Game Development Giant
Chapter 135 The Beginning of ARPG
The core of the game is to give people happiness.
Although this sentence sounds simple, it is very, very difficult to bring the same happiness to everyone - people of all ages, all regions, and all cultures.
In Miyamoto's eyes, the game "Balotelli's Adventures in Another World" clearly has the potential to become a game on the same level as "American Cube" or "Pam-Man".
It has the ability to bring happiness to everyone.
You know, Nintendo was able to achieve relatively impressive results in New York City this time in the face of the aggressive offensive of Mars Entertainment - even though the sales volume in the past few days combined has not been the same as anyone else's. Hour's high sales are mainly due to the novel light gun peripherals and some die-hard fans attracted through previous arcade games.
Especially my own "Donkey Kong" and Namco's "Pac-Man", especially "Pam-Man". The influence of this game in arcade games is really huge. I will buy nes in the next few days. At least half of our customers come from the fond memories of playing "Pac-Man" in the arcade many years ago.
As a game designer, he knows better than anyone that the only thing that can determine the sales of a game console is the game itself. After he submitted this report, he started the research and development of his next game. To be honest, several games of Mars Entertainment gave him great inspiration this time, especially "Balot". "Lee's Adventure in Another World" inspired him enough to design a game that purely brings people sincerity, happiness, and touching.
Some fragments of his childhood fantasies began to pop up in his mind and filled his mind.
After carefully sorting out these memory fragments that kept popping up for a few days, a new type of game gradually took shape in his mind. Even when thinking about excitement, Shigeru Miyamoto would even jump up from his seat and make fists with both hands and wave them vigorously, which also puzzled many of his employees.
What kind of psychosis is causing his head to turn upside down? Why after playing Mars Entertainment’s first game. Just become shocked?
Shigeru Miyamoto didn't care about this. He was completely immersed in the idea of the new game.
Shigeru Miyamoto before becoming head of the Intelligence Development Headquarters. I was just a small painter. It was by chance that I was favored by Yokoi Gunpei, and I got the opportunity to make a game. At that time, I was to design a game for Yokoi Gunpei's GW handheld machine, and then in Nintendo In the early days, before Super Mario, the most famous character was Donkey Kong. It can be said. For Nintendo, Shigeru Miyamoto is a banner figure like Gunpei Yokoi.
Therefore, Shigeru Miyamoto is extremely good at drawing setting pictures, because this is his profession, especially the character design he carried out during the period of history that Jester is familiar with, which fully illustrates his understanding of How to design a lovable game character requires a deep understanding of the three flavors.
Shigeru Miyamoto likes some Western stories very much and also likes watching animated movies. Especially Disney animation, he never gets tired of watching it.
Because he can get inspiration for game design from the story, and Disney's animation can allow him to maintain a childlike innocence that will inevitably become less and less as he grows older. In Miyamoto's eyes, the games he designed are for children to play, so maintaining innocence is particularly important in his mind.
This is why he likes Disney.
First, Shigeru Miyamoto had to design a protagonist for his game, which still only had a general framework in his mind.
Just like when he originally designed the character of Mario, for a game open to everyone, the protagonist must be relatable and must be liked by others at the first sight, and in his mind of this game. It is an adventure journey full of endless fantasy, so after thinking about it. Shigeru Miyamoto set the age range of the protagonist at teenagers.
Because this age is more relevant to the theme of the game.
Then, after the age is determined. It’s a specific image. In Miyamoto’s mind, a popular character must represent justice, and the target audience for his game will also include Europe and the United States. Therefore, under many trade-offs, he has From the stories I read, I chose a civilian hero who was very popular in Europe and America as a reference for the design.
This civilian hero is Robin Hood.
Finally, Shigeru Miyamoto wanted to give this character a touch of innocence. Moreover, although the story of Robin Hood is extremely popular in Europe and the United States, there are still many young children who may not have heard of it, and he wanted to let players The moment he saw this character, he was able to find a more accurate positioning for this character, so he thought of the Disney animations he had watched.
The image of a brave and righteous young man with a triangular pointy cuckold, green clothes, and a pair of pointed ears suddenly emerged from Miyamoto Shigeru's mind.
It was Peter Pan.
He had just watched the video tape of "Peter Pan" a few days ago and was very fond of this image. At this time, when he was thinking about the protagonist of his game, he suddenly discovered that the image of Peter Pan was exactly what he had imagined. The protagonist of the game is so in tune with her.
Thinking of this, Miyamoto Shigeru could no longer continue to think with his brain alone. He took out a piece of manuscript paper, picked up the brush on the table, and started to paint this one. It was just in his mind, and it didn't even have a name. The image of the game's protagonist is drawn.
The drawing of the original painting is a very delicate work and takes a very long time. However, this time Shigeru Miyamoto only made a simple character setting, which did not require as much effort as painting the original painting, so he painted it very quickly. , just a few strokes, an image of a young man wearing an unpainted hat, with pointed ears, holding a shield in his right hand, and a sharp sword in his left hand, with a serious and fearless expression. It's on paper.
