Game Development Giant

Chapter 183 Knights of the Round Table

"What game excites me?"

Silently reciting Jester's previous question, Sean Dabbili was silent for a moment, thinking about what game he most wanted to play now.

Jester didn't have to wait for a long time. Sean Dabili thought quickly. In just a few seconds, he came up with the answer. He looked at Jester and said in a very conclusive tone: “Boss, I can’t tell you exactly what kind of game to make that excites me, but I think first of all, the game that excites me must be the game that I want to play. I want to play the most right now. The game you are working on is "Fire Emblem". As you know, I like DND very much, and I also like Western fantasy novels very much. Of course, my love for "Genesis" is also well known in the company, so I'm dying for a game of this style that you're making."

This answer really surprised Deputy Jester. He looked at it in surprise, and a thought flashed through his mind. Doesn't Sean Dabbili also want to join his own "Fire Emblem" development team?

Sean Dabili obviously also saw the change in Jester's expression. Obviously, he knew that Jester had misunderstood what he meant, so he immediately explained: "I don't want to get involved in your development of "Fire Emblem" team, I also know that after the development of a game is halfway through, casually adding a person who has no experience in the development of this game will not only not be able to speed up the progress of the game development! Long! Wind! Literature fx. net , On the contrary, it will delay the progress. I am just saying, can the type of game I want to make also be related to magical themes such as DND?" Now Jester understood what Sean Dabbili meant. , but in his memory, he doesn’t remember many DND-style games, and if you want to make this kind of game very outstanding, it is not easy to do it with the technology and hardware conditions of this era, but Jester carefully After thinking about it, he really thought of a game that was very related to what Sean Dabili described. However, it would be a bit delusional for this game to be perfectly presented under the current hardware conditions, but Jester feels that it is still possible to try the castrated version. After all, his company has successfully completed games such as "Avengers". Passing quality full-reel action is difficult, but not impossible.

But before that, Jester needs to ask what platform Sean Dabbili prefers to develop games on.

"I do have an idea here, which may be in line with your ideas. But before I say it and let's discuss it, I want to ask, Sean, which platform do you prefer to develop games on? Dreambox or arcade? "

Hearing Jester's question, Sean Dabili hesitated for a moment. His eyebrows furrowed and then slowly relaxed after a few seconds. It was obvious that after some intense thinking, facing Jester This is a special issue. He obviously didn't have a very accurate conclusion before, but after his eyebrows relaxed, the expression on his face became determined, obviously. He also made his own decision. "Arcade machine platform." When speaking, Sean Dabbili no longer had the hesitation he had when thinking, but his tone became very conclusive, "After all, there is a certain gap between the performance of home machines and arcade machines. Compared to arcade machines, , making games on home consoles is a bit like dancing with shackles. Some ideas cannot be put into good use, and even some effects that we really want to achieve cannot be achieved.”

After hearing Sean Dabili's answer, Jester couldn't help but nodded. Looking at it now, this is indeed the case, and it will be difficult to change in a short period of time. Until Jester Before Jester's rebirth, arcade technology was also ahead of home consoles. Basically, new technologies that matured on later generations of home consoles were all first experimented and completed in the arcade field. As far as Jester knew, that kind of technology he only had The full-coverage game warehouse mentioned in the novel had already been born in the arcade field in the era when he time traveled.

However, he has only heard about it, but has never played it. He doesn't know the specific effects or what it is like.

"Well, I do have a very interesting idea here, a Western fantasy-style story, suitable for arcade platforms, but it is not DND, it is just an adaptation of a famous legend, and then I added a very different system. It's not an RPG game. To be precise, it's not what you understand, nor is it what we generally refer to as an RPG game. If I have to say something similar, it may be somewhat similar to Mark Cerney's "Avengers" , but it’s just similar, not exactly the same.”

While Jester was recalling this very classic game in his mind, he was thinking about the words to introduce it to Sean Dabbili. Because he was thinking while speaking, the description was not He was very emotional, and the meaning he expressed was somewhat intermittent, but he expressed the basic meaning, and Sean Dabili also understood what he meant.

