At Matsuno Taimi's insistence, Jester still gave his opinion.

Because in Matsuno Yasumi's view, the reason why his first game was not as good as his peers was because he did not get Jester's guidance at the beginning of the design, so he had to let Jester do it this time no matter what. Just give me some advice.

In terms of plot text, "Royal Knights" is perfect, but it is not the case if Jester didn't give it any guidance.

Judging from Matsuno Yasumi's first game, he seems to have a soft spot for the SLG elements in the production process of "Fire Emblem". Therefore, after hearing Matsuno Yasumi's repeated requests, Jester , still gave his own opinion: "Follow your heart and get rid of everything else. Now you first need to make a game that you think should be done."

This sentence inspired Matsuno Taimi a lot, and he nodded thoughtfully.

How to make a game is a question that a designer or producer should think about, not the boss.

If he interferes too deeply, then these people who lack independent thinking will not be able to achieve the dazzling achievements they should achieve in the future. Jester will never look at things that undermine the success of others.

1988 was an eventful year for the gaming industry. At the end of last year and this year, countless blockbuster news broke out, with new and huge capital groups entering the country, and the transformation of old arcade companies. , there is rebellion, and there is any other news that is surprising or not surprising, should or should not be.

In February, "Balotelli's Adventures in Another World II" was released as scheduled.

But it is extremely stable.

In less than a month, nearly 2.3 million units were sold.

Because basically no other company can compete in this type of game, Nintendo has only made a few similar games imitating "Balotelli's Adventures in Another World", although the production level is very good in Jester's opinion. Excellent, but this kind of game, especially the status of a pioneer, cannot defeat its predecessors just by being exquisite.

Just like some players who have played "Balotelli's Adventures in Another World", when they play similar games from other companies, they always ask, is this Nintendo's Balotelli?

Then slowly, no one knew the original name of this game.

In March, Carmack said that the delivery time of the 3D engine on the PC would be delayed by two weeks because Carmack discovered a better algorithm that allows the CPU to occupy less resources when calculating 3D graphics. , let Jester officially develop the game type that he defined as f, as he told the media before, it will take a while.

...But to be honest, for such a long time, no media has been able to guess what type of Jester's so-called f-game it is.

It's just the first letter, but there are so many first letters starting with these three words, how could it be guessed so easily.

During this time, Hironobu Sakaguchi held a press conference to introduce the players to the second part of "Final Fantasy II". At the same time, Hironobu Sakaguchi also invited Jester, hoping that Jester could attend. Give him some momentum.

In fact, Jester understands Sakaguchi Hironobu's inner thoughts very well. He has always been brooding over his defeat in a direct confrontation with "Dragon Quest". In addition, he works in an American company, so naturally he will not be subject to some extreme Japanese Attacks from the game media, so many Japanese game media scorned him, and even called on Japanese players to unite and boycott his games.

He even boasted that the sales of "Final Fantasy II" in Japan would definitely not be as good as the first one, or even the second game of "Dragon Quest".

This made Hironobu Sakaguchi, who had been holding his breath, extremely dissatisfied. Now that the production of "Final Fantasy" has entered the final stage, Sakaguchi Hironobu, who was impatient, wanted to hold a press conference to promote his work. My own new game.

Inviting Jester, naturally Jester's status is high enough.

Moreover, Jester happens to be fine recently, and his otaku game is also planned to be released soon. He has handed over the completed copy to the burning factory for burning, and Jester only plans to burn it this time. Record 500,000 copies and stop selling it after it’s sold out. After all, it’s just a niche game. Even if he really wanted to sell it, he wouldn’t be able to sell more copies now.

And he plans to use this limited quantity method to maybe speed up sales.

This time the press conference was held in Kyoto. Mars Entertainment’s American branch is based in Osaka, and Kyoto is the headquarters of Nintendo. From Nintendo’s perspective, this kind of behavior is almost a slap in the face. , but they lack the necessary countermeasures. You can't just hold a press conference in Kyoto, and you have to drive them away.

Although it is a representative company in the old-fashioned Kyoto area and has great influence in the local area, modern Japan is not the era of vassals and chaebols before World War II.

Because of Jester's participation, not only Famitsu, who was banned from being interviewed by Mars Entertainment, but also many mainstream media attended the press conference. Reporters from the Asahi Shimbun and the Yomiuri Shimbun attended. After all, Jester is no small figure now. Not only is he the chairman of Mars Entertainment and Fengxing Publishing, he is also the second director of a commercial credit company that is now prosperous on Wall Street, and he is also a strategic partner of Samsung Group. , he is already a famous figure in the whole world.

Even with the presence of Jester, this time's press conference about "Final Fantasy II" was a bit overwhelming.

Many reporters, especially those who have nothing to do with games, have no interest in the second game of "Final Fantasy" that Hironobu Sakaguchi will introduce. They are concerned with some other issues about Jester, and many game media have no interest in The interest in Jester's new game is also much greater than that of Final Fantasy.

At the press conference, Jester was asked such questions by some media from time to time.

"What is the F-type game you mentioned before?" However, in order to maintain a sense of mystery, Jester had no choice but to laugh and not answer these questions. Jester could easily ask once or twice. He laughed out loud, but when he was asked this question ten or twelve times, anyone would get bored. In the end, Jester asked his bodyguards to ban all media from approaching him, and he was not even interviewed. .

...However, Jester rarely accepts interviews from Ji Zhi. According to many media descriptions, Jester is a very difficult person to deal with. Therefore, Jester’s behavior is considered by these reporters. is normal.

Of course, such behavior will inevitably arouse the dissatisfaction of many media.

But Jester's current status does not require him to care about how these reporters view him.

Hironobu Sakaguchi is confident, and he is also full of information about the second part of "Final Fantasy". When this game was developed, Jester also helped Hironobu Sakaguchi design the game's framework and main body settings, but When Jester recently got the unfinished version of this game again, he felt that this game had improved a lot compared to when he helped Hironobu Sakaguchi design it.

Many of the settings in it are only available in the fourth or even fifth generation of "Final Fantasy", and whether it is the graphics, soundtrack, or gameplay, they are almost impeccable.

Especially after Hironobu Sakaguchi tried out Yuji Naka's "Phantasy Star", he felt that the dynamic scene technology used by Yuji Naka in "Phantasy Star" inspired him a lot, which was also the case in "Final Fantasy II". "About a quarter of the way through the production, Sakaguchi Hironobu made a resolute decision to redo the game. After the game was redone, everyone who played him or even met him became a familiar figure. shocked.

When Hironobu Sakaguchi demonstrated the contents of "Final Fantasy II" on the big screen in front of everyone, what he got was the exclamation of the whole audience.

"Incredible!"

This was the only thought that the reporters and players present had when they saw the game demo screen.

A few days later, a pro-Mars Entertainment game publication took the lead in introducing the press conference of Hironobu Sakaguchi's "Final Fantasy II" under the title "Real National Level RPG".

In this article, words like ‘amazing’, ‘unbelievable’ and ‘unbelievable’ are used several times. r1152

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