There was no teleportation of Pokémon, Zhou Xin took a little more time, riding a fossil pterodactyl, he went to the Nibi City Museum, and took over the task of Xia Bo and the museum.

Then he flew all the way from Nibi City to Withered Leaf City, Zhou Xin tried to go to the Pokémon Club, but found that there was no Annie, and Antoun of the Pokémon Club had a son named Anlun and no daughter, so Zhou Xin had to give up.

Going to Dead Leaf City to board the luxurious St. Annu, Zhou Xin and Xia Bo went to Three Bee Island in the Gecorola Islands.

Just like what Zhou Xin experienced in the original world, when he first arrived, an ordinary Mewtwo with part of Xia Bo's genes appeared, and it felt that his brother Super Mewtwo had been caught, so it was very angry.

It and Shaber took the initiative to find trouble with the team Radical Rocket Team Sander, only to be surrounded by Sand and his subordinates, and Sand used the machine-controlled Super Mewtwo to use hypnotism on ordinary Mewtwo, and used the machine to arrest ordinary Mewtwo.

Zhou Xin used Charizard's smoke screen skills to rescue Xia Bo in the chaos, and then Xia Bo told Zhou Xin about Sander, Zhou Xin had experienced it before, and he knew it, but he followed the will of the Pokémon world and did not go against it.

Xia Bo is in touch with ordinary Mewtwo, and quickly locks its place.

In the east of the Three Bee Island, this is a rare opportunity to brush up on experience, their level is the same as the Pokémon level on Zhou Xin's body, and it must be difficult to fight alone.

So Zhou Xin still chose a group beating, or a group beating after strengthening in advance.

Zhou Xin took his six Pokémon and pushed the elite of the team's radical rocket team all the way, and all of them were raised from level 80 to level 90.

Sander used the machine to convert the power of the two Mewtwo into his resurrected Lightspeed Worm, and when Zhou Xin and Xia Bo arrived, the power of Super Mewtwo was absorbed, and the Lightspeed Worm evolved into Gainosekert.

Zhou Xin promptly asked Pikachu to break the machine device with an iron tail and rescued ordinary Mewtwo, who fused with the absorbed Super Mewtwo and was reborn.

Gainosekt killed Sander who resurrected him as soon as he appeared, it hates being enslaved by humans, it just wants to go home.

Zhou Xin defeated the level 150 Gaenoxekt with 6 level 90 Pokémon packs, Charizard trapped it with a flame vortex, Pikachu paralyzed it with electromagnetic waves, Frog Flower consumed it with parasitic seeds, Kirbymon carried the damage, Fossil Pterodactyl terrified it with a rockslide, and Mosquito Swimmer attacked it remotely with freezing rays.

Xia Bo asked Zhou Xin if he wanted to kill this Gano Sekert, Zhou Xin refused, Zhou Xin said that it was the same as Mewtwo, it had its own life and its own survival value, and Gano Sekert was very happy.

Zhou Xin saw that it increased its intimacy with himself by 100 points, and Zhou Xin used the high-grade ball to subdue the remnant of the blood Gano Sekert.

Ordinary Mewtwo and Super Mewtwo were successfully fused, and their potential and level increased, and it was moved by Zhou Xin, saying that it must learn a lot by traveling with Zhou Xin, so he asked Zhou Xin if he wanted to be its trainer, and Zhou Xin took out a high-level ball to subdue this Mewtwo.

Zhou Xin discovered himself in the parallel world, and his charm value was so high, and Pokémon's intimacy with himself was high.

Take Mewtwo as an example, the ordinary Mewtwo in the parallel world has not had a battle in the Hualan Cave, and it does not have such a deep combat friendship with Zhou Xin, and it can even be said that today is the first time to meet.

Destined for Zhou Xin is the super super dream of the new island, Zhou Xin stopped it from fighting with the dream, this is the same as Zhou Xin in the original world.

He was petrified by the power of Super Mewtwo and Dream, and the tears of the Pokémon on the scene resurrected him.

Maybe it's because ordinary Mewtwo fuses Super Mewtwo, and it also inherits its memory, so the intimacy with Zhou Xin is so high, and it reached 200 points just after it was subdued.

