Game Development Giant

Chapter 274 Plot text of Matsuno Taimi

Jester recently received the reinstatement report from Matsuno Yasumi, who had just returned from traveling in West Asia.

Jester admires this very much. It is said that the place he went to was Iraq, the place where the Iran-Iraq war was torn. Although the Iran-Iraq war had just ended, the danger was still very high, but in Jester's memory , Matsuno Tai has always been a person who dares to take risks.

He remembered that in the original history, Matsuno Yasushi had returned to school after dropping out of school and not being very successful in making games. After graduation, he began his journey around the world.

It was in war-torn Eastern Europe that he visited countless religious wonders and historical sites. Especially after witnessing the brutal racial massacres in the Bosnian War, his soul was shocked and experienced an incredible sublimation. After returning to Japan, After that, Matsuno Yasushi had overturned all the previously completed scripts, and even completely rejected the previous game model that had been well received on the grounds that it was not enough to express his creative intentions. The production plan called "tatis-ogre" was officially launched in early 1994. Sure.

This game is "Royal Knights 2".

And now the date of Matsuno Yasumi's world trip has been advanced by as much as five or six years. Jester doesn't know what he saw during this trip, but when he just received the news of Matsuno Yasumi's reinstatement In the report, it was clearly seen that Matsuno Yasumi said that he was eager to make a game, and explained that this was an idea he had when he was shocked by some amazing events while traveling. .

It was because of this reinstatement report that Jester couldn't help but think of an experience of this genius in his memory.

But there is no use just dreaming here. Jester is not a boss who can only dream. His favorite thing is to do it immediately when he thinks of it, so Jester immediately called the Japanese branch. Because it was night time in Japan, Jester's phone call was directly to Tamahide Yoshiro. He explained his meaning to Tamahide Yoshiro and asked him to tell Matsuno Yasushiro that he had come to the United States. After that, Jester hung up. The call was disconnected.

To be honest, Jester is now a little anxious to see what kind of "Royal Knights" will be produced by Matsuno Yasumi, who has a completely different experience from the original history. game.

Indeed, the original "Royal Knights" in history can only be said to be a better game, not that outstanding. Just like the first game produced by Matsuno Yasushi in this world, in Jester It seems that this game has some highlights, but that's all. The final sales volume also illustrates this point, but the total sales volume was only two to three hundred thousand units.

However, "Royal Knights 2" is a completely different game. In this game, it completely breaks through the expression method of previous SLG and RPG works similar to puppet dramas. It uses a large number of film-like narrative techniques to depict the character and character from multiple angles. To advance the plot, 3D scenes make the battle scenes more realistic and visually impactful. It’s hard to imagine how much ups and downs the plot could carry within the capacity of a mere 24m cassette. Compared with the pure SLG format of the previous game, which focused on the fun of combat, Matsuno Yasumi consciously adopted the R-SLG format in "Tatis-ogre" to weaken the importance of combat, thereby focusing the player's attention on the understanding of the plot. This bold idea has achieved unprecedented success, and countless players have been completely conquered by the profound plot. Some people even called Matsuno and Miyazaki Hayao "geniuses" who are once in a century!

But this was all six or seven years later in history. Today’s game consoles simply cannot meet the performance of 3D scenes, and today’s cassettes cannot have a capacity of more than 20 MB, let alone film-like narrative techniques. It’s about expressing and portraying characters. None of these things can be achieved at the current level.

...That’s why Jester is so looking forward to Matsuno Yasuomi’s game.

Matsuno Yasuno did not delay. When he received the order from Jester, he was asked to go to California to explain his game plan to his boss in person. When he learned the news, the excitement was unbearable. Expressive.

To be honest, Matsuno Yasushi is already a very introverted and shy person, usually taciturn. He, Hironobu Sakaguchi, and Hideo Kojima participated in the development team of "Fire Emblem" that Jester worked hard on. In this team Here, many people, including himself, have gained a lot of experience in understanding games and making games.