When Jester mentioned "Avengers", Sean Dabbili's eyes suddenly lit up. He personally likes this game more, but compared to modern fighting-themed games, What he liked more was the ancient background, and then he quickly used the game "Avengers" in his mind to carry out his imagination. He liked the theme and replaced the character that the player can control into a character wearing a suit of armor. , a samurai holding a big sword, who can split the enemy in half with one strike, or turn it into a slap in the face, and pierce the enemy one through the other with one strike...

As he was thinking about it, he didn't know where it touched Sean Dabili's g-spot, which made him involuntarily excited.

Then, he looked at Jester with a look of longing in his eyes.

Even though there were people from Sega present, Jester didn't shy away from it at all, because he didn't intend to go into detail here, he just gave a brief introduction, and then he would naturally follow up on the specific framework content settings and the like. Sean Dabili came to communicate privately.

Jester did not directly start talking about the game he thought of, but smiled and continued to ask Sean Dabbili a question: "Sean, do you know the story of King Arthur?"

Dabbili nodded without hesitation after hearing this. The legendary story of King Arthur has been widely circulated for hundreds of years. He is interested in Western fantasy. Of course, he is familiar with the story of King Arthur's Sword in the Stone and Merlin, because the story of King Arthur is so real. It's too classic.

"Okay." When Jester saw Dabbili's reply, he no longer held back, but nodded and continued, "The protagonists of this game I envision are King Arthur and his Knights of the Round Table. Of course, the Round Table There are too many knights and it is impossible to join them all, but we can choose a few of the most representative characters as protagonists and give them different weapons and different fighting methods..."

As Jester's description of the game became more and more detailed, not only Sean Dabbili, but also everyone present, including Yu Suzuki who had been silent on the side, became a little moved.

The game that Jester thought of before was a masterpiece of arcade action beat-'em-up games, "Knights of the Round Table." This was Capcom's action beat-'em-up that dominated the entire late 1980s and early 1990s. In the era of pass-through games, we have developed a game that is the culmination of countless fascinating similar games, including "Three Kingdoms Devouring the World", "Famous Generals", "Dinosaurs and Cadillacs" and so on. It can be said that "Knights of the Round Table" is this The pinnacle of genre gaming.

Of course, in Jester's eyes, although "Knights of the Round Table" is the pinnacle of this type of game and has almost perfected all the systems of this type of game, including the most amazing prop system, then again, in this game Since then, although games of the same type have not been able to break through the rule framework laid down by "Knights of the Round Table" in terms of design, there are still many games that have made many surprising innovations under this framework.

For example, Ixiang Electronics later produced two games based on "Knights of the Round Table", "Journey to the West" and "War of the Three Kingdoms". Especially the innovations made by "Three Kingdoms" in this type of game. The use of various hidden elements is much better than that of "Knights of the Round Table". Of course, now I want to complete the future and develop the cps1 motherboard at Capcom. Later works are obviously impossible. Although Jester's 16-bit arcade base board has been tested for several months, it is still far away from the performance that the 16-bit arcade base board wants to achieve. There is a gap.

Such a motherboard may be able to run games like "Avengers", but if you want to run games like "Knights of the Round Table" that were only completed after the beat-'em-up action games reached their peak and the price of the entire system was reached, it is still It is beyond its capabilities, not to mention the Three Kingdoms War, which is richer and more complex than "Knights of the Round Table" in all aspects such as system props and content.

Therefore, when Jester thought about this game before, he was a little hesitant. He was not sure whether the castration of "Knights of the Round Table" could be completed under the current hardware conditions. He could only say that this is a Very challenging program.

Just briefly explaining the concept of the game, leaving the essential prop system of the game unexplained, Jester clapped his hands and stood up. He looked at the time, smiled and said to the people present: " It’s getting late, and I have to take several guests from Sega to visit our company, so I’ll leave first and you can continue to discuss it.”

After speaking, Jester greeted Yu Suzuki. At the same time, when leaving, he glanced at Sean Dabbili, and the latter nodded silently. Obviously, he understood what Jester meant. , his boss, obviously there is something that he has not said in front of so many people about the game about King Arthur that he just described.

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