Game Development Giant

Chapter 284 The Sale of DQ2

Although I know that my new work is much worse than "Final Fantasy II", things have reached a point where I have to do it.

In the end, "Dragon Quest II" was released in Tokyo as originally planned.

The influence of "Dragon Quest II" in Japan is naturally not comparable to that of "Final Fantasy II". This release has made many people understand why this game is called a national RPG. On the day of the release, the entire Ginza district was filled with enthusiastic players, traffic was jammed, and more than one-third of the students in many schools even skipped class to buy the game.

There were so many people that "Dragon Quest II" could not be released normally. Seeing this situation, it was a little comforting. Yuji Dikai was worried about the performance of his game before, and Nintendo was naturally excited. Abnormally, they seemed to have seen another victory over Mars Entertainment.

In this case, the person in charge of coordinating the sale of Nintendo decided to open a dozen more temporary sales points near Ginza. After diversion, the official sale began. And this is just one place in Tokyo. There are many such sales points in Japan, from Hokkaido to Shikoku, from Kyushu to Honshu.

Although Tokyo will definitely be the most prosperous and populated place, the number of people in other places cannot be underestimated.

After a little comfort, Yuji Tsui became worried again, because he knew that there were so many people now just because the first game was too successful and too deeply rooted in the hearts of the people. These people were all following the name of the first game. The first one comes, but what if the second game doesn't meet their requirements?

Seven days ago, he would never have thought so, because the second game was produced by him and his entire team for nearly ten months, and he had full confidence in this work. There are simply no words to express, he can even believe it with this game. Even "The Legend of Zelda" will be defeated by myself.

Because this is his masterpiece.

But after personally experiencing Sakaguchi Hironobu's "Final Fantasy II" a few days ago, he couldn't help but worry. This worry is not without reason, because "Final Fantasy II" is so outstanding that he dare not look directly at it.

From the perspective of an excellent RPG game designer, he knows that if his "Dragon Quest II" is placed under the same conditions as "Final Fantasy II", then his "Dragon Quest II" will definitely not be Opponent, just yesterday, the weekly sales statistics of "Final Fantasy II" were released, only in Japan. A total of 1.09 million copies.

This was a number that frightened him. The first-week goal he had previously set for "Dragon Quest II" was only 1.2 million copies. This was based on the success of "Dragon Quest II". 》The brilliant success of the first game and its dominant share in the Japanese market have left a mark.

If he were in Sakaguchi Hironobu's position, facing Dreambox, which only has one-third of f's share, would he dare to have such pride?

Tsukii Yuuji didn't know, but if he thought about it, he probably wouldn't dare to do it. At this time, a senior executive from Nintendo was also the person in charge of the coordination and planning of this launch event. He looked at Yuuji Sakai with a smile and said happily: "Last week, Dreambox shipped 200,000 units in Japan. The president was furious at the high-level meeting, so he attaches great importance to your game. In his opinion, Come on, your game is the most powerful weapon to defeat the current momentum of "Final Fantasy II". Looking at the scene of today's launch, it is far from what Sakaguchi Hironobu could compare with when it launched!"

After hearing what this Nintendo executive said, Yuuji Tsui smiled. He wanted to say something, but he also knew. It seemed inappropriate to say something bad at this time, so he just sighed. He didn't say anything, and continued to look at the bustling crowd of people buying his games in front of him.

…Hopefully it will be the same in a few days.

There were no trial machines available at the scene. In fact, there were originally some, and there were even quite a few. Nintendo’s flagship store in Tokyo is much larger than Mars Entertainment’s, and Nintendo has never rented a venue like Mars Entertainment for its launch. It's a ritual habit, but fortunately, their ground is large enough to display twenty or thirty trial machines for those who come to buy to try them out.

However, after Yuji Tsui watched "Final Fantasy II", the first thing he did was to cancel the trial game at the launch event, and instead added more sales counters. This suggestion was also adopted by Enik Others in Sri Lanka agreed, because if a trial is added, players, especially those who have played or been exposed to "Final Fantasy II", will see that their game is far worse than "Final Fantasy II", then it will inevitably It will affect sales.

