Game Development Giant

Chapter 249 Sega’s 16-bit machine

In fact, what Jester remembers most about the second part of "The Legend of Zelda" is not the plot of the game, but one of his settings in it.

It's not because this setting is so outstanding and classic, but because it's so easy to be associated with.

Jester didn't think there was anything unusual about this setting when he played it himself, but a long time later, when he was looking at other people's posts or videos evaluating this game, he saw someone mention this setting. After watching it, Jester couldn't help but sigh that a setting that he just thought was normal could be imagined by players with many active brain cells and unconstrained imagination to create something very 'deep'. , Jester can only say that he is a "prostitute" and he sees "prostitution".

In fact, it's just a normal setting when playing. In "The Legend of Zelda II", Link has a health bar. Although his combat system is very similar to "Super Mario", Link does not Like Mario, if you are touched by a monster, you will die. Instead, the health bar will be deducted. When the health bar is gone, the character will die.

In the game, the designer has thoughtfully provided players with thoughtful settings. In towns, there are some means to restore lost health bars. In "The Legend of Zelda II", when the player returns to the town with remaining health, he can talk to a young girl, and then the young girl will control the character controlled by the player. He dragged her to his home and closed the door. After a few seconds, the player-controlled Link walked out of the girl's home, and his health bar was full.

As for how the girl heals the protagonist in it, it is unknown, because Shigeru Miyamoto did not plan out what happened in the house at all when he was designing it.

The main thing. In this game, only young girls can complete the setting of blood recovery.

Actually wanted to come in Jester. This should be the designer's mistake, if there is a young boy who can have the same effect. Maybe I won’t be criticized by people in future generations for doing this.

Recently, in addition to Mars Entertainment's platform shooting game "Super Soldier" which was sold very hotly on nes for a month during the Christmas period, "Super Contra" and Nintendo are preparing to produce Outside of the second generation of "The Legend of Zelda", there is no too big news. In fact, even if the news is really announced. It is also difficult to cause any big news.

Because both the United States and Japan are dismissive of Korean companies in this era. In their eyes, Korean companies can only produce some low-end products with little technical content.

However, just a few days after Christmas, a game suddenly spread in the Japanese game industry, but when Nintendo learned about it, it was like a sunny day. A thunderbolt fell.

The related company of this news is not Jester's Mars Entertainment, but Hiroshi Yamauchi who has never regarded it as a real opponent. Sega.

Without him, Sega's 16-bit game console has reached the point where it can run special cartridges.

The content of this message was very small, but the deliverer was an 'elite' in Sega hardware development. He was drunk while having dinner with friends in the industry, and then heard someone laughing at Sega's home games. It was blurted out out of anger when the market failed miserably.

But after just saying it. This hardware development elite from Sega immediately realized that he said something he shouldn't have said, and he was asked again later. He would die without saying anything.

Although the Sega developer said very little. But at least it is certain that Sega is indeed developing a 16-bit home game console with performance that is several times higher than that of an 8-bit game console. Moreover, this 16-bit game console is already close to success.

This news may not matter to pure gamers. After all, most of the gamers may not understand the difference between eight-bit computers and sixteen-bit computers, nor do they know the difference between sixteen-bit computers and eight-bit computers. What an advantage.

But for game development companies and game designers, this is a completely different concept.

Just like Jester, he has had enough now. On an eight-bit machine, you can only choose and match sixty-four colors, and you can only use up to thirty-two colors on the same screen. Color, even so, among the sixty-four available colors, there are only twelve black colors and two white colors. There are only fifty kinds of real colors. It's just color.

And if the pu is changed to sixteen bits, then the situation is completely different.

It can be said that for game designers, there is a revolutionary improvement in the expressiveness of game graphics.

This is only an improvement in terms of images and colors, as well as in terms of game system and computational complexity. Sixteen-bit machines are even more incomparable to eight-bit machines.

Such news reached Nintendo, which had not yet developed a plan for the next generation of home game consoles. Their senior management, especially the hardware development department and game development department, how could they not feel worried and frightened.

