"Fat Ding, sing. Zhou Xin subconsciously covered his ears.

Fat Ding's singing effect was very good, and Shavarang fell asleep, but the elite Four Heavenly Kings Hiba was not affected by anything.

Fat Ding just wanted to use a microphone pen to draw Sha Lang's face, but was stopped by Zhou Xin.

Shavarang fell asleep.

"Fat Ding, loud voice. "This microphone chubby is a fairy skin trait in a parallel world.

The loud voice will turn into a fairy attribute, and its power will be increased by 20%.

This loud move directly killed the crispy Shavarang in seconds.

The bonus of this system is 50%, the bonus of fairy skin is 20%, and the attribute restraint bonus is 100%

"So powerful, your fat Ding is actually so strong, come back, Shawarang, go ahead, Kuaiquanlang." "Sheba sent his second Pokémon.

Kuaiquan Lang

Fighting Department Level 90

Potential S

Characteristics Iron

Fist Props Momentum Wearing

Common Skills: Enhancement Punch, Shadow Fist, Sonic Fist, Freezing Fist.

Physical strength 50 physical attack 105 defense 79 special attack 35 special defense 110 speed 76 (race value 455)

After looking at Kuaiquanlang's moves, Zhou Xin understood the strength of Xiba, one of the elite four heavenly kings, and the striking surface was all over.

"Quick boxer, boost box. Hiba commanded.

"Fat Ding, round pupils. Fat

Ding's eyes glowed, and his round pupils hit Kukubukun, reducing his attack power by 50%.

Kuaiboxer's enhanced punch hit Fat Ding, which only consumed 10% of his physical strength, but Kuaiboxer also recovered his reduced attack power because of the hit of the enhanced punch.

"Quick boxer, boost box. Hiba commanded again.

"Fatty, inhale, float. "Fat Ding's lung capacity is amazing, he inhales directly, and floats like a balloon, and Kuakuang's enhanced punch can't hit it.

"Fat Ding, use a loud voice. Fat Ding's loud voice hit Kuaiquanlang, directly consuming 1 point of Kuaiboxer's physical strength, and the momentum was draped to withstand the damage.

Fat Ding also ran out of breath because of the use of loud noises and fell down.

"Fast boxer, sonic boxer. "Kuaiquanlang's fast punch hit Fat Ding, and it consumed 15% of its physical strength, only when Fat Ding's physical strength was still 30%

" Fat Ding, loud. Fat Ding made another loud noise, taking away the fast boxer, and the sound attack was difficult to avoid.

"Your fat Ding's defense is really good, so you can carry it, come back, fast boxer, go, strange power. "

Zhou Xin's fat Ding wears an evolution stone, which increases double defense by 50%, plus super high physical strength, super durable.

Sheba sent his third Pokémon.

Strange Fighting

Department Level 90

Potential S

Characteristics No Defensive

Props: Pay Attention to Scarves

Common Skills: Burst Punch, Sharp Stone Attack, Head Crunching Guillotine, Freezing Fist

Physical Strength 90 Physical Attack 130 Defense 80 Special Attack 65 Special Defense 85 Speed 55 (Race Value 505)

"Strange Force, Ground Split. Hiba commanded.

This is a one-hit killing skill, but unfortunately, Xiba doesn't know that Fat Ding's level is higher than that of Monster Power.

This trick didn't work.,Monster power has no defensive characteristics.,Scissors guillotine is Master Xiba's signature skill.,Plus the scarf he wears for the monster.,After speeding up.,Often replace at least one or two Pokémon that are also Mr. Tianwangdu.。

"Fat Ding, loud voice. "Fat Ding's loud voice hit the strange power, consuming 60% of the strange power's physical strength.

"Come back, Strange Force, come out, Great Rock Serpent. "

Wearing a scarf will increase speed by 50%, but you can only use the same skill, so Sheba has to rotate the elves.

Big Rock Snake Rock

System Ground System Level 90

Potential S

Characteristics Sturdy

Props Red Card

Common Skills: Invisible Rock, Roar, Rock Blockade, Earthquake.

-----------------------------------------------

Piggy Pokémon class has started, and today I'm going to talk about

the

feature:

Danger to avoid

a water system that has no characteristics of a water system at all, and I was confused when Guzma pulled it out.

As one of the two new water bugs, the armor warrior has instantly gained far more attention than the drop spider overlord with its excellent ability distribution and handsome appearance, even after the blister-like effect on the drop spider side was discovered, the armor side is still hot.

The race up to 530 is a low speed, and it doesn't take up much of the race in terms of special attacks, so the effective race with armor is quite high.

Although the physical attack is not quite outstanding, it is also a relatively good level, and it has a pretty good output after wearing a dedicated turban, and the material resistance is beyond the 65 140 of the steel bird, which is quite a hard level, and Tenai is also relatively qualified as a shield.

Like the analysis on the side of the Drip Spider Tyrant, the attributes of the water worm are very suitable for making a physical shield, and Gu Armor does meet this condition, and the amount of lifesucking recovery is much more stable than that of the Drip Spider Tyrant.

