Don't call me evil god

Chapter 521: The Two Heroes in the Sewer

"We have a main goal now, and for this, we need to complete two tasks."

Pate summarized the situation:

"That messenger, she must die."

Nowen directly assigned the task of eliminating the messenger. They were definitely hostile targets, and the other party was a cultist, so there was no psychological burden to kill them.

As we all know, cultists have no human rights.

"But we can't act rashly."

"If we just go head-to-head, the chances of winning are very low, and it will make the other party alert."

The messenger of the Supreme Truth Church has been staying in the place she called "the realm of truth". The only way to enter and exit is by using the [Summoning Ceremony].

And it must be someone in the realm of truth who uses the [Summoning Ceremony].

Other than that, you can't get in at all.

If you enter rashly, what if the other party simply becomes a turtle, hides inside and doesn't come out, and directly replaces the [Summoning Ceremony] with a token?

The skull is a condition for being summoned, but this condition is not the only one.

Even if the other party takes a broken boot, an old wine glass or something like that, it can be used for summoning.

The token can be replaced.

"We need to gather enough people, and - we need to have enough tokens." Pete concluded: "Then take advantage of the opportunity of a summon to reach the realm of truth and kill the messenger directly."

"Or we can go in by ourselves, and then draw a magic circle on the spot to pull people in, is that okay?" Reina thought for a while and asked.

Pete pondered for a moment: "Maybe... but I'm afraid it's not easy for us to train enough warlocks in a short time."

"Well, it seems so."

Reina gave up her idea helplessly.

The six-dimensional attributes required for the [Summoning Ceremony] are considered to be the level of a third-level spell.

For the existing knowledge seekers with third-level strength, if they want to quickly learn the [Summoning Ceremony], signing a contract with the devil is a relatively simple step, just call Raphael.

This guy seems to be very happy to see the members of the Supreme Truth Church suffer. There are corresponding clauses in the contract with Reina. As long as they can kill the warlock professionals of the Supreme Truth Church, he is willing to lend his power to them.

The difficulty is that you have to commit suicide to reset your points first.

Free attributes need to be redistributed into the attributes required by spells.

Secondly, if you want to study with a warlock, the identity of a devil's contract is not so popular.

It's okay when you are not famous, you can disguise yourself and not show off.

Once people know your identity as a warlock, even if you do good things, you will inevitably be feared in life.

There are still not many believers who have reached level 3 in the Church of Knowledge. There are only about a hundred people at present, and most of them are just level 30 at level 3, which is the level of just getting started at level 3.

How much temptation is needed to make them switch to majoring in warlocks who are hated and feared?

Under the premise that the power of various professional routes can be freely chosen, the largest number of people in the Church of Knowledge are mages and priests, which together account for 70% of the number of believers.

The common characteristics of these two professions are that their power has a wide range of application, high social recognition, easy to be respected, and it is easy to get started with magic and divine arts.

The number of warriors and rangers who major in them is much lower.

The former is simply easy to get hit.

Warriors are always the ones who die the most and are the ones who get the most injuries.

Many adventurers who were level 1 or 2 warriors before getting the "blessing" of Norwen committed suicide and reset their points after joining the church, and changed to the main profession of magician.

After all, there are still a few people who like to get hit.

The reason why the ranger is unpopular is that this profession has a certain learning threshold.     Shooting is something that you really can't play without some skills and practice!

Even the weakest warrior can attack nearby enemies by swinging weapons randomly, or simply hold up a shield and take a beating;

It is also very simple for a priest to heal teammates, just guide the magic to the target;

The magic of the mage can also be guided by the spirit, and the enemy's target is still easy to lock at a distance of up to 30 to 50 meters.

The current advantage of the ranger is their super long attack distance.

A truly excellent ranger, such as Baron Qinar, can accurately hit the monster's head from 300 meters away.

It is easy to shoot through the willow tree, just like drinking water.

But this is not based on divine arts, but on serious basic skills.

The wilderness divine arts of the rangers can only provide some auxiliary effects when shooting, such as making the arrows more stable, flying faster, adding some special effects, or enhancing their sensory acuity, etc.

But if the basic skills are not good and the arrows can't hit the target, then the ranger's attack distance advantage will be wasted.

If you want to get within 50 meters, why not change your career to become a mage?

As for the stealth?

This profession is even more unpopular. Even though the Church of Knowledge has more than 2,000 people now, the number of stealth has not reached three digits.

A standard sewer profession.

Although people don't hate stealth, they definitely don't like it.

Ceylon City has a requirement that stealth of level 3 and above must report and wear an arcane locator before entering the city.

Of course.

The stealth does not respect this rule very much. After all, people blessed by the shadow don't like the feeling of being monitored.

Anyway, if they really want to enter the city, it is very easy. Once [Stealth] is turned on, they can just find an opportunity to sneak in.

But it is precisely because the stealth fighters do not follow the rules that they are even more unpopular.

A vicious cycle.

Warlocks... have a worse reputation than stealth fighters, and are probably only slightly better than cultists.

Cultists have no human rights;

Warlocks have human rights.

That's the only difference.

Pete estimated that even if Rafi signed a contract with the believers of the God of Knowledge, not many people would be willing to pay attention to him.

Wouldn't it be better to be a respected mage/priest?

Why choose those professions that often appear in the sewers, mysterious and sneaky?

If nothing unexpected happens, the number of people majoring in the warlock career route should be able to compete with stealth fighters for the throne of the king of the sewers of the Church of Knowledge.

In short, it is probably not that easy to accumulate enough level 3 warlock professionals in a short period of time.

...

Another idea is to obtain a sufficient number of tokens and then use the enemy's [Summoning Ritual] to implement a blitzkrieg plan, which is also difficult.

The Merciful Ones - that is, those dwarves who have been directly brainwashed are not allowed to hold the tokens for a long time.

Only the companions can take the corresponding tokens from the 47 strongholds plus the Realm of Truth and carry them with them.

The Merciful Ones usually live a completely normal life like they did in the past, and will not go to the Realm of Truth, so naturally they don't need any tokens.

In fact, before they receive instructions, it is difficult to find that the other party has a relationship with the cultists.

If you want to get enough tokens - you have to start from those strongholds.

...

There are 2+1 more, the biological clock has collapsed, and now I am very energetic, liver!

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