After Yokoi Gunpei received the news, he immediately dropped the work at hand and hurriedly walked towards the office of President Hiroshi Yamauchi.

Some Nintendo employees who didn't know what was going on even secretly observed Yokoi Gunpei with their eyes, because in their memory, they had never seen Yokoi Gunpei, who was so composed, acting so gloomy.

Less than five minutes after Yokoi Gunpei passed by, Yokoi Gunpei's deputy, Uemura Masayuki, who was also the second-most ranked Yokoi Gunpei in the hardware development department, also hurriedly walked through the corridor with a look on his face. However, the route he took was no different from the one Yokoi Gunpei had taken before, both leading to President Hiroshi Yamauchi's office.

"whats the matter?"

This was the only thought in the minds of Nintendo employees after seeing these two people, but even if they didn't know what happened, they were certain that it was definitely a very important event.

In Hiroshi Yamauchi's office.

Looking at the two subordinates standing side by side in front of him, and seeing that although they were trying to restrain themselves, there was still a look of fear on their faces, Yamauchi Hiroshi frowned. In his eyes, this These two are the most outstanding people in their own company, so why can't they remain calm despite the collapse of the mountain?

In fact, I don’t blame them, because they are really engaged in hardware research and development, and Hiroshi Yamauchi is not. Hiroshi Yamauchi just knows that if another company takes the lead in producing a new 16-bit machine for sale, it will be a disaster for Nintendo. A disaster.

But he didn't know what kind of disaster this would be.

"President!" Yokoi Gunpei's tone was very urgent. He held his hands tightly and said, "We must also devote all our energy to the development of new home game consoles. If this news If it is true, then our competition in 16-bit consoles will fall far behind Sega!”…

The same goes for Masayuki Uemura, who also said the same: "Mr. Yokoi is right, President, we have never developed a 16-bit machine, and to be honest, our hardware research and development capabilities may not be as good as Sega's , if Sega is the first to release a 16-bit console, our most important market, Japan, may be the first to be affected!"

Although both Yokoi Gunpei and Uemura Masayuki made this matter very serious, Yamauchi Hiroshi remained calm.

He frowned and was thinking about something, while Gunpei Yokoi and Masayuki Mura were waiting for his answer quietly. After a while, Hiroshi Yamauchi spoke: "As for Mars Entertainment, what's the answer? Reaction?"

Yokoi Gunpei shook his head and said: "Their Japanese branch is not responsible for the development of specific hardware. As for the information from their head office in the United States, President Arakawa Minoru did not have any important news to pass back. As soon as I learned about this news from Sega, I called the North American branch."

"But..." Gunpei Yokoi hesitated for a moment, and then said, "I have indeed heard before that Mars Entertainment's hardware development department has recruited outstanding hardware engineers on a large scale across the United States several times. I think their development process for 16-bit computers may have already started."

Hearing Yokoi Gunpei's answer, Yamauchi Hiroshi's face became increasingly gloomy.

He is not afraid of Sega. He has never taken this company seriously, because in the eyes of Hiroshi Yamauchi, what really supports a game company is the game itself. He does not have super R\u0026D capabilities and does not produce large quantities of products. No matter how powerful the third-party manufacturers are, if they don't have enough games, it's impossible for players to buy them.

But if Mars Entertainment's 16-bit machine has been developed to the level of Sega and is close to real completion, then the pressure on him will not be as great as usual.

Because Mars Entertainment has stronger game development capabilities than them, is inferior to their third-party franchised manufacturers, and has a far larger North American market than them. If they are the first to launch a 16-bit game console , then needless to say, my plan to compete with the other party for the North American market, even the Japanese market, will probably be completely lost.

"Yokoi, how far is that project of yours going?"

Hiroshi Yamauchi, who had been silent for a long time, did not directly say whether they would immediately establish a 16-bit home game console development team, nor did he say whether they would go all out to prepare for a 16-bit home game console development plan. Instead, he asked an unrelated question. q

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like