The armor perk is a rather interesting perk, which forces an escape button effect to be activated after half health, regardless of whether you make a move or not.

On the surface, it seems to be a negative trait.,But Gu Jia has quite a lot of pre-emptive skills.,Many times it's predictable that Gu Jia is beaten half blood.,And it's not necessarily a bad thing to use a high-power preemptive system and then be disabled to trigger danger avoidance.,This is equivalent to playing a round full output and can also give teammates a chance to play without injury.,It's equivalent to UT or VS in the back hand.,It's just that Gu Jia has a head-on blow.、Water jet、Sneak attack These are not low-powered preemptive skills,

In particular, the head-on blow can achieve the power of the main attack skill, so danger avoidance is not necessarily a negative effect, and at 63 there are even people who use the escape button and danger avoidance double button tactics to strengthen this effect, providing more and safer opportunities for the back row to play.

The characteristics of armor make it exit very often, and it has a high-power precursor system, so it can carry a special turban or life jade for turret-style guerrilla.

The head-on strike of this system is the highest power preempt that has been available (except for the garbage wing brave bird), although the striking surface is average, but the rescue and oppression effect of this high-power preemptive system is quite good.

As another precursor of the main system, the water jet also has a certain carrying value, and the sneak attack is the last preemptive, because its own high power is also competitive compared to the water jet.

However, the combination of the three-preempt system and the love of the headscarf is actually not very reasonable (it is embarrassing to go down after an overshoot), especially the brick head-on strike looks good, but the head-on blow can only be used in the first round of the game, not continuously.

After the opposite side takes a blow, the next round can only be replaced because of the opponent, which will leave the opponent with a golden round, which can easily become the opponent's breakthrough.

Therefore, if you want to use a head-on attack, an assault vest or life jade is a better choice. If you want to use bricks, it's better to choose to suck blood, and then the remaining two precursors can bring a sneak attack, and the water will crack with the water, and finally plug a poisonous protrusion or a rock avalanche. Of course, if the team needs it, they can still bring water jets or two water books, or even abandon sneak attacks.

Because an assault vest with full HP can make the armored warrior a tank that is very hard at both ends, the assault vest armor is currently the most common use.

However, since both head-on blows and lifesteal have tempting effects, I think that the two worms with the armor belt of the assault vest or the life jade would have been more suitable, while the other two preemptives do not have to be carried.

In fact, the defensive end is quite hard after the HP is full, so basically the armor is a tank-type usage that uses extreme objects to attack the HP, and this is indeed the best way to give full play to the characteristics of the armor.

Even if you want to use the armor, I think you need to use extreme physical attack, because the amount of lifesteal recovery is directly related to your output. Gu Jia has a ground nail to choose from, you can leave a grid for the ground nail, and if there is an object on the opposite side that Gu Jia can't break through, you can take the time to throw a nail to help your teammates press blood.

In addition, poison is also an option that can be used to break shields and grind blood. The armor warriors used for the NPCs in the battle tree are boiling water special attack types, but I think this is a waste of armor.

Gu Jia has two strengthening skills in the direction of sword dance and bodybuilding.,On the surface, it seems to be quite compatible with Gu Jia who has many pre-made skills.,But the characteristics of Gu Jia actually make Gu Jia's sword dance less threatening by half.,As long as you cripple Gu Jia, you can force it to leave the field.。 But armor enhancement is not without practicality, because the danger avoidance feature is the same as the escape button, so it seems that you can forcibly exchange blood with the opposite side to trigger a danger evasion, and then find a teammate to make a wish, or suck blood yourself, or even sleep and wake up, so that the amount of blood back up and then strengthened.

With quite excellent basic resistance and fewer weaknesses, the armor bodybuilding enhancement can have a similar effect to the muscle blasting mosquito, once the opponent does not have a strong electric attack, then the armor warrior with lifesucking recovery (and even sleeping) can actually be quite difficult. However, after all, the enhancement of armor has its own inherent weakness, so it is not easy to bring into the team unless you want to use it as the core.

In doubles, Gu Jia's head-on blow has been reduced a lot because of the existence of a lot of protection and the increase in the difficulty of substitution. And the space that is easier to put in doubles gives Gu Jia a chance to cooperate with the space, compared to other output hands that wilt when they leave the space, the Gu Jia who holds the two big preemptive water jets and sneak attacks in his hands has a certain output ability even if he leaves the space.

In addition, Gu Jia has autosuggestion, which is a rare insect autosuggestion hand, and it is also a relatively small physical attack autosuggestion hand, which can autosuggest Kirby's belly drum ah silver companion war beast Gala sword dance or something. Its own danger avoidance trait has a lot of tabula rasa in the 4V4 environment, and if you put the armor in the back row at the end, you can effectively avoid the effect of this trait, which can strengthen the clearance or autosuggestion. Although the armor has wide defense, but the armor is more of a role as an exporter, so the wide defense is not a common skill, if there are more grids, you can stuff one.