It took an hour to perfect the details of the character's design before signing the final signature. Miyamoto hesitated for a moment, and then he remembered that he hadn't given this character a name yet, but he wanted to keep it simple and catchy. He wrote four letters in the lower right corner of the painting.
Link.
Then, Shigeru Miyamoto, whose enthusiasm for creation had been completely aroused, could not stop himself at all. His inspiration was like a tide constantly hitting his mind, and he began to perfect the framework of the game in his mind as much as possible.
First of all, he started with the plot, so he changed a pen and started writing the plot of this game on another blank piece of paper.
This is a story about Princess Zelda...
The design of this game has only been started for a few days, and Shigeru Miyamoto has been responsible for it alone. This is not even considered the job of Nintendo's information research and development headquarters. When Miyamoto Shigeru heard the instructions from President Yamauchi yesterday, he immediately thought of this game that he had just started.
In his eyes, none of the games currently being developed by Nintendo have the ability to compete directly with "Balotelli's Adventures in Another World". Even the new type of game he is designing can't compete directly with "Balotelli's Adventures in Another World". I don’t know that the props don’t have the ability to fight against it.
Because in his heart, "Balotelli's Adventures in Another World" is really too good.
Therefore, Shigeru Miyamoto took the information he had compiled about this new game and went directly to President Yamauchi's office.
President Yamauchi's assistant also told Miyamoto Shigeru that the president arrived at 7 o'clock in the morning. I have been waiting for him for a long time, and the president has given instructions to wait for him when he arrives. Let him come in directly without any notification.
Shigeru Miyamoto also nodded to the assistant president, expressed his gratitude, straightened his clothes, and then knocked on Hiroshi Yamauchi's door.
Just as the banging sound of fingers tapping on the wooden door rang out, Yamauchi Hiroshi's majestic voice came from inside the house.
"come in."
Shigeru Miyamoto walked into Hiroshi Yamauchi's office and bowed respectfully to him. Hiroshi Yamauchi was not only his boss, but also his elder. Shigeru Miyamoto was able to work at Nintendo because of his father's friendship with Hiroshi Yamauchi.
Yamauchi just waved his hand. He signaled to Miyamoto that he didn't need so many courtesy, and then pointed to the chair in front of his desk. Let Shigeru Miyamoto sit down first.
After Shigeru Miyamoto sat down, Hiroshi Yamauchi lifted the dark glasses on his nose and asked, "Do you have any new plans?"
Hiroshi Yamauchi's voice was very plain, but it still sounded full of majesty to Shigeru Miyamoto's ears. The controller of Nintendo is very prestigious in Nintendo. He has an unparalleled status in Nintendo. No one dares to disobey him.
"Yes."
Shigeru Miyamoto did not dare to say more, but nodded respectfully. Then he stood up, put the black folder he had been holding on the table in front of Hiroshi Yamauchi, and then continued, "All the ideas for the new game are in it, so I'd better ask the president to take a look at it first."
Yamauchi Hiroshi didn't say anything. He just pursed his lips and seemed to be thinking seriously about something. Then he picked up the folder that Miyamoto had placed in front of him and started to look through it.
There is no name written at the beginning of the folder, but for Hiroshi Yamauchi who knows Miyamoto’s creative habits, this is not unexpected. Sometimes Miyamoto likes to write the name of the game he designed at the end of the copy, because according to Miyamoto According to Moto Shigeru, when he was creating games, he always had some wild ideas. The name determined at the beginning would always become a shackles to these ideas, so he simply prepared a framework at the beginning, and Don't write a name. Wait until the design of the game is almost complete before deciding on the name of the game.
Hiroshi Yamauchi held this black folder and looked at it carefully.
It can be seen that although the time was short, Shigeru Miyamoto still put a lot of energy into this new game. He wrote more than ten pages of setting drafts and drew more than 20 character setting pictures.
While watching, Hiroshi Yamauchi kept nodding. When he was halfway through the page, Shigeru Miyamoto saw a smile on his president's serious and cold face, but this smile only appeared for a short time. The time disappeared, which made Shigeru Miyamoto, who was a little surprised, thinking that what he saw was an illusion.
Turning to the last page, Hiroshi Yamauchi found the name of Shigeru Miyamoto's game at the bottom.
"The Legend of Zelda".
"good."
After closing the folder, after a moment of silence, Yamauchi Hiroshi raised his head and looked at Miyamoto Shigeru. There was a look of admiration in his eyes, and then he said his own evaluation. It seemed that this simple evaluation could not be expressed accurately. Expressing his own opinion, Yamauchi Hiroshi continued to add another word.
"very good."
After hearing this highly praised comment from the president he respected most, Shigeru Miyamoto couldn't help but clenched his fists in excitement.
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