Game Development Giant
Chapter 136 Response
Nintendo did not hide the ideas of other people when it launched a new game development plan, because it wanted to produce Shigeru Miyamoto's super-large game named "The Legend of Zelda" that only existed on paper, and wanted to be sneaky. It is very difficult to proceed.
In addition, for more than a year, Nintendo has been worried about the high cost of cassette production and wants to replace it with low-cost disks. Therefore, this time Miyamoto Shigeru's game is not only regarded by Hiroshi Yamauchi as a target for Mars Entertainment. In a counterattack, they also shoulder the important task of promoting the FC add-on device FC disk drive that their hardware department is developing.
This kind of close cooperation between the two major departments of software and hardware from the beginning of research and development, even if you want to hide it, is absolutely impossible in the Japanese game industry where there are ventilation walls everywhere.
Just the day the news came out, Jester received this report from his Japanese branch in the United States. For this reason, Jester made a special call to Tamahide Yoshiro and asked Nintendo and Shigeru Miyamoto carefully. The specific details of the game, whose full name is "Hyrule Fantasy: The Legend of Zelda", but although Nintendo did not hide the news that they are developing this game, the type of the game is kept very secret, except for the actual participation in research and development. Yes, no specific news has been released yet.
Jester didn't want to ask about the details of the game "The Legend of Zelda". For this game, maybe in this world, even the creator of this game, Shigeru Miyamoto, may not be as knowledgeable about this game as he is. Know more.
The moment he heard the news from the Japanese company, Jester immediately felt a sense of regret. "The Legend of Zelda" was his favorite game before, and he also wanted to make this game. A game was released, but because it was too difficult to make an epic RPG game, and because he was pressed for time when he came to this world, he had no time to do it.
Now, he has no choice but to give up this plan, but most of the time, life is unsatisfactory. Apart from expressing a slight regret about this, Jester did not show any other emotions.
He just sighed and pulled out a folder from his drawer. Inside the folder was a thick stack of manuscript papers. Jester flipped through the manuscript papers and pulled out a small stack of manuscript papers. come out.
The handwriting on this stack of manuscript paper is neither pure English nor pure Chinese, but a kind of 'writing' mixed with letters, Chinese characters, and some strange shapes whose meanings are incomprehensible.
This is a shorthand method that Jester taught himself. He uses a combination of graphic characters that only he can understand to complete the shorthand. This entire folder was completed in his free time, and the contents recorded in it are They were some game information that he remembered, which he had written down specifically to prevent his memories of the future from fading as time went by.
Since he was a child, he has firmly believed that a chemical brain is not as effective as a bad pen. No matter how good a memory is, it is not as effective as writing it down with a pen and reviewing it frequently.
These pieces of manuscript paper were written about something about "The Legend of Zelda". Jester read these pages of manuscript paper carefully again, and then sighed again, and then reluctantly put them away. Stuffed into a shredder beside his desk, a moment later, with the hum of the shredder, these pages of manuscript paper were shredded into pieces by the blade of the shredder.
First he closed his eyes and silently calmed down his somewhat uneasy mood. After a few minutes, Jester opened his eyes again. His pupils were clear and he had forced himself to calm down.
For him, now is not the time to affect his energy for such a thing.
...Shigeru Miyamoto started the research and development of Zelda at least half a year earlier than in the original history, so it is very likely that the "Super Mario" he originally planned to produce at this time came to an end, and Jester immediately thought that he had already produced it Now that "Balotelli's Adventures in Another World" is ready, it is not difficult for Nintendo to get the burned cassette in advance, and it is naturally impossible for Shigeru Miyamoto to go there again after seeing his own game. Made a super marathon.
For an arrogant designer like Shigeru Miyamoto, it is absolutely impossible for him to copy the creativity of other designers.
Although it can be inferred that Jester is very excited about this news, after all, Miyamoto Shigeru giving up ultramarathon is very good news for him, which means that he will avoid a strong enemy in the future, but equally, Jester also felt a little lonely. After all, a game that once became a legend in the history of world video games may disappear from this world forever.