Match:

CB Four Attacks (Heavy HP Physical Attack +): Vampire + Water Flow Crack + Poison Burst / Rock Avalanche + Sneak Attack / Water Flow Jet

Non CB Four Attacks (Heavy HP Physical Attack +): Head Attack + Vampire / Sneak Attack + Water Flow Spray / Water Flow Crack + Poison Burst / Rock Avalanche

Interference (Heavy HP Physical Attack +, Leftovers): Vampire + Water Flow Crack / Water Flow

Spray + Poison / Saling +Head-on Strike

/Sneak Attack/Poison Attack Enhancement (Heavy HP Physical Attack +): Sword Dance / Bodybuilding (You can also use bodybuilding to limit the special resistance) + Vampire + Water Jet + Sleep (Wake Up Sleep Fruit) / Poison Attack / Sneak Attack Doubles Tank (Heavy HP Physical Attack +): Water Burst + Vampire + Water Jet

/ Sneak Attack + Protection / Wide Area Defense / Autosuggestion / Poison Attack

/ Rock Avalanche

features:

Solidification in water/sand concealment

is a sand castle.

This design seems quite casual at first, but only after flipping through the encyclopedia did I know the homophonic stalk of this PM.

Sand Eater is the second Earth Ghost so far, and the first Earth Ghost is a mud puppet giant that is biased towards physical attacks, so the current status of Sand Eater is quite unique.

It's obviously a pile of sand but it has a very good physical resistance.,And because it looks like it's an inconvenient mage, the special attack is higher.,And the special resistance is relatively average.。

However, the attributes of the earth ghost itself are also more suitable for physical resistance, because the earth ghost can resist Douyan, a very common and excellent striking surface, and the other immunity of the ghost system is also mostly physical attacks, and it is not bad to block Pudi or something. Although there is an electric system of immunity on the ground that is biased towards special attacks, it is probably more practical to use those water and land to block electricity.

Sand Eater has the current unique characteristic of solidification when exposed to water, and the effect is that the defense will be increased by two levels after being attacked by the water system, but like the bulb prop, it cannot be immune to or reduce the damage of the water attack, so the Sand Eater Lord, which is itself weak water, has to trigger this characteristic to increase the physical resistance...... Self-harm

, but given that another trait, Sand Hidden is mostly a tabula rasa trait, so you can occasionally eat some water-based attacks that don't hurt too much to trigger this trait, such as the boiling water of the low-attack water shield of the Super Bad Star Nanny Mambo.

Because the striking surfaces of the Sand Eater Castle do not overlap much, under normal circumstances, the Sand Eater Castle Master of various uses will not easily give up the double book, especially the special attack on the ground is not very common.

The Sand Eater also has a current exclusive skill set of sand, but in fact, it is no different from most stable blood regeneration skills, at most there is an effect of increasing the amount of recovery in the sandstorm world, but in other cases the amount of recovery does not decrease, Chaoyang and Moonlight express envy.

Because of this special effect, some players have also thrown the Sand Castle into the Sandstorm team, but I feel that the ground system of the Sand Team is very tight, and it shouldn't be good to force it into the team for such an effect.

The above three skills should be brought by most of the Sand Devouring Castle Lords, but it depends on the last skill whether to attack or receive. Earth ghosts don't have many common attribute blind spots, and there is no complementary effect, so the blind spots of these two attributes are combined to be where the blind spots are, such as grass evil, Pu Fei (this is very popular), and flying evil, so it seems that the selection of blind skills should give priority to the rock system, such as the original power (strength to catch the emergency), although it will be a stone blade rock avalanche, but the strength is very average, and the most character slows down to hit the double knife.

Other special attack skills that seem to be usable are Hundreds of Millions of Absorption/Energy Balls, Spiritual Strengthening, Poison Bombs and various awakenings, and the grass system that Poison Bombs hit and block still has a certain value, and other skills are really just used as targets.

If you don't choose the attack skill of making up for the blind, then the main thing that the sandburger master brings is poison, because his double book is not easy to attract steel shields or poison shields to the field (the pressure of the earth), so the poison can still poison some PMs.

As a ghost system, the Sand Eater has the same brigade but no ghost fire, but the setting of the same brigade is no longer suitable for low-speed PM after the change in the seventh generation (although it was not very suitable before, and now it can only be said that it is even more unsuitable).

In addition, the sand castle can also be used to change the hypnosis shield with hand reading, but in general, high-speed hypnosis is more practical.

Although there is a certain usage rate of other energy storage forgetfulness or something, I don't think this kind of pure consumption enhancement station skill is not suitable for 66, because it is too easy to be in the lower state or forcibly break through (CT), except for some demonic cosmic powers.

In doubles, the trigger trait is easier and more positive in a sense, such as someone who developed a waterlogged Large-billed Gull to freeze the Sandcastle in water.

However, the Sand Castle itself does not have much doubles value, although the speed is slow, the special attack and strike surface are not enough as a space fighter, and the resistance and recovery power are not very able to withstand too many attacks, so it is not very common in doubles.

Move:

Turret (Heavy HP Special Attack +): Power of the Earth + Shadow Ball + Sand Collection + Poison Bomb / Billions of Absorption/Awakening Power Fire

Shield (Heavy HP Physical Defense +): Power of the Earth + Shadow Ball + Sand Collection + Poison / Hypnosis (can also be three attacks).

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