-----------------------------------------------

Piggy Pokémon class has started, and today I'm going to talk about

the

feature:

Furious/herbivorous/irrelevant weather

...... Poor

old Weng Long, who has been old since birth.

Pulong's attributes are currently the only one, and the biggest defensive highlight provided by the ordinary department is the immunity of the ghost system, which makes the old Weng Long have the combined resistance of the fire ghost (ghost lamp gala), water ghost (fat dudu), grass ghost (pumpkin dryad rudder), electric ghost, and there is no shortage of popular PM, and the relatively wide strike surface of the ordinary system makes the immortal system not very comfortable blocking the old Weng Long, although the weakness of the fighting system has been obtained, but at least the current fighting system is not strong, so this attribute combination to the old Weng Long is still successful.

Racially, the old Weng Dragon, as a low-speed PM, is reasonably distributed, with a high special attack and decent durability, and the speed of 36 is the same as the fire dragon on the opposite version, and it is a little faster to stuff into the space than the pile of more than 40 speeds.

The three characteristics of the old Weng Dragon don't seem to be chicken ribs, and the anger is the unique characteristic of the old Weng Long, "attacked by the opponent" to half blood, it will increase to a level of special attack, at first glance, it seems to be a half-blood special attack effect, but the special attack fruit is a one-time one, this characteristic is not ...... The old dragon has a toi, and it is easy to readjust his HP back to more than half health, which can be activated repeatedly.

But pay attention to the words emphasized in quotation marks.,When the opponent directly attacks from green blood to yellow blood, the special attack will be improved.,Because a bunch of indirect damage such as poisonous burns, seeds, weather, etc., that cause yellow blood can't improve the special attack.,But even with this limitation.,This trait is quite good.,So that the other two traits that are not bad in singles have almost no sense of existence.。

The main significance of herbivorous herbivorous to the old Weng Long, who has grass resistance, is to immunize seeds and those grass-based powders, so that the old Weng Long can deal with those big seed owners such as Caogang Huiye, anyway, he will be on fire and not afraid to stare at the dry.

Regardless of the weather, you can let the old Weng Long, who already has water and fire resistance, fight against the sunny and rainy days, but the old Weng Long's own speed is worrying, and the speed relationship between the light and brisk people on rainy days cannot be reversed, and for the chlorophyll fighters on sunny days, the irrelevant weather is not even as effective as herbivore, so the biggest significance of the weatherless old Weng Long in the singles is to fight against the Y spray, if the Y spray does not have a gas bomb, then the invincible fire will not be able to beat the old Weng Long after losing the weather, but at present, the Y spray has lost momentum, and it is naturally difficult to compete for the unique characteristic of the weather。

The best way to use the old Weng dragon is really to make full use of his own characteristics of the Tosu three-attack standard turret play, and as an elder, what wind and waves have not been seen, with its rich dragon life experience (even if it is only born), the skill pool is simply unfathomable, 100,000 rush surfing is the most basic of course, no problem, the shadow ball gas bomb super energy system seems to bring a lot of so it will be, storm grass rope knot energy ball god power these will also, other flying earthquakes will also, I estimate that diving has a skill machine can also learn, can only be said to be experienced in a hundred battles, not to mention an old man has the skill of frolicking this can't even moo。

However, although there are many good skills, it only gives Lao Weng Long some space to play, and if you really want to be versatile, you definitely can't want to bring which one to bring.

Pulong Shuangben has a common steel blind spot, so the demand for fire skills is very large, and Pulong's two attributes have a very good hitting surface, but the treble of the ordinary stable output skill is slightly higher than that of the dragon stable output skill Long Bo and can also wear a stand-in, and the dragon is also affected by the impact of the fairy field, so more turret-type old Weng Long chooses treble, and gives some space to abandon Long Bo to target.

Surfing and striking fire steel gala and other fire systems, ice light for some popular ones, and other skills have their own targets, which can basically be selected according to the needs of the team. However, the old Weng Long seems to be a cleanliness addict, so he doesn't know how to poison general-purpose sexual skills, and he doesn't have much to do with the immortal ability shield.

