Artificer Adventure Guide
奇械师冒险指南
Summary
In the year 1024 of Galifar, the last war that lasted for a century has ended for 28 years.
The continent of Khorvaire ushered in a period of peace and stability.
The lightning trains that were once used to deploy troops now travel through the wilderness, sending travelers to all parts of the world.
The airships that travel above the clouds are constantly coming and going, bringing the countries on the continent closer together.
The elves of Aerenal huddled on the islands, defending the glory of the past under the guidance of the ancestral spirits.
The monsters of Droum fought each other for the hope of survival.
In the summer of this year, 14-year-old first-level artificer Carl went out to sell the magic props he made.
But when he made a fortune, sat in a carriage, ate hot pot, sang songs, and fantasized about the beautiful future of driving a mecha after saving enough money, he was hijacked by the mind flayer!
When he woke up in the hibernation chamber of the Mind Flayer transformation room, he could only watch a guy with an octopus head put a weird-looking worm tadpole into his eye.
(DND5E rules, the world background is the Last War of Eberron, with appropriate magic changes)
- 1 Chapter 1 What is it like to be parasitized by a mind flayer larva?
- 2 Chapter 2: Side quests sometimes yield unexpected rewards
- 3 Chapter 3: To do a good job, you must first sharpen your tools
- 4 Chapter 4 An unexpected escape route
- 5 Chapter 5 The CPU is burnt
- 6 Chapter 6 Is the cheat code Inception?
- 7 Chapter 7 Dungeon
- 8 Chapter 8: Survival in the Wilderness
- 9 Chapter 9 How to use plug-ins
- 10 Chapter 10: Limited-capability plug-in
- 11 Chapter 11 Enemies Meet on a Narrow Road
- 12 Chapter 12 Dragon Crystal
- 13 Chapter 13 Whose plug-in usage restriction is sleep quality?
- 14 Chapter 14 Rain in the Underground City
- 15 Chapter 15: Plug-in Upgrade
- 16 Chapter 16 Akanix School of Magic
- 17 Chapter 17 Barbarians
- 18 Chapter 18: Vision in the Dark
- 19 Chapter 19 Strange Patterns
- 20 Chapter 20 Dragon Mark
- 21 Chapter 21 Hope's Period
- 22 Chapter 22 Dungeon on the Tip of the Tongue
- 23 Chapter 23 New Expertise [Battle Apprentice]
- 24 Chapter 24 The influence of the air elemental plane
- 25 Chapter 25 Exercise in moderation
- 26 Chapter 26 Empty Wooden Basin
- 27 Chapter 27 An unexpected breakthrough
- 28 Chapter 28 The Way of the Barbarian
- 29 Chapter 29 The Impending Crisis
- 30 Chapter 30 Armor Fusion!
- 31 Chapter 31 Canyon Watchtower
- 32 Chapter 32 Monsters in the Goblin Tribe
- 33 Chapter 33 Eat my iron elbow strike!
- 34 Chapter 34 Is this BOSS a bit weak?
- 35 Chapter 35 Technology Upgrade
- 36 Chapter 36 The Successfully Transformed Mind Flayer
- 37 Chapter 37 Awakening Bloodline
- 38 Chapter 38: Detailed Discussion on Care
- 39 Chapter 39: Exploring the whereabouts
- 40 Chapter 40 Goblins and Mind Flayers
- 41 Chapter 41 Clues to Leaving
- 42 Chapter 42 Battle in the Dream
- 43 Chapter 43 Lost in the Forest
- 44 Chapter 44 Goblin Chieftain
- 45 Chapter 45 Passing by
- 46 Chapter 46 Hope: Am I a genius?
- 47 Chapter 47 You have a plan, but he has a way out.
- 48 Chapter 48 Deep in the Pond
- 49 Chapter 49: The Giant's Legacy
- 50 Chapter 50 Drill Crisis
- 51 Chapter 51 New Camp
- 52 Chapter 52: Some lines cannot be said randomly
- 53 Chapter 53: Some things cannot be done randomly
- 54 Chapter 54 Suspension Bridge Effect
- 55 Chapter 55 The Mind Flayer's Plan
- 56 Chapter 56: Exploration of the Giant Mine Cart
- 57 Chapter 57: To do this job, you must know the rules!
- 58 Chapter 58 Everyone is waiting
- 59 Chapter 59 Actions of all parties
- 60 Chapter 60: The Anaconda Disaster
- 61 Chapter 61 Was it Sheshe who cheated, or Huohuo who cheated?
- 62 Chapter 62: Shield Axe Must Be Super-Resolved!
- 63 Chapter 63 BOSS Refresh
- 64 Chapter 64 Upgrade! Upgrade! Upgrade!
- 65 Chapter 65: Battle Power Increases
- 66 Chapter 66 Expedition plan, start!
- 67 Chapter 67 On the Road
- 68 Chapter 68 Arrival at the target
- 69 Chapter 69: Mountains and rivers are so steep that there seems to be no way out
- 70 Chapter 70 The Last Day in the Dungeon
- 71 Chapter 71 Return to Eberron
- 72 Chapter 72 I will set the sea on fire!
- 73 Chapter 73: Ship in the Storm
- 74 Chapter 74 Encounter on a deserted island
- 75 Chapter 75 An Adventure Group
- 76 Chapter 76: Weapon Upgrades
- 77 Chapter 77 Khorvaire
- 78 Chapter 78: Sarn’s Specialties
- 79 Chapter 79 Murder is an important part of visiting Sarn
- 80 Chapter 80 Assassination outside the door
- 81 Chapter 81 Failed Assassination
- 82 Chapter 82 Troubles ensue
- 83 Chapter 83: Phantom Spirit
- 84 Chapter 84 Birds of a Feather
- 85 Chapter 85 The Traveler's Gift
- 86 Chapter 86 Returning Home
- 87 Chapter 87 I've dropped out of school! Still need to take the exam?
- 88 Chapter 88: You must refer to your position during work!
- 89 Chapter 89 Mage? The Mage still has to borrow money from us!
- 90 Chapter 90 The attribute of being a poisonous tongue is no longer popular!
- 91 Chapter 91 It’s a fire snake! I put a fire snake in the soup!
- 92 Chapter 92: Don’t touch the animals in the Druid Academy
- 93 Chapter 93: Punishment for those who are stubborn
- 94 Chapter 94: Giving nicknames is a refined hobby among friends
- 95 Chapter 95: Remarks on the launch
- 96 Chapter 96: About the School of Illusion’s entry into the gaming and film and television industries
- 97 Chapter 97 The Nine-fold Path Competition officially begins today!
- 98 Chapter 98 Good idea!
- 99 Chapter 99 Live Broadcast and Exchange Students
- 100 Chapter 100 Milestones in the Entertainment Industry
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