An Expert Is actually By My Side
Chapter 300 Boredom is the greatest natural enemy of a game
Chapter 300 Boredom is the greatest natural enemy of a game
Just as Mr. Hao was thinking about which map to start with, the "Seven Kingdoms" section on the Game Island forum was full of blowing sounds.
This does not exclude some trolls, but more than 60% of the posts are posted by players.
After all, objectively speaking, this game is really good. Whether it's the art or the complex game system, it can be seen that Rice Entertainment has put a lot of effort into this game, and the 200 million development funds have indeed been used in the right place.
No matter how black "New Year's rice" is, at least this game can't find too many black spots.
However……
One week after the launch of "Seven Kingdoms", this situation has undergone a subtle change.
The reason is that a player who played the game for 100 hours posted a complaint about his game time and achievement medals on the forum.
"I took down half of the Middle Ancient Continent, but I don't know why, and suddenly I feel a dull feeling. The gameplay is nothing more than mining and building troops and then going up. There is no bright spot in the battle plot. I suggest a quick battle function. I just want to go early Get the achievement of unifying the world."
As soon as the post was posted, it was immediately attacked by fans of the Seven Kingdoms.
"Isn't that what RTS games are like? What else can you do besides building houses and building soldiers? Don't play if you're unhappy!"
"That's right, I read the post posted by the host, it's just that I'm full, and 100 hours of playing for nothing!"
"What's the point of playing quick battles? The fun of the Seven Kingdoms lies in the seamless transition from strategy to tactics. If quick battles are played, it won't be a strategy game!"
"I think this host is a troll! Friends merchants are here to discredit Rice Entertainment!"
In an instant, there were dozens of extremely aggressive replies, which almost made the poster feel autistic.
However, what is interesting is that most of these hardcore fans who sprayed him did not have as long a game as him, and most of them hovered between 12 hours and 50 hours.
If it is only a dozen hours of game time, it is impossible to fully experience the full content of this game.
Therefore, the Seven Kingdoms they saw almost had no shortcomings, and even if there were shortcomings, they would be covered up by the novelty.
So when they see someone saying it's boring, of course they will stand up and refute it.
However, no matter when, the voice of reason is always there. Especially for those players with 100+ game hours, the problems encountered by the poster are exactly what they feel.
"The landlord just expressed his own feelings. Personal attacks are not good, right?"
"That's right. Although I'm a pre-order player, I also feel that the Seven Kingdoms is a bit boring in the later stage. I didn't even bother to open the game yesterday."
"The system of the game is too complicated. I feel that this game is like several games stitched together. The unit customization and the preparation for the strategy stage are the highlights. However, in the middle of the game, the AI advanced units also came out. These two things The function has become completely tasteless, and there is no fun except that it makes people feel cumbersome. I have calculated before that if you want to unify the Middle Ages, you need at least 160 hours of game time, and how many people can bear this repetition suffering for 160 hours?"
Regarding the question of whether the mid-to-late period of the Seven Kingdoms is boring, the forum was divided into two groups, and there was a lot of speculation.
Needless to say, the topic itself is boring enough.
But it is precisely because of this that this topic has attracted countless boring players to participate in it.
Hundreds of comments were posted under the post quickly, and many people went outside to open new posts, and there was a faint trend of killing the board for a while.
Just when the debate was heating up, such a post suddenly appeared on the discussion panel.
"Has anyone played Warcraft? I haven't opened the Seven Kingdoms in two days..."
This post was quickly submerged in the sea of people, without any splash.
However, it is not the first.
And definitely won't be the last...
...
Game Island Editorial Department.
Knocking on the door of the editor-in-chief's office, an editor opened the door and walked in.
"Editor Liu, when I was browsing the forum today, I glanced at the "Seven Kingdoms" section, and saw that many people were discussing Warcraft. I also received emails from players just now, do you want to give them a separate Make an edition?"
"Warcraft?" Liu Qingfeng narrowed his eyes and said, "I remember correctly, this seems to be a new game from Yunmeng Games, right?"
Hearing this, the editor's face suddenly became a little embarrassed, and he secretly said badly in his heart.
Because of the fact that Yunmeng Game didn't pay the public relations fee before, editor-in-chief Liu seemed to hate Yunmeng Game so much that no one in the editorial department dared to mention the word "Yunmeng Game". Forgot something important?
However, having said all that, it is too late to remedy it now.
Seeing that Liu Qingfeng didn't seem to be planning to fool him, he could only bite the bullet and nodded.
"Yes."
After saying these two words, he thought that Editor-in-Chief Liu would take his anger out on him, but he didn't expect Editor-in-Chief Liu to smile instead of getting angry.
"I heard that Warcraft seems to be on the street? The cost of 50 million yuan, the announcement of several million yuan, and the schedule collided with Rice Entertainment. Now few people in the player circle are discussing it."
The editor standing in front of the desk immediately followed the words of Editor-in-Chief Liu.
"That's for sure. The market for RTS games is so big. Now players are running to play "Seven Kingdoms", and the fantasy-themed "Warcraft" is even less played. It's just that the creative workshop can't see sales. Now no one knows how many copies they have sold. But I estimate that it can sell 50,000 to 60,000 copies, which is incredible."
The first day sold 50,000 to 60,000 copies. For a game with a cost of 50 million yuan, this is not a simple sentence that can be summed up. It can be described as explosive death.
As we all know, the Matthew effect in the game industry is quite serious. A game that many people play, there is a high probability that more people will pay for it. And a game that few people play, if the quality is still very average, there is a high probability that not only will no new players enter the pit, but it may also be refunded by players who have already purchased it.
So the strong will always be strong, that's exactly the reason.
Especially for RTS games, player-to-player is a core gameplay, and the players waiting to be matched in the game lobby are themselves part of the game experience provided by game manufacturers to players.
Even if a game is fun, if not many people play it, it will never become mainstream.
Listening to the situation reported by his subordinates, the corner of Liu Qingfeng's mouth curled into a smile.
Although Yunmeng Game's new hit on the street had nothing to do with him, it didn't prevent him from feeling relieved from this incident.
"Hehe, this third-rate rubbish game deserves an independent forum in our forum? Hehe."
Not relieved by just cursing, Liu Qingfeng opened the word document and typed a line of title.
"Waterloo of Yunmeng Games: Boredom is the greatest natural enemy of a game"
Looking at the title of this line, the corner of his mouth curled into a smile, and he sneered in his heart.
See if I don't spray you to death!
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