[Comprehensive British and American] Final strategy achievement
2, Queen of Darkness 02
Leona touched the glass display case, and a piece of information flashed before her eyes.
"[Glass display cabinet]: A very ordinary cabinet whose main function is to display objects."
She reached out and took out the photo frame in the display cabinet, and saw through the blurred light that there were more than 20 children in the orphanage taking photos with the old director. The children had plump cheeks, and the old director smiled kindly. These fatherless children
The mother's children seemed to be well taken care of.
"[Orphanage photo]: Taken three years ago."
Leona put the photo back in its place. There were some other photos in the display case, most of them were group photos, and some were taken when the children were studying and playing games.
She was looking for plot mission clues, so she extracted all the photo information.
Then Leona discovered that the earliest photos in the cabinet were taken ten years ago. Most of the orphans in the photos had entered the society. The latest photos were taken two years ago. In the past two years, no new children had been added to the glass display cabinet.
photo.
This can be regarded as a doubtful point for the time being.
There is also a single photo of the old director inside, and the frame of the photo is engraved with - "Charlie Johnson, Director of Woking Watson Orphanage".
There is another single photo, the person in the photo is much younger than Dean Charlie, and the words engraved on the photo frame are - "Bud Williams, Director of Woking Watson Orphanage".
Leona guessed that the old director of the orphanage might have retired, and the new director did not have the habit of taking group photos every year.
She thinks this decryption game is very interesting. According to the laws of the game, something thrilling and exciting will happen when the player first logs in to the game, otherwise the plot will be too boring.
So Leona chose to leave her bedroom for a night out, expecting to encounter some unusual surprises.
Leona has turned on the growth mode. When entering the game, the age set for her by the system is fourteen years old, which is underage. In orphanages, fourteen-year-old girls are not suitable for adoption by adoptive families, and adopters tend to prefer the adoption age.
Younger children. Orphanages in most cases care for these children until they reach adulthood, during which time they attend welfare schools and then leave to fend for themselves.
She and the blond girl lived in a room on the second floor. She counted as she walked and found that there were five rooms on the second floor. The orphanage should be a three-story building. Leona was not in a hurry to explore the floors above and below. She
I walked around the second floor and found the toilet in the middle of the corridor.
There is a staircase next to the toilet, and a surveillance camera is installed in the corner of the stairwell. The lens flashes a faint red light, showing that it is working.
"[Working surveillance camera]: Who is watching you through the surveillance camera?"
Leona started to get excited.
If she guessed correctly, then her roommate "Agatha", the glass display cabinet just now, the photos, and the camera here can all be regarded as mission clues. Players can complete the plot mission by collecting the mission clues.
She only explored part of the second floor, other people's rooms on the same floor and the first floor, but not the third floor.
Leona likes to play games, and she understands that if she wants to decipher the secret, she must remain calm. If she breaks into a place she shouldn't enter at the wrong time, the mission will fail.
"Lena?"
Leona turned around and saw the blonde girl Agatha Kress standing behind her.
Agatha's face turned pale, "I just woke up and saw that you were not in bed, which scared me."
"I got up to go to the bathroom." Leona wanted to deal with her.
Agatha groaned, paused, and said in a low voice: "You never stayed up at night before..."
Leona was really surprised when she heard Agatha's words.
She once again discovered the complexity of this game - the sensitivity and response of NPCs to player behavior are so detailed and real!
This means that if a player commits any inappropriate behavior, even if it is unintentional and unobtrusive, it may arouse the suspicion of the NPC and lead to the failure of the game.
Detailed modeling and a five-sense experience that is indistinguishable from reality make this orphanage feel like a real existence, and the NPCs in this orphanage are not ordinary NPCs that operate according to system data, they can even be "intelligent"
.
When Leona was reading reviews on the Internet, she saw some netizens saying that this was an epoch-making game, and now it seems that it is indeed well-deserved.
Leona could only go into the toilet and pretend that she was taking care of her physiological needs.
As a result, she walked into the toilet and really felt that there was some kind of... uh, physiological need in her body.
Ordinary holographic online games perform neural stimulation by connecting human brain waves, which can make some players feel pain, itching, and even touch and smell, but this feeling is veiled and unrealistic, and Li
The game Oona is playing brings players an experience that is too real.
