Game Development Giant
Chapter 248: The planned sequel to Zelda
The improvements that Shigeru Miyamoto plans to make are very detailed and in-depth.
To be honest, Shigeru Miyamoto’s favorite game produced by Mars Entertainment was not produced by Jester himself, but from the framework of the game to the setting of the gameplay, it was all completed by Jester. .
In Miyamoto Shigeru's mind, this game is simply the most perfect game in his mind.
Therefore, in it, he decided to change the main gameplay of this game to the same horizontal board leveling, and even many of the settings in it were based on this game.
For example, in the setting of life count, if Link unfortunately dies in a level and he still has lives, he can continue from the current level, but if the life count is cleared to zero, then it will be ver. Of course, consider Since this is an RPG game, not a role-playing game, everything Link does will be retained until the end of the game. Players need to start over from the beginning, that is, until Link dies. To get to a place, you need to walk a long, long way.
This is not what the development team is most opposed to. Although there are already many people, Shigeru Miyamoto plagiarizes the games of Mars Entertainment too much. As direct competitors of Mars Entertainment, it is easy for them to be ridiculed for doing so, but as long as Good sales can help Nintendo grab players from Mars Entertainment, so even if it is ridiculed, it is not the most important thing for Nintendo.
In their eyes, the success of all previous RPG games has laid the basic form of this game. And in this format, they have accumulated a lot of experience when making the first part, but it is this kind of horizontal board game. Although production is not difficult for them, the best development team in Japan, in many places, if they want to make games that are better than other manufacturers' games, they still need a lot of technical research and development.
The most important thing is that when the game mode of RPG games has been defaulted, it is a risky behavior for these developers to challenge the default unspoken rules. In particular, even if it succeeds, it may not be as good as the first one. If it fails, then the responsibility lies entirely with them.
If Shigeru Miyamoto was planning to use such a turn-based system, these designers might not be so collectively opposed to it, because although the turn-based system is inconsistent with the original creative concept, this kind of combat system. In several other excellent RPGs, it has been proven that under the current functional conditions. The turn-based system is obviously much better than the real-time system.
However, Shigeru Miyamoto doesn't think so. He thinks that since this side-by-side game method can be very successful in other types of games, why can't it be successful in RPG games? They game designers cannot be blinded by previous experience. If they lose the courage to innovate, then the profession of game designers will come to an end.
Although many people do not agree with Shigeru Miyamoto's improvements, it goes without saying that Shigeru Miyamoto is in the Intelligence Development Headquarters. Even within Nintendo, his status and prestige are among the top three. And in the specific development of the game, even Yokoi Gunpei. The priority must be ranked behind Shigeru Miyamoto.
Moreover, no one has tried this method of making RPG games using horizontal boards to pass levels. No one can say whether it will succeed or not.
…So, under Shigeru Miyamoto’s insistence, the Intelligence Development Headquarters reluctantly agreed to this matter.
As soon as the project was approved and ready for formal development, Nintendo immediately announced the news through its own channels, and then the news was spread wildly by players. Even within a week after the news was announced, it received a lot of attention. Thousands of letters were sent from enthusiastic players in the United States asking about the news.
After all, it is a completely different game. It can only be said to be popular in Japan, but it has loyal players in Europe and the United States. It can be said that this game has replaced the former one among Nintendo game fans around the world and has become synonymous with Nintendo. .
Jester, who is still in South Korea, also received the news immediately. In this news, Nintendo also announced with great excitement to fans around the world that their ace designer Mr. Miyamoto Shigeru will be working on the game. Extremely in-depth innovation, after the second generation of this game is officially released, they will play a game that is completely different from all RPG games they have played.
When Jester read the press release issued by Nintendo, the contents of this game in his memory appeared in his mind out of thin air. To be honest, this game was indeed played on the subsequent P emulator. Passed.
It’s not that this game is great, but that this game is too weird and different compared to the whole game.
Some specific changes, for example, in the normal mode of the game, in this game, the player controls the game character. There is no big difference from the first generation or other RPG games. It is from a bird's-eye view. , which allows players to move arbitrarily in the front, back, left, and right directions.
However, when encountering a battle, or entering a certain cave or palace, the scene will become a side-scrolling game like that, and the combat and attack methods will become very similar.
Let’s not talk about the advantages and disadvantages of this kind of change for the game, but whether this kind of change is successful or not, maybe Shigeru Miyamoto or the designers who oppose him can say it clearly. Talking about this theory and that theory is nothing. If a game made with this idea becomes a great success, is accepted by players, and becomes a standard, then this change can be called correct.
Otherwise, it is a failure.
Did it fail? The sales volume of f exceeded 4.5 million units. This is a very amazing result. Even in the entire history of f games, it is still among the top fifteen. But is this game really successful?
Not necessarily, you know, the sales volume of the first part of the movie, in Jester's memory, was as high as 6.6 million units.
Moreover, among all the games in the series, there has never been any game that is so incompatible with Zelda's style like the second one. Even Miyamoto Shigeru himself, let alone others, abandoned the many innovations in the department.
Also, there has never been a version that has been criticized as much as the second generation. If it were in later generations, you could go to a forum where fans gather together, whether it is China, foreign countries, Europe, America or Japan, and ask them about it there. For this game, in every generation except the second generation, they are basically rated as masterpieces and occupy a crushing victory. But if it is the second generation, then the best situation may be that it is half good and half bad.
So, it is self-evident whether this game is a success or a failure.
Of course, a game that has sold more than four million copies in this era will definitely not be a bad game, because no matter how famous a bad game is, it will not be able to sell so many copies, just like in later generations. Although the first version of Diablo 3 was criticized by players, the game still sold 15 million copies before the release of the expansion pack, which shows that this game still has merits.
As a Jester who played Diablo 3 in the previous life, I cannot say how great the first version of Diablo 3 was, but at least it is a game worth paying for, not to mention that the game in the expansion pack is even better than the original version. Great progress has been shown.
In Jester's eyes, the more than four million copies of the book were particularly similar to the fifteen million copies of the first edition that he later experienced.
The previous work was extremely popular and was hailed as a masterpiece with countless fans. However, the next work was not so satisfactory and had all kinds of shortcomings. Even so, it relied on the previous work. With good reputation and not bad quality of the game, it can always sell a lot.
However, for such a game, Jester has no interest in competing in person, and because of current functional limitations, his personal interest in making RPG games on eight-bit machines has been greatly reduced. Before the official release of 16-bit machines, he I no longer have the idea of making a 16-bit console game.
"Do you still need me to end a game like this?"
Just thinking about it, Jester threw aside the information that had been sent to him. r861
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