Game Development Giant

Chapter 273 Royal Knights

After Yamauchi Hiroshi and Uemura Masayuki's continuous statements, everyone also turned their attention to Miyamoto Shigeru.

Because he is the number one person in Nintendo game development, his opinions represent the opinions of the entire Nintendo and game designers. Moreover, Gunpei Yokoi was not only the number one person in the hardware development system before, he is also the number one person in the software development system. It also has a very strong appeal.

Although he has not participated in as many game development works as Miyamoto Shigeru, many of the games he produced have had a great impact on Nintendo's software developers. Not to mention when Nintendo's game business just started, the most recent "Metroid" ” is a very outstanding work.

Many Nintendo game designers privately call Gunpei Yokoi their mentor.

Even including Shigeru Miyamoto.

Therefore, Miyamoto Shigeru's statement this time is also crucial, and Yamauchi Hiroshi said that relaunching the handheld mobile phone development task that was strongly proposed before Yokoi Gunpei left, he may not have failed to consolidate these opinions due to Yokoi Gunpei's departure. A lot of thought goes into a developer's heart.

Shigeru Miyamoto is currently working overtime to develop "The Legend of Zelda II". Originally, he thought that Jester's new game would definitely be the second game of "Fire Emblem" to counter his changes. "The Legend of Zelda" is very big. Unexpectedly, when Jester himself answered the media interview, he did not say that he had any plans in this regard, but said that he would develop a new type of game. The game, and even the platform of the game, were put on p. Seeing everyone looking at him, Shigeru Miyamoto suddenly felt nervous. He himself was not a person who liked to talk, especially when he stood up in the middle of everyone's attention. He coughed, cleared his throat, and said: "I'm just a game designer. I shouldn't say anything about hardware development work, but as Yokoi-sempai said before, use his fragmented time for game development and development. I agree with the concept of production. Most of our current games are designed on the assumption that a player can have enough time to play the game. However, in fact, there are also many people who do not have a long enough continuity when playing the game. time. Their time is intermittent, and I think we should win over these players."

In the end, when it came to the field of game development that Shigeru Miyamoto was most familiar with, there was some talk.

He said it from the perspective of a game designer. Although he said it very euphemistically, from his words, it is still easy to see what Miyamoto Shigeru means on this matter. He agrees with Yokoi Gunpei's opinion. The development plan for handheld mobile phones is because it is even from the perspective of some players. The fragmented time gaming method will greatly improve players’ gaming experience. However, Jester also agreed to Yokoi Gunpei, after the development work of this handheld mobile phone is completed. He will prepare to transfer the development center of the mobile phone to Japan, and then let Yokoi Gunpei personally lead it.

Wait a week. When Gunpei Yokoi came to this mobile phone development center also located in Costa Mesa, he was shocked by the level of the development team, which had more than fifty people. Although this development team The number of people is not as large as when he first formed the handheld development team at Nintendo, but every one of them is an elite in this field.

Especially after he chatted with the designers involved in the development, he found that many of the ideas of the development team for the handheld phone coincided with his own ideas. When Gunpei Yokoi asked At this time, the developers and designers of these handheld phones did not hide anything and told him directly that this was actually what Jester told him about the characteristics that a handheld phone should have when the handheld phone development team was first formed. When talking about.

This also greatly impressed Gunpei Yokoi. He used to only know that Jester had amazing talents in game development, but he did not expect that he was also so talented as a hardware developer. Moreover, he also heard that Jester was an amazing talent in game development. Dreambox's dual PPU design solution that amazed the entire Nintendo hardware development team was actually the first one proposed by Jester.

But these are not the things that convinced Yokoi Gunpei the most. These were some of the plans he thought of when he was at Nintendo. Since he can think of it, others can naturally think of it too. He never thinks that he himself The idea is unique and can only be thought of by himself, and it is impossible for others to think of it.

But when he saw the infrared connection system being debugged, he suddenly felt enlightened. When he first thought about the handheld phone, he didn't even have a connection setting, but after referring to Mars Entertainment's Only after the electronic pet's connection via communication line setting was well received, he added this setting to the handheld phone he planned to design.

Using infrared communication alone was indeed something he had never thought of before. However, after learning about the design of Jester's development team, he was also a little scared. If he did not consider the game bonus, then Nintendo would really If you follow his advice and go all out to develop handheld mobile phones, then facing Nintendo, you will not only have the first opportunity but also be occupied by Mars Entertainment, which has already taken action.

Moreover, it will be completely outclassed by the competition from Mars Entertainment, which has a design concept that is far more advanced than Nintendo's.

The possibility of failure is definitely more than 90%. This was the conclusion Yokoi Gunpei came to after his first understanding. It also made him put away his thoughts. When he was in Japan, he just heard Jester say that he was also developing a handheld mobile phone, and the process was very smooth. Halfway through, I was half shocked and half disdainful.

Although he himself said that he wanted to start from the lowest level of developers and understand the overall operation of Jester's development team, Jester still rejected him and directly asked Gunpei Yokoi to serve as the deputy director of the development team. Chief Designer.

This appointment did not cause dissatisfaction among the development team, because they knew that Gunpei Yokoi was the originator of handheld mobile phones and the inventor of the g, and the cross key he pioneered on the g was to many hardware designers. One of the most remarkable inventions in gaming peripheral design.

Jester was also very satisfied to see his development team being so friendly.

In fact, Jester is not unprepared for Shigeru Miyamoto's "The Legend of Zelda II", but this game was not highly rated in its original history because Miyamoto Shigeru's changes were too thorough, but The sales volume of this game is not low. It is undeniable that it has the terrifying influence of the first "Legend of Zelda". The most important thing is that this game puts aside the RPG genre and only talks about this game. , the playability is still very great.

Although this game cannot be called an excellent RPG, it is an excellent game.

For such a game, as Nintendo's biggest enemy, Jester naturally found a good opponent for this game. "Final Fantasy II" is impossible, because this game has now entered the final stage, basically It can be released before the summer vacation, which is almost the same as the release date of "Dragon Quest II" announced by Enix itself. Although Hironobu Sakaguchi did not admit it, he actively chose a release date that is close to the release date of "Dragon Quest II" The time of release, the meaning of which is still very profound.

Obviously, Hironobu Sakaguchi is still bitter about the failure of "Dragon Quest", the first game of "Final Fantasy" in Japan, because both games are called national RPGs by Japanese players, but many " Fans of "Dragon Quest" often use the better sales of "Dragon Quest" in Japan to explain that only "Dragon Quest" is the real Japanese national RPG.

And "Final Fantasy" is just a European and American RPG.

This theory is unbearable for Hironobu Sakaguchi, a proud and confident designer. When he was developing "Final Fantasy II", it can be said that he was thinking about it all the time, to defeat him openly in the next competition. "Dragon Quest".

Since Hironobu Sakaguchi and his sequel to "Final Fantasy" can hardly take on the task of sniping Shigeru Miyamoto's "The Legend of Zelda II", Jester has thought of several other candidates, whether they are from the United States or However, it is still a team of Japanese designers like Hideo Kojima. Either the type of game is not suitable, or the development process of the game is not comparable.

After thinking about it, Jester's eyes fell on returning to Japan during this period. He just made a game and achieved sales of more than 200,000. He felt that his experience was still too little, so he went to the world. Matsuno Yasuji who travels to find inspiration.

"The Royal Knights?"

When thinking of Matsuno Yasumi, the game that made Matsuno Yasumi famous and entered the ranks of top designers also appeared in Jester's mind.

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