Game Development Giant
Chapter 282 Unreal Engine
Some newspapers and magazines will only release sales data after a week, and daily sales are announced by the game companies themselves, usually on conspicuous posters at the sales point the next day.
The next day, players who were still waiting in line for Mars Entertainment's flagship store to open found an extra piece of paper on the wall outside the door, which read exactly what "Final Fantasy II" would be released on the first day. In terms of sales, Mars Entertainment's games are naturally released all over Japan at the same time. Not only in Tokyo, there are Mars Entertainment flagship stores or franchise stores in many places.
A total of 170,000 sets.
This number is actually not amazing, but you must know that this is achieved when Dreambox only has less than 25% share in Japan, which is very scary.
After all, the first "Final Fantasy" sold less than one million units in Japan.
Today is not only the second day of release in Japan, but also the first day of release in the United States. In the United States, the popularity of "Final Fantasy II" is far beyond that of Japan. It can even be said that even Jester's " "Junior" probably cannot be compared with "Final Fantasy" by Hironobu Sakaguchi, although the sales volume of "Junior" is much higher than that of "Final Fantasy". For a game like this, coupled with Dreambox's nearly 82% market share in the European and American markets, and countless fans who are crazy about this game, it is absolutely impossible for it to fail.
before returning to the company. Jester went to a flagship store that was first released in North America and found that there was a long queue of people, and there were also many enthusiastic players who spontaneously dressed themselves up as characters from the first game of "Final Fantasy" . Maybe the props are crudely made, or maybe the dressing up is a bit ridiculous. However, it still received enthusiastic appreciative cheers from many people. It can be seen that players are very interested and curious about this behavior.
Seeing this scene, Jester couldn't help but have this idea. Has osplay begun to take root now?
Thinking of osplay, Jester remembered another thing, which he personally didn't know. If he really does this now, will it be successful? Will these enthusiastic players buy into his account? It wasn't until he came to Carmack's development room that he temporarily expelled this idea from his mind, came to the computer, and watched the 3D engine Carmack had just finished.
"What's the name of this engine?"
Jester looked at a polyhedron rotating on the screen for a while, and then asked Carmack.
Carmack shook his head. His eyes were bloodshot, and he had not slept for three days and three nights, in order to complete the 3D engine as soon as possible that had exceeded the deadline. The room was very messy. Jester only took a few glances and found that the room was filled with empty Coca-Cola cans and finished pizzas from fast food restaurants.
"The engine has no name." While shaking his head, Carmack had a tired look on his face after not sleeping for several days.
Jester was a little excited when he thought that he might have the opportunity to name the world's first real engine. He rubbed his hands involuntarily, thought for a while, and then used a very affirmative tone. Said: "Let's call this 3D engine 'Unreal'. This is the first generation. Let's call it Unreal i."…
The name is not too important originally, maybe to other developers. Naming a 3D engine developed by oneself may be very important to them. Because in the eyes of these people, the 3D engine is like their son, but Carmack doesn't think so. In his eyes, this is just a slightly difficult toy he made.
And the name Unreal is really good. After hearing Jester choose this name, Carmack also read both sides silently and nodded, which was regarded as approval.
At this time, Jester heard that there were two simple folding beds not far away from him. The two assistants Carmack arranged for Carmack before developing this 3D engine, Lying on the two simple folding beds, sleeping soundly, it can be seen that they have been working too hard during this time.
Seeing that Jester had a strange expression when he saw these two things, Carmack was also afraid that Jester would misunderstand, so he explained: "The two of them are just like me, they haven't slept for several days, and the engine was still there last night. The two problems were not solved, and I felt that my energy had reached its limit at that time, so I let them sleep first. After a while, I was ready to go to sleep and wake up to think about it again. Unexpectedly, as soon as they lay down, I suddenly had When I got inspiration, I immediately became energetic, and then I completed the production of the engine, and I will notify you immediately.”
Jester nodded after hearing this. He admired this kind of selfless spirit. Besides, what boss wouldn't like such an employee.
"Have you tested the engine data? How does it compare to the parameters we requested at the beginning?" Jester put this question aside for the first time. After all, he is most concerned about the 3D engine problem now. He will wait for the 3D engine problem to be clarified. Well, it’s not too late to talk about this.
Carmack nodded after hearing this. He used a 3D engine to simulate some polygons that seemed a little rough to Jester. He said with unconcealed excitement in his tone: "Yes, Unreal i's The level can fully meet the requirements of our parameters, and I used a new ray tracing algorithm, which can run relatively smoothly even on some current machines with relatively weak functions!"
Jester was also very excited when he heard what Carmack said. He had no doubt that Carmack could develop a 3D engine. What he was worried about was that to simulate 3D, after all, powerful PU computing power was needed. Through some Exquisite algorithm programs can reduce the burden of this PU computing power, but even if it is weakened, the computing power required is still very strong.
He was worried, what if the engine produced by Carmack could only run on some of today's high-end machines?
"Have you tried it?"
Although he heard what Carmack said, this matter was of great importance after all. Although he would definitely try it again later, Jester couldn't wait to ask.
"I have tried it on computers of different price ranges, and there are no problems with machines with current mainstream configurations." In this development room, in addition to the machines that need development, there are five or six more Machines of different configurations made by different companies were used for testing, and apparently Carmack had tested on these machines before.
Hearing Carmack's affirmative reply, Jester once again clenched his fist. After all, the next game he wants to make must use this 3D engine, and if the 3D engine cannot If most computers run smoothly, then his next game will only be for his own entertainment and not worth mentioning at all.
As if something suddenly occurred to him, Jester turned to look at Carmack and asked: "Did you install the LAN connection system I mentioned inside the engine?"...
When talking about this, Carmack's eyes also lit up. Although he thought the LAN connection system Jester mentioned was very interesting before he actually started production, he had never thought that he would want to use it now. In terms of computer performance, it is really not an easy task to complete this system, especially to meet the conditions for a sixteen-player battle mentioned by Jester.
"Very difficult!"
When talking about the difficulties in this development process, Carmack rarely became excited. It seemed that only when talking about these things that ordinary people would never touch could his excitement factor be excited.
"Yes, it is very difficult. In essence, adding this function to the 3D engine should not be complicated. I only need to...but I suddenly discovered a problem. As the number of people online increased, , in fact, the computing power required by the 3D engine is also constantly increasing. After all, when I set up the computer AI in the front, it already occupied part of the computing power of the pu. I found that as the number of people increased, the number of people reached When there are eight people, according to the previous algorithm, the performance of the current mainstream PU cannot guarantee that games made with this engine will run smoothly."
Carmack said, while typing on the keyboard, Jester saw that the computer entered a new page, which also displayed a constantly rotating polyhedron, but this polyhedron rotated with obvious sluggishness. Not as smooth as the one he saw at first.
"This is the engine I had before using the new algorithm." Carmack said while demonstrating to Jester, "When I use computer simulations and reach twelve people online, the limit of the PU will be reached. At this time look……"
Carmack pointed to a measurement program on the side, which displayed the temperature of the PU.
Carmack just glanced at it: "The temperature of the PU is too high. As long as this temperature lasts for a few minutes, the PU will be scrapped. Therefore, I felt at that time that I would definitely not be able to complete the engine according to your requirements." of."
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