Don't call me evil god
Chapter 520 47 strongholds
The way to leave this area is actually very simple.
It is still the skull.
The skull is actually just a token.
The real ones who completed the [Summoning Ceremony] were the warlocks of the Supreme Truth Church.
Although the name of this spell is [Summoning Ceremony], it is actually a devil spell from hell.
The large and small magic arrays that Pete and his friends saw in the lobby of Truth, as well as the magic array in the basement of Hope Carpet Shop, were all prepared for the [Summoning Ceremony].
After holding the "token", the warlock casts a spell at the destination to pull people in through the air, which is the effect of teleportation using the [Summoning Ceremony].
The same principle.
If you want to go to other places, just hold the token and wait for the warlock to cast the spell.
Pete asked the messenger how long they would have to wait before they could leave.
Then he got an extremely terrifying answer:
"Every morning at 7 o'clock, the warlocks in the lobby of truth will collectively cast a spell and perform a summoning."
"Starting from this summoning, every 30 minutes, the warlocks distributed in different locations outside the Stone Fort and the Spirit Wing Wetland will cast a spell to summon."
"Therefore, there are currently 47 different strongholds that are operating stably."
"To reach any stronghold, just hold and hold the token tightly at the corresponding time and wait for the summoning."
Pet's scalp tingled when he heard it.
The Stone Fort has indeed been infiltrated by the Supreme Truth Church and has become a sieve with thousands of holes!
A full 47 different strongholds.
Hope the carpet is just one of them!
"In addition."
"If you need to travel long distances, there are companions with us all over the Prentis continent. Just wait for the summoning within the effective range and at the corresponding time."
The messenger added another sentence that made Pet's scalp tingle even more.
There is a certain distance limit for the [Summoning Ceremony], so it is impossible to be summoned directly from the Stone Fort to places like the Reyak King's Capital or Green Harbor.
But it can be done indirectly by relay summoning.
For example.
First, you are summoned from the Stone Fortress to the outskirts of the Spirit Wing Wetland.
Then, on the outskirts of the Spirit Wing Wetland, you are summoned to the next Supreme Truth Church stronghold further south;
And so on, until you are summoned to your destination!
Of course, it still has considerable limitations at present.
For example, within the territory of the Kingdom of Reyak, that is, within the protection of [Past Glory], [Summoning Ceremony] cannot work.
This spell requires the power of the void dimension to be completed, and is essentially a half-evil god's divine spell.
[Past Glory] belongs to the territory of the God of Radiance, so it is difficult for the power of the evil god to descend directly.
For another example, with the Kingdom of Reyak as the center, in the depths of the Spirit Wing Wetland in the north, the interior of the Dark Forest in the east, and the Twilight Wasteland in the south, even the cultists of the Supreme Truth Church find it difficult to build a long-term stronghold.
Although cultists have no human rights, they are indeed mortals.
They are just mortals affected by the pollution of the void.
Monsters will not regard them as the same kind. When the monsters are in red tide, they will be killed without hesitation.
Therefore, the relay teleportation springboard of the Supreme Truth Church does not cover all areas. There are more places like the one in the Stone Fortress, where there are multiple bases for teleportation in a small "safe" area.
The good news is that Pete knows how to find the cultists of the Supreme Truth Church.
Waiting at the base, seeing who appears at the corresponding time, it is obvious that they are summoned.
The bad news is that there are too many of them!
There are 47 bases, and they can't be defeated at all!
... When the scale of the enemy changes from a few cultists to a complete organization, and it is an organization with strong strength.
The role of personal heroism will be infinitely weakened.
It is obvious that another organization of the same size can fight against a cult organization!
After Pete and his five people returned to the third floor of the Stone Fortress, they found a new hotel and opened a quiet room.
The previous hotel was no longer available.
It was not because they set fire in the room again and were blocked.
It was because... the people didn't match!
When they checked in, they were five humans, but they came back with five dwarves. How could they explain this to the innkeeper?
They could only find another one.
After becoming a dwarf, Pete could clearly feel that the attitude of the other dwarves in the stone fortress changed immediately.
The owners of the previous hotels either looked down on them, the foreign humans, or looked at them carefully with vigilance, as if they were wondering if Pete and his friends were some cultists with ulterior motives, planning to sneak into the stone fortress to create conspiracy and chaos.
Now, seeing that they were dwarves, they not only enthusiastically arranged a suitable room, but also specially sent them a large pot of beer and a large piece of barbecue, saying that the hotel would provide a free meal every day, and the cost was already included in the room rate.
The obvious contrast between before and after made Brandon marvel.
"Great, that's great. They provide free food. How come we didn't see them delivering any food when we lived there for so long?"
Gael tried to make fun of the situation and said, "How can it be the same?"
"We are now pure-blooded Stone Castle dwarves, the natives here!"
"Humans from outside? Just give them a place to live!"
Gael deliberately said this in his half-familiar dwarven language, which made everyone else laugh.
Because they have become dwarves, the strength of the five of them has been affected to a certain extent.
Pete and Gale directly changed from human mages to dwarves mages.
Normally, dwarves are just a joke in the bar.
The dwarves are not so much a race as a natural resistance to magic. It is better to say that they are not friendly to the magic network and arcane energy. They are the fools that the magic goddess dislikes.
For the same spell model, it is very difficult for the dwarves to establish a connection with the magic network with their physique. The arcane energy is somewhat unwilling to respond to them.
Spending ten points of energy, you can only get one point of magic, and the effect will be greatly reduced.
Of course, this point has its advantages.
That is, Pete and Gale can finally cast spells in the Stone Castle and the Spirit Wing Wetland.
The reason why it was difficult to cast magic before was that the arcane energy here was too active. The active spell model that was just built and unstable would be directly squeezed and exploded by the surging arcane energy.
Now, the arcane energy is unwilling to respond, just negative and negative equals positive.
But once they leave here, the dwarf mages are pure fools.
The strength of Reina and Miranda was not affected very much. After consuming legendary experience to upgrade to level 3, the radiant magic and shadow magic that they originally mastered can still be used as usual. Reina can even use a few level 1 spells of warlocks now.
The one who was most affected was Brandon.
With his tall and strong body, he could swing a two-handed sword with great vigor.
Now he has become a dwarf with a height of only 1.3 meters.
The sword is almost taller than him!
Many movements will be seriously deformed.
The two-handed sword made for humans can hardly be used normally by the dwarf's body.
Brandon has to temporarily get a weapon suitable for the dwarf's physique to restore some of his strength.
...
There will be 3+1 more tonight! The energy has been restored, go!
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