Chapter 299 Map Editor

"This is too delicious."

In a total of nine minutes, all the old nest buildings opposite were demolished.

Looking at the settlement screen in front of him, Hao Yun nodded helplessly and quit the game. However, just as he was about to chat with the other party about his views on the game, he found that the other party had already exited the room.

Well……

Could it be that he was too aggressive and persuaded people to leave?

To be reasonable, Hao Yun felt that he was relatively restrained in his own strength, and the routines he used were the conventional single-ground cave sword master big G to start leveling and leveling, and then explore the field of vision to harass.

In the end, he didn't expect that he had reached the third level and went to the opposite house, but the opposite didn't even build a hero altar. Not only that, but all the soldiers in the family were also pulled out, and the entire rear was almost undefended.

So Hao Yun didn't release the water, and took advantage of the enemy's reaction, he directly pulled the orc infantry and hero unit A up, and used the unit's collision volume to separate the opponent's peasants from the town center to prevent them from turning into militias and blocking them. Massacre at the mine gate.

In this way, in less than a minute, all the farmers mining on the opposite side fell down.

Although the three logging farmers reacted in time and turned into militiamen by ringing the bell, they still had no choice but to rush forward tragically to give away the head of the strong orc Big G and the Juggernaut. Lose……

But if you think about it, your hometown was demolished by the opponent in less than ten minutes, and if you were on the opposite side, even if you hadn't been beaten into autism, the game experience would definitely be extremely poor.

"Sure enough, we still have to arrange a ladder mechanism to separate recreational players from technical players."

At least in the early stages of the game's release, this ladder mechanism is still necessary.

After all, hardcore players are a minority, and the vast majority of players still focus on leisure and entertainment.

The one-sided massacre squeezes not only the game experience of casual players, but also an overdraft for the fun of hardcore players.

The game has to be won and lost in order to keep playing. If you only lose but not win or only win but not lose, you will feel bored in the end.

Just like now.

It should be a happy thing to see the games he is familiar with in this parallel world, but Hao Yun, who has won more than 20 hands in a row, has begun to feel bored.

As for after the game goes online for a period of time, it doesn't matter whether there is a ladder mechanism or not.

I believe that by that time, more ways to play the game of Warcraft have been developed by players, and it is a question of whether anyone will play the official maps.

Hao Yun's thinking was very clear.

The core selling point of the Warcraft game has never been its plot and online battles with several official maps, but the map editor that comes with the game!

Hao Yun still remembered the surprised expression on Li Zongzheng's face when he told Li Zongzheng that he planned to release the map editor.

No RTS game has ever done this before.

Although the map editor is not so strict that it needs to be kept secret, Li Zongzheng really can't imagine what is the point of doing so.

Isn't fifty official maps enough for players to play?

If there are a lot of self-made maps of varying quality, bad money drives out good money, and occupies the online channel, how should we deal with it?

It is reasonable to have such concerns.

He expressed his understanding of Li Zongzheng's concerns, but Hao Yun still insisted on his decision to open the Warcraft map editor to players, and even built it directly into the game program.

He is very clear about what he expects from this game, and what he expects from the players...

After winning more than 20 rounds in a row, Hao Yun was a little tired from playing, so he closed the game and opened the user exchange community of Creative Workshop.

It has been 12 hours since the game was launched.

It’s not that no one has discussed this game during this period of time, it’s just that most players are either in the game or experiencing the plot of Azeroth in the game battle at this moment, and there is no time to go to other forums and social platforms Post on.

Hao Yun wasn't worried at all that this game, which was destined to become an insurmountable monument in the history of RTS games, might hit the street, otherwise he wouldn't calmly relive his childhood memories there.

There is only one thing he needs to do at this moment, and that is to wait quietly, waiting for the word-of-mouth of "Warcraft" to ferment.

But at this moment, the popularity of the user exchange community in the creative workshop is already rising.

Some players are discussing the plot, some players are exchanging gameplay, and some players who are more interested in sharing have posted their own summarized strategy and gameplay in the community, as well as easter eggs in the plot battle.

And the most important thing is that a small number of skilled players have begun to notice the core part of the Warcraft game - the powerful scalability of the map editor.

"Have you noticed the map editor? It's in the main folder of the game. I clicked in and took a look. I was completely surprised."

"Map editor? What's that?"

"Literally, you can edit the map yourself."

"What's the point of editing the map by yourself? Isn't the official 50 maps enough to play? I don't think I can play it."

"The official map gameplay is the same gameplay. I thought about this editor, and it has a bit of expandability. Not only can you customize your physiological conditions, but you can also write your own scripts and add game content... It's like an entertainment version of RPG Grandmaster!"

"RPG master? You mean the development tool?"

"It's much more interesting than the RPG master. I made a tower defense map and will post it for you to see later."

Looking at the discussion in the community, Hao Yun had a look of surprise on his face.

Good guy.

Has someone already started to share the maps they made?

But when it comes to tower defense, it is also a classic gameplay in the custom map of Warcraft.

Hao Yun still remembers that in the early years of his previous life, when he was playing a Warcraft custom map on a battle platform, one-third of the rooms started with TD (Tower Defense), and one third of them were 3C ( Three-way confrontation), as for the rest, there are some classic maps such as Guardian of Athena, Hook Fat War, Smash Bros., Vampire vs Farmer.

And these classic gameplays not only allowed Warcraft, an orphan that was almost abandoned by Blizzard, to survive for several years, but also gave birth to many excellent independent games.

For example, the most typical dota.

Even in Hao Yun's impression, until he traveled to this parallel world, MOBA games evolved from 3C games were one of the most mainstream gameplays in the world he once lived in.

"I really miss it."

Although I can't remember many things anymore, looking at the discussion posts in the community, Hao Yun couldn't help but recall a few memories about the past.

Speaking of which, do you want to end it yourself and make two classic rpg maps?

It seems interesting.

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