But is this self-deception useful?

Yuuji Tsui can now imagine the pressure he will face after the word-of-mouth of "Dragon Quest II" spreads in a few days. In fact, "Dragon Quest II" is not bad. On the contrary, in Among all RPGs of this era, it can be regarded as the most outstanding batch.

It would be fine if it were released on a normal day, and it could even sell well, but now, with "Final Fantasy II" being constantly compared, and Yuuji Tsui doesn't even have to think about it, Everyone can make a judgment. The moment he sees his game "Dragon Quest II", Hironobu Sakaguchi's damn mustache will definitely be ready to criticize his game in all aspects.

If it weren't for the huge gap between the two games, I could completely forget about all the criticisms I would face next, because most players would not read such criticism reports, and my fans would support me. The newspapers and media will inevitably fight back tit for tat.

But what if the two games are really too different?

First of all, players have their own judgment standards. If you want players to speak for you, that’s easy. As long as your game makes players happy, there is no problem. If your game makes players unhappy, So I'm sorry, of course it's impossible for players to say idealistic things.

Putting it together with "Final Fantasy II", he said that his "Dragon Quest II" can make players enjoy playing it. Needless to say, others, even Yuuji Tsui, don't believe it.

It's not because my game is bad, but because "Final Fantasy II" is simply too good.

Then, there are those game media and newspapers that stand on their side, especially "Famitsu". Because there is a gap between "Famitsu" and Mars Entertainment, their reporters have been grandly kicked out of the press conference. After the incident happened, Famitsu, who felt that he had been humiliated, immediately regarded Mars Entertainment as his mortal enemy.

As long as there is a little thing about Mars Entertainment, "Famitsu" will make a big deal about it, turning small things into big things, and turning white things into black. Of course, Jester is very wealthy, so he will not sit back and watch "Famitsu" himself. To discredit himself in the Japanese game industry, he simply opened "Game" magazine to Japan.

This is not just to sell the American version of "Game", the most influential game magazine in the world, in Japan, but to establish the editorial department of the Japanese version. The weekly issue is the same as "Famitsu", and the content is also all in Japanese. , which is different from the North American version.

Later, the North American version also saw that the weekly version was much better than the semi-monthly version. Therefore, not long after the release of "Game" in Japan, the American version of "Game" also became a weekly publication.

"Famitsu" is not owned by Black Mars Entertainment with no bottom line, because they are not a third-rate tabloid. They can just make up a few stories and submit them as articles. This would be too damaging to their reputation, so if it is not very conclusive, , they will not try their best to die.

...Just like this time, "Famitsu" will not contribute at all.

Because they are afraid that their reputation will be discredited by players, the competition between "Game" and "Famitsu" in the Japanese market is also becoming fierce. Although "Famitsu" still occupies a considerable advantage relying on the foundation accumulated in the past, but "Game" Newborn calves are not afraid of tigers, and it is also doing well in Japan.

And their opinions are more impartial than those of "Famitsu", which is what players like the most.

Originally, "Famitsu" was a Japanese media, so it was natural for Japanese readers to favor Nintendo in terms of comments, and there was no way to criticize it harshly. However, the problem was that since Mars Entertainment and "Famitsu" became quarrels, "Famitsu" "Tong" is just a little on the thin side.

Many reports are very explicit and constantly ridicule certain matters of Mars Entertainment.

This makes many Mars Entertainment fans very unhappy. Although Mars Entertainment’s dreambox platform share is only one-third of F, fans of Mars Entertainment games, or Jester fans, are not a minority. It was due to the resistance of these people that the sales of "Famitsu" declined significantly for the first time since its inception.

The creation of the Japanese branch of "Game" was also under this situation.

However, "Famitsu" wants to become Japan's number one magazine after all. Therefore, they immediately changed some of their previous too ridiculing and explicit words, and their reports were as fair as possible. But after all, with Mars Entertainment The hatred is too great, so in many things, I always like to beat up the lost dog.

But on issues that are clear and unmistakable, "Famitsu" will no longer confuse right and wrong, because this has no other effect besides annoying people. r655

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