In the original history, the failure of Nintendo's disk system was due to various factors. The first was the lack of cooperation from the first-class manufacturers. The second was that after Nintendo had just launched the disk system, due to technological breakthroughs, the production cost of cassettes increased. Prices have dropped significantly, and the cost of various ultra-large-capacity cassettes has reached a level acceptable to manufacturers. However, the biggest cost advantage of disks compared to cassettes is not that of cassettes. Naturally, the performance advantages of cassettes cannot be compared with disks.
Therefore, the peripherals of Nintendo's disk system can only be left alone.
But it was early 1986 when Nintendo launched this disk system, and it’s only 1985 now. He can’t say what the end of this disk system will be in this world, but for "The Legend of Zelda" It's a game, but Jester knows that it will definitely succeed.
Because this game has all the qualities that a great game should have.
In the entire history of electronic games, the status of this game is too lofty. In later generations, when mentioning arpg, the first impression of many people is "Diablo". In fact, the founder of this type is more famous than "Diablo" has a lot of weight in the history of games.
"The Legend of Zelda" is not only the world's first home console RPG game, but also the first arpg game, as well as many other titles given to this game by various media or fans, such as "The Legend of Zelda" A sequel to "The Legend of Zelda: Ocarina of Time", released on the n64 platform, it was rated as a perfect score by almost all media, and many media even called it the 'King of RPGs'. Great art', 'flawless masterpiece'.
For the first generation of such a game, which will be released in half a year, it is absolutely impossible to say that Jester is not worried at all.
Speaking of RPGs, the full name of this game type is role-playing-game. The military officer said that it was this little-known German who invented the first combat chess role-playing game recorded in history.
Later, RPG games were basically the history of the development of tabletop games. With the advent of Tolkien's "The Lord of the Rings", the magic trend became popular, and then came the advent of dnd rules, which laid the foundation for everything. The story inside Intricate and extremely dramatic, such as the inheritance of the immortal DND classic tabletop games "Chain Armor" and "Grey Eagle Campaign", the encounter between Gygax and Arnarson, the most legendary combination in RPG history. We know each other, etc., but these have nothing to do with video games, so there is no need to mention them in detail.
Jester was thinking about the origins of RPG games in his mind while thinking about how he would deal with "The Legend of Zelda" half a year later. To make an RPG game, it takes a lot of time and effort. Everything from the system to the tasks has been carefully crafted over time, and there is no room for sloppiness, especially for a team like his in the company that has never had any experience in making super-large RPGs.
...For these designers in Europe and the United States, they basically grew up playing games with various dnd rules. Many later game producers were enlightened by dnd. Deep in their hearts, based on what dnd has taught them, With the established standards, we slowly build our own system and all our ideas for game production, and finally realize them through various means. But with current technology, it is unrealistic and impossible to create a sufficiently complete and powerful world of DND rules on low-capacity cartridges and low-performance hosts.
Moreover, in Jester's eyes, even in the era when such games can be produced, pure DND games are still a niche among the niches in RPGs, because those who are familiar with and willing to understand the complex DND rules in depth , it is too rare for the huge player base - you can see it just from the sales of games, "Baldur's Gate", "Planescape Torment", "Neverwinter Nights", "Ice "Nausicaa of the Valley of the Wind" and other high-quality DND games that are familiar to later generations are all defeated by Japanese-style RPGs such as "The Legend of Zelda", "Dragon Quest" and "Final Fantasy" that continue to have sequels.
Even the reputation of this type of game, which DND enthusiasts like to promote the most, has been so low by contemporaneous Japanese RPGs such as "Ocarina of Time", "DQ" 789, "FF" 67, etc. that even my mother doesn't recognize it. .
To put it bluntly, in Jester's eyes, RPG games that are too DND-oriented are just a small group of people's self-entertainment and cannot be put on the big stage. It's not that such games can't be made, but they can't be regarded as the most important thing. It is time-consuming and labor-intensive to make works, and we still don’t get an equal amount of returns that are consistent with the investment.
It can only be used to build reputation.
So, what kind of RPG game should I make to compete with "The Legend of Zelda"?
Jester fell into deep thought. r1152
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