However, some people can show amazing talents in their first game production. Of course, there is a reason why Jester contributed, but Matsuno Yasushi is different from Sakaguchi Hironobu and Kojima Hideo. These people They can take the initiative to talk to Jester about their new games without any obstacles, and Jester, who values ​​them, will of course give them guidance based on his own understanding in his own memory. Therefore, "Final Fantasy" and "Metal Gear Solid" 》The first work will be made much better than the original version.

But Matsuno Yasumi was too shy. After he completed the script, he applied to form a small team for game development. When Jester thought of Matsuno Yasuki, the production of his first game had already begun. At the end, when Jester saw the first game that Matsuno Yasushi had completed, he was naturally a little disappointed. It was not that the game was not good, but that the game was not good enough - at least compared to those of Hironobu Sakaguchi. For 'classmates', it is much inferior.

What happened after that was beyond Jester’s expectations. Sales of hundreds of thousands of copies were really not a small number for a designer who was making an independent game for the first time. If Hironobu Sakaguchi hadn’t encountered the situation a few years ago, If he got Jester's support and stayed at Square, it would have been 87 years before he produced the first game with a sales volume of 500,000, which was "Final Fantasy."

However, obviously, for designers who have obtained Jester's true heritage from Jester's elite development team, when they see that their results are far behind those of their peers, especially they are still a very For someone who is introverted and very aggressive, it must be a little frustrating.

It was under this circumstance that Matsuno Tai had written a report saying that he wanted to travel around the world, and Jester immediately agreed to his request.

This was Matsuno Yasumi’s explanation before explaining the intention of his new game to Jester. When Jester asked why he wanted to travel around the world in the first place, Jester felt that a creation that requires extremely high A strong game designer is bound to be a little different from ordinary people, and Matsuno Yasumi is obviously such a person.

"Then tell me about your new game." Jester said with a smile.

After the chat-like conversation just now, Matsuno Tai, who was originally introverted and shy, has relaxed a lot, and he is not as nervous as before when he speaks. As he talks, he hands Jester a I got a thick folder, and inside there was a thick pile of scripts he had written about the new game he was going to make.

After Jester borrowed it, he first glanced at the name on the folder.

The name is the Royal Knights that he is familiar with, but because the name of the first game produced by Matsuno Yasushi is not called this name, this is just the first appearance of the Royal Knights game in this world.

Jester watched carefully, while Matsuno Yasuya was waiting quietly. Jester read very quickly, and it basically took him less than a few seconds to read a page.

...This is a story that Jester is somewhat familiar with. It is very similar to the "Royal Knights 2" in his memory.

In this thick and extremely detailed text, Matsuno Yasushi has used heavy ink and heavy pen to exaggerate a great historical tragedy, by narrating the grudges and entanglements of Denim and Katyuya, a pair of siblings who have no blood relationship. It deeply reveals the sins of power and desire for the main line of the story, and the extremely tense gray strokes analyze the impermanence of life; whether it is the abandonment of family love by the Denim siblings, or the despair of the "Holy King" Trujaya after the death of his loved ones. The mood...everywhere coincides with the theme.

It can be said that just judging from the game text written by Matsuno Yasumi, this is an unprecedented level of reality among all the game texts of this era that Jester has read.

When Jester silently read the text of the game, the words of the Dark Knight Lancelot when he defended the evil act of massacring innocent alien people: "It is because of your resistance that unnecessary sacrifices were caused..." , he couldn't help but turn to the beginning of this story and read it again. Even when he saw Lancelot's words to defend himself again, he couldn't help but feel moved.

It was not because this sentence touched people's hearts, but because he remembered that in later generations, a certain big country had exactly the same self-defense words when it launched successive unjust wars. Such sinful words did have the power to directly hit people's hearts.

Involuntarily, Jester stood up and looked at Matsuno Taimi in surprise.

He really didn't expect that in 1988, many years before the original script of this game, Matsuno Tai had already obtained the same inspiration after traveling to West Asia and completed the same thing as he remembered. The script of "Royal Knights 2" has exactly the same plot and story text.

In this world, there are many factors for the success of a game, but Jester can be sure that just after reading the plot script of this game, he can be sure that this game will definitely be a great success.

"Get ready for your new project."

Jester said nothing else, because he felt that Matsuno Yasumi's plan text was almost perfect in his eyes. r1152

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