Almighty Game Designer

Chapter 945: "Jianghu" design rules (four more)

Chen Mo smiled and looked at some people who were wrong: "The new project "Jianghu", you can think of it as the vr multiplayer version of "Wulin Group Heroes", while retaining the martial arts culture spirit core, the plot, The combat system, game mechanics, art resources, etc. are all redone."

Qian Wei: "...store manager, isn't that a new game? You have all done it again, even the plot and the people are not left at all, and there is nothing to do with "Wulin Group Heroes"! ”

Chen Mo smiled and said: "Of course, it is a new game, and it does not have anything to do with "Wulin Group Heroes". I said that it is mainly for everyone's understanding. Then, let me briefly talk about the design of this game. Ideas."

Everyone listens attentively.

"Wulin Group Heroes" is indeed a good pc game, but Chen Mo has done so many games, "Wulin Group Heroes" can only be regarded as the middle and lower reaches, although there are still a few dead fans are playing, But I have to say that this game is already a niche + too angry.

In the development of "Wulin Group Heroes", Chen Mo is only a c-level designer, no money and no one, so this game has some flaws, many are subject to various objective conditions.

But now, Chen Mo’s ability and resources are enough. What revolutionary changes will this game called “Jianghu”?

Chen Mo turned down the design concept draft of "Jianghu" and explained it.

"First of all, this is a vr game against the standard 3a. That is to say, its art resources, physics engine, etc., will be produced at the highest level of the "Uncharted Waters" level, and the picture will be fine to each pore. ""

"Of course, the problem is that you need to redo a whole set of combat systems, including internal power, moves, light work, etc. The combat system will follow the physics engine of Monster Hunter, and different parts will be injured and will produce different effect."

"Internal power determines the player's endurance (including combat, light work, etc.) and determines the power of the move. Gaoming's internal strength is the most precious resource in "Jianghu"."

"The move determines the player's attack mode and has special effects. For example, the martial arts with the effect of 'seeing the move" will provide some automatic combat effects. In addition, various precious weapon weapons will also have the player's combat power. Upgrade."

“Light power allows players to climb any building. The higher the light work, the faster they run, the harder it is to find traces, and the footsteps can even disappear completely. This is a climbing and sneak element in the game.”

"The specific combat system will not be described. In simple terms, the combat system of "Jianghu" is a "dark soul" or "monster hunter" that incorporates internal power, light work and specific moves, which can distinguish the player's operation level very well. ""

"In addition, "Jianghu" and "Wulin Group Heroes" are similar, there will be a wealth of life skills, such as hunting, fishing, mining, alchemy, etc., can be used as an auxiliary skill to enhance their combat effectiveness. "The life skills system will be greatly simplified. For example, the two skills of mining and forging are combined into one. The two methods of collecting medicine and alchemy are combined, and the time required for upgrading is greatly shortened... As for why, behind Say."

"The martial arts system is also greatly streamlined, whether it is internal strength or moves, only a part of it, does not need to be as complicated as "Wulin Group Heroes". The recruiting system is only a little more complicated than "Monster Hunter", and it is enough. Not much, otherwise it will force the dead party."

"As for why the vast majority of content should be streamlined...because this is a fragmented time multiplayer game."

"And, its model is not a traditional online game mode. Strictly speaking, its game mode is similar to "Escape from the Sky", that is, multiple people play in the same story, each other's behavior will be the whole game process. It has an impact, and at the same time, everyone has a unique identity that blends perfectly with the background story of the game."

Looking at some aggressive people, Chen Mo continued to explain.

"The game itself is an open world. The size of the entire map is smaller than the Assassin's Creed: Origins and The Legend of Zelda. It is slightly larger than the Survival. The city, the martial art and the special place are distributed. On the entire map, to completely eliminate any loa. 24 players will play simultaneously in the entire open world, the standard duration of each game is 2 hours."

"The game offers single, double, and four-player modes, and supports up to four people. Within two hours, players will quickly experience the whole process from the beginning to the world, eliminating the relatively boring development. Speed ​​up the game and let the whole game feel refreshed in 2 hours."

"The way the player wins is to become the martial arts lord or the martial arts lord. The whole background of the whole story is the opposite of the evil spirits, and the whole rivers and lakes are in full swing; the players will play the young disciples of the various sects, search for adventures in the whole rivers and lakes, and enhance their own strength. Through the martial arts conference and the decisive battle of the righteousness, it will become the ultimate winner."

Qian Qian was surprised: "That is, a bit like the "Jesus Survival" model? 24 players, only one player wins?"

Chen Mo nodded: "You can understand this. All kinds of martial arts moves and adventures are like the weapons and equipment scattered throughout the "Jesus Survival", and the process of the story line in "Jianghu" is constantly moving forward, like "Jerg Survival" The poison circle in the article is constantly shrinking. We must strictly control the flow of the entire story line, to ensure that the duration of each game is controlled within 2 hours, or even shorter... After all, the current players are more inclined to the fragmented game mode. ”

"From the perspective of game mode, "Jianghu" may have some similarities with "Jerg Survival", but it will be completely different in terms of experience. Because players can adopt more different strategies."

"In "Jesus Survival", there is an absolute opposite between players. As long as you meet, it is not that you die or I die. But in "Jianghu" is different, the relationship between players can be hostility, cooperation, deception, camouflage, etc. Wait."

Su Yuyu has some puzzles: "Disguise? How to disguise?"

Chen Mo explained: "There will be more than 100 martial arts characters in the game, but there are only 24 players. Each time the player enters the selected character, it is different. That is, the players do not know a certain martial arts. Characters, whether it is npc or a player."

Qian Qian was shocked: "Can this be done? Let an npc pretend to be a player? Our ai technology has not yet reached this level? If it is just fighting, then of course it is fine, but if you want to advance the game process and talk to the players, , npc will soon be stuffed?"

Chen Mo smiled and said: "Yes, it hasn't reached this level yet. But why must we let npc camouflage players? We can use the game mechanics to encourage players to pretend to be npc."

"You think, if the player reveals his player's identity, what will happen? It must be smashed by other players, because this is a zero-sum game, and there can only be one winner in the end. So, for the players. Say, the most sensible way is to install npc and hide yourself in the dark."

"As for how to install npc... this requires us to provide the corresponding game mechanics."

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