Game Development Giant

Chapter 182 Discussion Meeting

Regarding what game to make next, Sean Dabbili currently has no specific idea at all. Although the "Dawn" he completed before has not been officially released, Jester has expressed his attitude before. , that is, he promised to establish independent studios for him and Sid Meier, and he had also heard about the game that Sid Meier was going to produce next, a game based on the Age of Discovery. adventure game.

To be honest, he was very interested in this game just after he heard about this subject. It was the Age of Discovery. In Sean Dabbili's eyes, this was almost the greatest era of mankind. It was an era when human beings truly challenged and conquered the previously feared nature. From this time on, human beings also officially became the masters of the earth.

In principle, the game that Sean Dabbili wants to make next does not want to be worse than Sid Meier's game in any aspect. Therefore, although the last discussion meeting On the Internet, many people made suggestions that contained many interesting and feasible solutions, but he did not agree to any of them, because in his eyes, no matter how good these games were later made, their original intentions were inferior to It's much different than Sid Meier's game about the Age of Discovery. As for why Jester always likes to do most of the work alone when making games. In fact, it's very simple, because the games he remembers in his mind were brainstormed by countless designers in the world he lives in. Even if they are not, they have been proven by players and reality, so It will work.

While the Japanese people from Sega were surprised by the informality of Mars Entertainment's discussion meeting, Jester was also quietly watching his employees having heated discussions. He sat here for more than 20 minutes without saying anything. One sentence.

Sean Dabili listened to other people's discussions and arguments. While secretly looking at Jester's expression, he was a little anxious. He really wanted Jester to give him some advice. First of all, he must first clarify what type of games Sean Dabili is good at and what platform he wants the next game to be produced on. These are all crucial. If he cannot clarify these, he will not be able to provide Recommended by the other party. So, while these people were having a heated discussion, Jester was listening, and at the same time. He is also constantly analyzing.

He knows the games that Sean Dabili has produced. As the earliest employee who followed him, he participated in the production of almost all of his early games, especially the elimination games for which he received a large amount of initial funds. game. There is also "Snow Brothers", which grabbed the pre-production share of still-frame puzzle games from "Donkey Kong". These were all produced by Dabbili.

Although at that time, he and the people on his team were far behind what they are now in terms of experience and skills. And most, or even almost all, of the content in these games was completely copied by him, imitating the version in his mind. But the process of making games, while increasing the abilities of these people, is more important. Yes, it still allowed them to accumulate a lot of experience and technology in making games, as well as the confidence brought by the success of the game.

Whether a team has enough confidence is extremely important when developing a game, because the development of a game is different from other product production. When players play the things in it, they can feel the designer's work. When designing this game, if even the designer of this game is not confident and has no interest in this game, and it seems that such a game cannot bring him happiness, then it will be difficult for players to learn from your creation. Experience happiness in the game.

Games that do not allow players to experience happiness are useless in Jester's eyes. No matter how beautifully made, gorgeous the graphics are, and how rigorous the program is, it is useless because it has deviated from the essence of the game.

So, what are the types and styles that Sean Dabili’s team is good at?

When Jester thinks about it, what he most wants Sean Dabili to continue is the air combat style game of Zongju. This type of game is very popular in this era, whether it is released in arcades or transplanted to home consoles. They have been able to get very enthusiastic feedback from the market, and his team has successfully produced "Dawn" and Dreambox's first game "Salman", and the arcade version of "Salman" is also being ported. , Jester did not participate in this transplant, and this team was responsible for the entire process independently. Because the functions of arcade machines are far stronger than those of home machines, the development team also made some enhancements and comparisons with the original version on the arcade version. Change.

Judging from their completed semi-finished product, Jester is full of praise for the game that their transplant has changed.

This shows that Dabili’s team is very good at making games of this style, and can make them very well. If they don’t make them, it will be a big deal in Jester’s eyes. After all, it is not easy or simple to cultivate such a team with a strong stylized atmosphere.

It is for these reasons that Jester wanted Sean Dabili to continue developing games of this style, but he also talked to him about it when Dabili invited him. Although Dabili Billy did not refuse in front of him, but from the expression on his face at that time, Jester could clearly feel that in the other person's heart, he rejected this suggestion.

At that time, Jester could clearly feel the other party's emotions.

Because it is difficult to create an epic feel for this type of vertical air combat shooting game, and the Age of Discovery game that Sid Meier is going to make, you can feel a sense of it just by mentioning it. An epic feeling comes over you.

What game do you recommend to him?

Jester was thinking that it would be difficult for him to recommend ready-made games to others, because the games of this era were basically produced by Japanese manufacturers. In the eight-bit era, there were almost no games from European and American manufacturers that could be used in the game. What mark has it left in history, and even if there are games from Japanese manufacturers, there are very few games that can compare with Age of Discovery.

After thinking for a while, Jester still couldn't come up with any good ideas. He was a little cold when he saw the scene, so he clapped his hands to attract everyone's attention, and then he faced the person sitting opposite him. , Sean Dabili, who was already looking a little anxious, said: "I want to ask a question first, Sean, among your team, do they all have the same idea as you? They don't want to continue to make Zongju. Clear the air combat shooting game and make other games instead?”

Hearing Jester's question, Sean Dabili hesitated for a moment, and then said: "Boss, that's not true. Many people still hope to continue making this type of game, but I am not interested in this type of game." The game lacks enough passion, and I have integrated all my understanding of this type of game into the game "Dawn". After the production was completed, I did not have the slightest understanding of this type of game. I feel that this type of game can no longer give me the passion and power for game production, so I don’t really want to continue making this type of game because of its choice.”…

After hearing Sean Dabili's explanation, Jester could only nod his head. Since the other party no longer had enough passion for this type of game, it was hard for him to embarrass the other party, but he still smiled and asked: "Then Sean, when you make this decision, I have to remind you that you have accumulated a lot of experience in this type of game during the production of the game "Dawn" for more than half a year. Understanding is completely different from before. If you continue to make this game, with the popularity of this type of game, as long as the production is not too failed, it will basically sell well, but if you insist If you want to transform into a game type that you have never been exposed to before, then for you, although there is a company's technology sharing database, the difficulty is not the same as making a vertical air combat shooting game."

Even though he heard what Jester said, Sean Dabili's expression did not change at all. Seeing this, Jester could only sigh with some pity, and could only try his best to carry on. Final persuasion: "Okay, but Sean, first of all, you have to make it clear that you have been agreed by me to set up your own independent studio. You have to be responsible for the profits and losses of subsequent games. You have to think clearly."

This sentence made Sean Dabili frown, and the hesitant look on his face disappeared for a moment, but only a moment later, his face showed that firm look again.

He nodded firmly: "I want to make games that excite me."

"Okay then." Jester had no choice but to agree to Sean Dabbili, but his inquiry did not end. Instead, he continued to ask with a smile, "So, in your mind, what kind of How can games excite you?"

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