Because the old Weng Long is a low-speed turret, it is not suitable for the prop of the life jade, coupled with the limitation of the angry characteristic, the life jade self-mutilation will not improve the special attack, and the leftover blood is a good thing, so the old Weng Long prefers to bring leftovers.

Long Xing is not a very suitable skill for Lao Weng Long who likes to stand on the field, but if the team is relatively fast-paced, you can also pursue the characteristics of triggering only one rage and choose Long Z Long Xing to play super high burst, but losing Long Xing like Brother Glasses is probably something that Lao Weng Long is not good at, after all, the speed is low, and it is difficult to find opportunities to play and output.

In addition to attack skills, Lao Weng Long also has a lot of good skills.

Because its own durability is acceptable, it can withstand meditation to the limit, and the limit can also better block a gala.

Of course, I think that the anger of the old Weng Long and the cosmic power are a perfect match, and with sleeping, it seems that six double defenses and a few special attacks are enough to push the team, but it doesn't seem to be there, and it can only be YY.

Maybe it's because of the old Weng Long's look...... Red-framed glasses, the old dragon can also learn to stare at the big snake, which is extra prominent in a bunch of snake creatures, but because of the weakened paralysis effect and the low speed of the old dragon's own, the big snake's glare is not much help for the old dragon's own output, and the other roaring dragon tails are highly poisonous or something that are assigned as needed, which is not a very important skill for the old dragon.

In doubles, Lao Weng Long and singles are completely different winds.

Because the rhythm of doubles is fast, it is unrealistic to repeatedly trigger anger like a steady and steady Tosu reply, and the weather is flooded in doubles, whether it is a fast attack rain team or a space clear (flower turtle), the old Weng Long with water fire grass resistance and irrelevant weather is an absolute nemesis, even if his speed is not good, he can also let his high-speed teammates clean up the originally tricky chlorophyll skirt Miss and brisk people, and he can also use the space to play output, with the high-pitched AOE of the system that does not hit teammates and a lot of practical attack skills, Lao Weng Long is a very powerful space fighter。

Because the rage characteristic is a little cold in doubles, the prop that the fort loves is back in the mainstream, and the dragon Z dragon star also has a certain space. Under various factors, Lao Weng Long is even more popular than singles in doubles.

Move:

Triple Attack Turret (Heavy HP Special Attack +): Tosu + Treble + Flame Radiation + Surf / Frozen Beam / Shadow Ball / Dragon's Wave / 100,000 Volts

Resistance Meditation (Heavy HP Physical Defense +): Tosu / Sleep + Meditation + Treble / Dragon's Wave + Flame Radiation

Doubles Anti-Weather (Heavy HP Special Attack +): Treble + Dragon Star Group (Z) + Big Character Burst +Protection/100,000 volts/Shadow Ball/Frozen Beam

Features:

I have three systems of

steel ability

, are you afraid!

When you want to catch this PM, you catch the crown, and when you want to catch the crown, it's all rudders.

The rudder race looks quite gorgeous, and it is a rare grass-based high physical attack output, although the seventh generation has produced two big bulls, moo and paper edgeworth, but the existence of this high-power brute force vine whip makes the rudder output of the brute force rattan whip higher than that of the leaf blade paper edgeworth (in the case of the same extreme attack).

The speed is only 40, but the rudder total race has exceeded 500, making the ability of several other items quite good, HP70 is decent, but the double defense is still very good, in the case of character slowdown, this special attack value can also be used to play double blades.

The characteristic steel ability has opened a very special precedent, that is, the existence of the third system, the rudder has opened this head, and the effect is not bad, it is estimated that there will be similar characteristics in the next generation, the poisonous ability of the insect ability or something, anyway, it must not be easy to give this characteristic the good attribute of the striking surface, otherwise it may not be able to control the balance, so the rudder is a little sad, the three attributes of the ghost grass steel, the two combinations of grass steel and ghost steel seem to be a little stronger than the ghost grass.

Unlike the rest of the grass ghosts, the rudder does not have the parasitic seeds of the pumpkin dryad, nor does it have the torisu to snipe the tree owl, and the lack of recovery is not suitable for doing things that consume, but the output is the foundation of the rudder, and the three main systems and the rich blind skills make the rudder very handy as a thug.

