying skill to be used against the grass poison, especially the M wonderful frog, without pulling the physical attack effort to ensure that the 2HKO is full of HP M wonderful frogs, and it can also hit the ghost cicada along the way. Thunder is the pursuit of high power, and it is also the source of the strength of the electric field rain, of course, the thunder hit is not low when it is not rainy, and the RP bullet is the same, and the real warrior can also thunder naked.

The life jade is currently the most popular prop for Mingming, and the strength of the life jade is amazing, but this also leads to the fact that the blood of guerrilla rubbing is sometimes not as cost-effective as the blood deducted by yourself, so there are also many people who have a charged board to increase the power of the electric system alone, anyway, only the high speed and electric strength of the Ming Ming are needed.

Then due to the environmental acceleration and the malicious competition of speed, a large number of 90-speed and 100-speed scarves emerged, making the 130-speed scarf not very safe, so there was a fierce attack on the scarf song.

I have to say that this is a bit crazy, but this is not necessarily incorrect, or the environment determines the usage. Some people are looking for strength to bring glasses to Mingming, but I don't really agree with this choice. Z stone is also a prop worth considering, but Mingming's electricity book is really too targeted, and it is electric free at every turn, and the electric Z looks like a high burst but it is difficult to hit people.

In the previous paragraph, we focused on Naruto's attack skill selection, but high speed is never just about quick attack.

Ming Ming is easy to attract small eggs, grass steel and other big hits on the field, at this time, a provocation can give the opponent a rhythm break, and at the same time, when the attributes are unfavorable and the opponent has the threat of strengthening the team, you can also sacrifice yourself to seal the strengthening, such as facing the rock cut earth cat, Miss Butterfly Dance Skirt.

If you're not going to be a pure guerrilla, Provocation and Wrath of Nature is an all-purpose shield-breaking combination, and compared to the other Kapu, Naruto has a stable recovery to Tosu, although it's a bit of a waste of attack ability to let Naruto play speed.

Toxic electromagnetic waves these public interference skills are not listed for the time being, Ming Ming can put double walls, with its quite good forcing ability, the success rate of releasing double walls in two rounds is quite high, so you can also use Ming Ming to bring light clay to the wall, and there is still confusion.

Some people may wonder that I have installed a reinforcement in the function of Mingming, but Mingming does have a useful enhancement, self-excitement to improve the double attack/meditation to improve a special attack and Mingming's phase is okay, a double attack after the jade with Mingming's own high speed is a good clearing ability, but it is not necessarily easy to press Mingming with strong guerrilla ability on the field.

Another object attack enhancement is more interesting, and that is the Z parrot.

The effect of parroting itself does not have much significance for the chirping, because the other PMs either run when they see the chirping and make the parrot fail to use the parrot, or they stay in front of the chirping, and the chirping cannot be played at all.

But it doesn't matter much, Z Parrot can improve two levels of physical attack, even if it fails, it doesn't matter. The two physical attacks of Ming Ming use the electric power to push the brave bird to kill itself, but the embarrassing thing is that Ming Ming has no available physical attack except for these two skills, and it can't be strengthened after UT leaves, and unlike the praying mantis, the strengthening of Ming Ming is a one-time thing.

Therefore, it is a very headache to say that there is no immortal attack.

Ming Ming in the doubles directly became the top student in Kapu because of the speed suppression, and he and Kapulias are the best between, ruling the entire doubles environment together.

Although he was once sanctioned by Gala, he immediately discovered that the discharge AOE could ignore the lightning rod hitting Gala's teammates, making Mingming and Dilong's dual Kapu AOE combination quite popular and could discharge as much as he wanted, and Mingming could also flexibly throw free fall and protection to avoid the earthquake of his teammates Dilong.

In addition, the electric field rain in doubles is easier to operate than in singles, because even if you don't have the weather, it is quite easy to encounter the big-billed gull on the opposite side.

Then Ming Ming and the earth dragon are in love and kill each other in the doubles, and the earth dragon over there in order to eat the ice belt vest, here Ming Ming can wear a belt to prevent seconds, so Ming Ming is a big hit, and the configuration fluctuates with the environment is quite large, it can be said that there is no standard configuration, and there is always something to say.

Move:

Guerrilla (Heavy Special Attack Speed +): 100,000 Volts / Thunder + UT / VS + Magic Shine + Straw Rope Knot / Awakening Power Ice / Awakening Power Ground / Awakening Power Fire / Brave Bird

(You can stuff a plug to provoke Ah Nature's Wrath to enter)

Shield Breaker (Heavy Special Attack Speed +): Provoke + Nature's Fury + UT/VS + 100,000 Volts

Wall Builder (Heavy HP Speed +): Wall of Light + Reflection Shield + Provoke + Wrath of Nature/Wild Volt Special Attack Enhancer (Heavy Special Attack Speed +): Meditation/Self-Lift + 100,000 Volts + Awakened Power Ground / Straw Knot / Awaken Power Fire / Brave Bird + Magic Shine

Physical Attack Enhancer (Heavy Attack Speed +): Parrot (Z) + Wild Volts + Brave Bird + Provocate/Wrath of Nature

Doubles Supremacy (Heavy Special Attack Speed +): Discharge + 100,000 Volts + Magic Shine + Protection

(only one configuration is provided, I personally like free fall).

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