She can feel physical needs, so will she feel pain when she is injured in the game?
Leona washed her hands after taking care of her physiological needs. She looked at her fingers that were still stained with water, opened her mouth expressionlessly and took a bite. Well... the pain was there, and even the taste of water was on her taste buds.
Appeared.
The level of the game she is playing is R18. If you have sex in the game... But this is a stand-alone game. There is no online connection between players. It can't be described as indistinguishable from NPCs.
Leona stopped thinking, she heard voices coming from the corridor outside.
"I'm here to accompany Lena to the bathroom, Mr. Williams," Agatha said.
"That's the best thing...good girls shouldn't go out at night," a man said.
Leona felt a strong discomfort in her heart when she heard the voice of "Mr. Williams"... His tone was so soft and sticky that it made people's skin crawl.
She remembered the single photo of Williams in the glass display cabinet. He was a middle-aged man with a fat head, big ears and small eyes, with a bald forehead and a beer belly.
Leona walked out of the bathroom, looked at Williams and said, "Agatha and I are going back. Good night, Mr. Williams."
"Good night, girls." Williams' eyes stayed on Leona's face for a while.
Agatha held Leona's hand tightly and returned to the bedroom. For some reason, she looked greatly relieved.
Leona analyzed that Agatha was afraid of Williams and she was afraid of seeing him. When Leona was wandering in the corridor at night, Agatha ran out very worried, and when she was exposed to the surveillance camera in the stairwell, William
Mus came over almost immediately.
The bedroom clock read two o'clock in the morning, and it was almost impossible for Williams to take care of business that late.
Leona basically has a guess that her first plot mission should be related to Williams - this is a good inference.
Because Williams acted so...too much like a perverted pedophile!
It seems that the game is quite user-friendly. Leona's first mission clues are very easy to find. She got the information without much effort. The mission instructions are very detailed. After all, she is a novice, so the difficulty of missions may gradually increase in the future.
But after Leona deduced the mission, the game board did not prompt the mission to start.
Maybe she still needs to find the key to unlock the plot.
"Good night, Lena." Agatha closed her eyes.
Leona said: "Good night, Agatha."
For players, the night sleep time is skipped.
The next day, Leona and Agatha got up together, washed themselves, and lined up for breakfast.
Leona stuffed food into her mouth, and even the burnt smell on the edge of the omelette was so realistic.
She looked around and saw a total of twenty-five children, the younger ones were three or four years old and the older ones were fifteen or sixteen years old. There were a total of twelve girls and thirteen boys.
On the first floor of the restaurant, there are five nannies helping to take care of the children. Leona looks out, and there is a garden outside. The iron gate of the orphanage is closed. Next to the iron gate is a guard room, where an elderly security guard is
Feed the dog.
After Leona had breakfast, she and Agatha went to the common room together. Agatha said, "Do you want to read a book or watch TV?"
"Watch TV." Leona said.
The game has a world view. Leona needs to understand this world, and TV is a way. There will be various props in the orphanage that are helpful for the plot and tasks, and all Leona has to do is to make reasonable use of them.
Agatha turned on the TV and the news page appeared on the screen.
"There is no doubt that Batman is a mental patient!" A politician who was so fat that his neck was missing was spitting. "I strongly recommend that those police officers who are doing nothing to catch him and put him in jail as soon as possible!"
The scene switched to a female reporter standing in front of the police station.
"Batman stopped a gang fight at the port last night, and the police seized an alarming amount of guns and ammunition in the container..."
Batman.
Leona wrote down the name.
You'll Also Like
-
Dou Po: The Alchemist from the Ye Family
Chapter 755 6 hours ago -
Hogwarts: Storm Chaser
Chapter 176 6 hours ago -
Wang Wangzhi starts from Sharingan
Chapter 398 6 hours ago -
This dragon ball is poisonous
Chapter 410 6 hours ago -
Douluo continent V reborn Tang San
Chapter 1182 6 hours ago -
Dou Po Life Simulator
Chapter 634 6 hours ago -
Ninja Ice House
Chapter 399 6 hours ago -
I lost contact in the world of elves
Chapter 585 6 hours ago -
Hongmeng Lingbao in Doupo
Chapter 221 6 hours ago -
Harry Potter Reborn
Chapter 503 6 hours ago