The rudder is the first ghost high spin so far, with a strong output ability and basic durability guarantee, the rudder is still quite handy to attach a high spin, plus the strength of the ghost output of this system (although the ghost physical attack is still ...... Shadow Claw), so that the rudder is not too worried about ghost anti-high spinning.

Because of the high rotation, the rudder does not like bricks that purely pursue strength, but is more suitable for assault vests with excellent offensive ability and leftovers with endurance. The powerful output of the brute force rattan whip in the three main systems is naturally a must.,Steel has an exclusive anchor.,And another grass ghost sniping tree owl of this generation has the same catching effect.,Although there is no reinforced relay of the grass master.,Curse the broken shield.,But even if you don't do anything.,It's also quite good to reduce your own first-reading pressure.,There is a chance to find a breakthrough for the opposing team.,For example, behind the rudder with a sure Miss Weng Gold or something.,If you want to pursue higher power, you can choose the ultimate low-speed spiral ball.。

The power of the ghost shadow claw is too urgent, if it weren't for the need for the ghost oppression of its own high spin, it is estimated that the ghost book can be discarded in many cases, and even if you need to use high spinning, the ghost book is not too ambitious, in addition to the shadow claw, the rudder can also be attacked with a latent spirit, but the side effects are still very daunting.

The rudder has earthquakes that can be used with herbs to deal with steel and fire, and rockslides can be used against some fire, but at present, the Y Charizard cannot be reused, so it is not very common. In addition, the 86 special attack makes it possible for the rudder to consider bringing an Awakening Fire or Ice target, although this is not the mainstream.

The effect of throwing an anchor has to make people want to catch people and make things poisonous, and this use is also very complementary to the hidden spirit attack, the side effect of the original hidden spirit attack is because the opponent can't change people, but it can consume a round and instantly become a magic skill, and at the same time, sleeping to recover has some confidence, or you can use hundreds of millions to absorb a little back blood.

Because the rudder has a sword dance, it can also be considered to capture people to strengthen, but only the strength and speed are not preemptive, it is still very hurtful, because the weakness of the rudder is not less, and the durability has not reached the level of being too against the sky.

The rudder can learn to drop the bag by itself, so if you don't use high spinning, you can also choose to use the hobby to play the bag. Specializing in the headscarf is naturally the first consideration, and the choice of three attacks can also be more natural to abandon the ghost belt earthquake, anyway, there is no need to spin high.

Specializing in glasses is actually a desirable choice, the rudder 86's special attack is not considered ground, the three herbs on the system are not like the brute force rattan whip at the end of the physical attack with leaf explosions, but the ghost has a shadow ball, the steel has a steel cannon, which are quite practical skills, and there are also surfing to make up for the blind fire system.

The broken steering wheel in doubles can be a space fighter with the help of the strength of space, and the speed of 40 is not too fast or too slow, at least faster than that of Galadi Spider Tyrant.

Steelbook is quite useful in doubles, and the Hidden Spirit Attack has a strange effect that can dodge attacks for a round and ignore protection, and the effect is average in Earthquake Doubles, and the rockslide has some uses. On the props, the assault vest is still the main item for the attack, and the high burst output of the grass Z brute force vine whip or the ghost Z latent spirit surprise attack has also been favored by a lot.

Move:

Violent High Spin (Heavy HP Physical Attack +): High-speed Rotation + Brute Force Vine Whip + Anchor Throwing / Spiral Ball + Shadow Claw / Earthquake Catching People and Making Trouble (Heavy HP Physical Attack / Heavy HP First Defense +): Anchor Throwing + Poison + Billions Absorption / Sleep / Brute Force Vine Whip + Latent Spirit Surprise Bandana

(Heavy HP Physical Attack +): Pack Drop + Spiral Ball / Anchor Throwing + Brute Force Vine Whip + Earthquake

Glasses (Heavy HP Special Attack +): Bag Drop + Shadow Ball + Cannon Light Cannon + Surf / Energy Ball / Awakening Power Fire

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like