Game Development Giant
Chapter 281 Problem
Aokino naturally disagreed with Itagaki Tomonobu. After Tomonobu Itagaki said that "Final Fantasy II" was not as good as "Street Fighter", he immediately said: "Final Fantasy II is obviously more fun, but what about "Street Fighter"?" Meaning, there is no plot at all. Just look at "Final Fantasy II"...
However, Itagaki Tomonobu was obviously too lazy to listen to the other party's explanation. He had been with her schoolmate for less than two days. Although they didn't know much about each other, he could also tell that the other party was the same person. A person with high self-esteem but a good personality.
Apparently, he was still upset about losing to himself in the "Street Fighter" battle.
Seeing Itagaki Tomonobu not arguing with him, Aokino also felt a little bored. After saying a few words casually, he fell silent. He also felt bored, so he said casually: "I didn't even think about it before playing. "Final Fantasy II" will be so well made, I think "Dragon Quest" will be in trouble this time."
Itagaki Tomonobu now certainly doesn't know anything about these game companies like he did yesterday. Although he can't be called familiar with them now, he can't bear the constant nagging in his ears.
For example, this "Dragon Quest", he also knows that it is the main competitor of the current game called "Final Fantasy II". They belong to two hostile game platforms, which are his common Mars Entertainment's Dreambox and Nintendo. of f.But he knew that, but he was a little confused when Aokino said that "Dragon Quest" was in trouble. Aren't these two games? Why is one so great that the other becomes troublesome?
Although Itagaki Tomonobu didn't ask, Aokino obviously saw the doubts of his newly met friend, and said: "It's very simple. In fact, the two games "Final Fantasy" and "Dragon Quest" are in Our country has always been called the national RPG, but because there were so many players of "Dragon Quest" in the past, some players of this game thought that "Final Fantasy" was not qualified to be compared with "Dragon Quest". The mutual criticism eventually came to the producers of the two games."
I heard Aokino say this. Only then did Itagaki Tomonobu realize that there was a feud between the two games and they were similar in type, so he said the other one was in trouble, but where was the trouble?
Aokino just licked his lips slightly to moisten them before continuing: "Because the release date of "Dragon Quest II" is a week after the release of "Final Fantasy II", think about it, these two games are often used Let’s compare. There are many contradictions between games. Both the producers and the players often criticize the games. If one game is too good and the other one is far inferior, then the reputation will collapse instantly. For these games, For game developers, this is simply a disaster." At Enix's headquarters, Yuji Tsui and the others looked at the TV screen in front of them with solemn expressions. They also stayed up all night and stayed up all night to finish the second game of "Final Fantasy". Everyone was silent, and this scene lasted for more than ten minutes.
As the producer of "Dragon Quest", Yuji Tsui felt that this suppressed anger could not continue. He was the first to speak: "What do you think of our game compared to Hironobu Sakaguchi's?" His voice sounded. Not big, and his tone was still a little dry. When he said this, even he seemed to have little confidence.
Everyone who was questioned avoided the gaze of Yuuji Tsui looking at them, as if they didn't want to speak.
Finally, Nakamura Koichi coughed and said in a tone full of regret: "Dig a well. To be honest, if I hadn't seen the actual effect of "Final Fantasy II" today. I wouldn't have believed it, no matter what, they actually did it. It’s even better than Phantasy Star.”
There was an indescribable dryness in his tone.
but. After Nakamura Koichi finished speaking, Nakamura Koichi's assistant shook his head and said: "This is not because our level is not good, but because the function of f is like this. It is simply impossible to do something like "Final Fantasy II" , in fact, we couldn't even complete the preliminary dynamic scenes like "Phantasy Star" on F. The gap in picture performance between single PPU and dual PPU is really too big."
After hearing this, Yuuji Tsui was silent, but he now knew that there was no use in saying this now. In seven days, six days to be precise, it would be the release time of his "Dragon Quest II". When a player who buys his own game finds that the level gap between his own game and the opponent's game is too large, he can imagine the terrible scene in his mind.
He had previously regarded Miyamoto Shigeru and his "Legend of Zelda" as his real rivals, and had never paid much attention to Sakaguchi Hironobu's "Final Fantasy". It was not that the other party did not do a good job, but because of the For a game, quality is important, but the most important thing is the platform the game is on.
The platform share of f in Japan is far beyond that of Dreambox, so in his eyes, the "Final Fantasy" series has never been regarded as his opponent, because the basic gap is too far. However, the advantages of this platform , the prerequisite for creating a complete momentum is that the quality of two similar games cannot be too far apart. If the quality gap is too far, then even if the game's platform share is high, there will not be much People go and buy it.
Especially when they are of the same type, released on similar dates, and there is some comparison.
But now Enix is in a difficult situation, and the date cannot be changed, because this date was set more than a month ago. If it is changed, then he will definitely think that he is afraid of "Final Fantasy II", but , what "Final Fantasy II" showed really surprised him, and even made him a little scared, but the problem is that this must not be known to outside players.
If those players knew that even the designers of their favorite games had little confidence in their own games, the compound effect would frighten him just thinking about it.
Not only what is shown on the screen, but also the effect that I can never achieve on F. After all, this is a function limitation, and it is not a crime of war. It’s not that I can’t do it. I use this excuse to cover up for myself, but in He couldn't help but be shocked by the many design ideas reflected in "Final Fantasy II". Originally, he thought that his "Dragon Quest" was an excellent game with some improvement over the previous game, but now compared to When I look at "Final Fantasy II", it can be called a bad work.
Because the improvement of this game compared to the first game is simply different.
"Is our release date going to be postponed?" Someone saw that Yuuji Tsui had been silent, and simply asked a question that many people were very concerned about. Although the delay would make people laugh, it would solve an urgent need after all. It is also a way to wait for the popularity of "Final Fantasy II" to pass, and then put it on sale.
However, as soon as he said these words, Yuuji Kazui's face instantly became extremely ugly. He glared at the person who said these words, then took a deep breath, shook his head and said, "Even if we delay the sale, , but we have always been laughed at, and there is nothing we can do to make up for it. Unless we can improve the quality of the game in a short period of time, so that it can not be tied with "Final Fantasy II", but it should not be so bad that it seems to be Are the games of the two eras so big? If you can’t do this, what’s the point of delaying the release?”…
Yuji Tsui said a lot, but many people present did not want to admit it. They did not want to admit that they had worked hard for more than half a year to create a game that they could be proud of before. The people I look up to are very different, and they are very different.
However, although what Yuji Tsui said was true to their hearts, the question is, what if Anichi sells it and his reputation collapses? Just like Yuji Tsui said, if their game is compared with "Final Fantasy II" by Hironobu Sakaguchi, let's not talk about the content. After all, the content and plot of a game are each different, and no one can say who is better than the other. Strong, but the difference in the picture is obvious and easy to see.
Just like players who are used to playing F and Dreambox games, it is naturally impossible for them to accept the original color blocks on the Atari 6. For many people who have just been exposed to video games for a long time, this The demo screens of the two games in the mall are compared together, so isn't it self-evident for them to choose one?
If "Final Fantasy II" only has excellent graphics, the problem is that their content is no worse than our own, and even if it's just in your own face, in this case, immediately after the other party releases it, this kind of The strong contrast is poor, and the sales of the final game are unsatisfactory. What should we do about the losses caused?
You must know that the development team of "Dragon Quest II" is so large that even Nintendo has never had such a large development team for a game. The number of programmers alone is 20 people. Even in Nintendo, even Jester's Mars Entertainment, which is characterized by its large-scale development, has an entire development team.
What to do after the release is the biggest problem facing Yuji Tsui.
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