Game Development Giant
Chapter 296 PC-E’s good start
Just like the release situation of "Dragon Quest" is repeated, the same is true for "The Legend of Zelda II".
At the beginning, there was a lot of buzz, and it seemed that FC's market share, which had just been suppressed, was about to recover. However, after the popular start, there was an overwhelming voice of abuse, and for this, Nintendo It is a silent response.
Many players even organized an angry group to attack Nintendo's headquarters in Kyoto. Fortunately, Nintendo's security work was better, so nothing happened.
Many media and magazines that previously touted "The Legend of Zelda II" were silent at this time, because they had received benefits from Nintendo and were all promoting "The Legend of Zelda II". Now there is a problem with this game, and players I listened to your advice and bought this game.
But now players feel that they have been cheated, and of course they will be quite dissatisfied.
Therefore, many magazines have even received hundreds of threatening letters. However, "ga{无}Error{小}说.s.e" has been very proud during this period. Because of its position, it is being touted by the entire Japanese video game media. When "The Legend of Zelda II" was released, the Japanese branch of "GAE" sat on the sidelines and watched with a cold eye. Then came the start of the Mars Entertainment Carnival and e-sports competitions that Jester mentioned in a certain program, and then , it was Umehara Daigo's strong performance in the Tokyo District "Street Fighter" qualifiers that attracted a lot of attention. For a long time, "gae" magazine has been reporting on these things.
Although, in the final Tokyo district finals, Umehara Daigo lived up to expectations and won the Tokyo district championship and qualified to participate in the all-Japan competition, at this time, "The Legend of Zelda II" was also officially released, and the originally popular "Street" The "Overlord" qualifiers instantly cooled down, and everyone focused their attention on this game.
After the release of this game, I had a very similar experience to "Dragon Quest II\u003e". Many media outlets lost their voices for a while and did not know how to report it. The Japanese branch of "GAE" had the opportunity to add insult to injury - in fact, at that time when the entire media was hyping "The Legend of Zelda II", "The Legend of Zelda II" gae" Japanese branch also published an article that was not optimistic about this game in response to current conditions.
The reason is simple. According to the information they got from everywhere, although Shigeru Miyamoto is a very good game designer, he has made too many mistakes in this game, which has been confirmed to be an RPG in the first game. The changes make this game less of an RPG and more like other types of games.
In this case, Nintendo is still trying to get its original audience to continue to support a game that has little to do with their favorite game genre. There will definitely be no good results. As a result, this article did not receive much support at the time. Instead, some magazines wrote sarcastic articles, saying that the editors of "gae" did not understand Japanese games. As a result, this article was published with the benefit of Jester. , was turned out again.
Only at this time did the players realize that the many shortcomings of "The Legend of Zelda II" mentioned in this article were all to the point. They angrily complained about "The Legend of Zelda II" this time because this game changed what they had already seen. The game modes and game inertia that a typical RPG game should have. Instead, it was changed into an act game.
It doesn't matter if it's just an act game. After all, Japanese players also love many act games, such as the "Super Balotelli" series, but the characteristics of this type of game are a little bit humorous. difficulty. The difficulty should not be too high, and the story should not be too complicated or profound, because the people who play this type of game are younger children with low comprehension abilities or people who just want to have fun.
When these people play this type of game. What I hope most is to proceed in one mode of thinking and not use my brain, but this is not the case in "The Legend of Zelda II" at all.
As for players who like RPG games. They are extremely uncomfortable with the weird game style of "The Legend of Zelda II" because they feel that the previous games played by "Fire Emblem", "Jumpin" and even "Final Fantasy" The game modes established by games such as "Dragon Quest" are already very complete and perfect.
They also felt that it was very suitable. In this case, why did Shigeru Miyamoto change it?
It would be fine if this change made them feel comfortable, but this change did not make players like them feel any smoother operation and habits. Instead, it made them feel that this game is more difficult to operate than other RPG games - -This kind of difficulty in operation does not give players a sense of challenge, but instead gives them a sense of disgust.
In addition, due to the tight push from Nintendo's top management, many parts of the game were relatively rough in production, and even some obvious bugs were not given enough time to solve. Therefore, there was a lot of criticism after the release. This kind of game will not fail. Then no game will fail.
Everything Soymilk Jester expected.
He anticipated this scene when he learned that Miyamoto Shigeru had begun to make drastic changes to "The Legend of Zelda II" as he did in the original history. The reason why "The Legend of Zelda II" could be sold in the first place Four million copies is just a drag on the success of the original "Legend of Zelda" and Nintendo's dominant market share at the time. It is really not worth mentioning.
This group attack lasted for half a month. Shigeru Miyamoto thought that Nintendo could not stand this kind of criticism and came out to apologize to the majority of players, taking all the blame on himself. , all because he wanted to reform RPG games, so he made such a weird game.
At this time, nec's pc-e was officially launched.
What is the effect of the picture processed by the 16-bit display chip? On the day PC-e was released, nec relied on its status as a world-class giant to distribute its products to almost any shopping mall in Japan, and they adopted the simplest sales strategy.
Comparative selling.
They put three different brands of home game consoles at the point of sale at the same time, one was Nintendo FC, one was Mars Entertainment's dreb, and the other was their own PC-E, and then they installed them on these three machines at the same time. Run the game on the computer and play it for onlookers to watch.
The games on FC and DREB are all familiar to everyone, such as "The Legend of Zelda" or "Balotelli's Adventures in Another World", while the games on PC-E are specially designed by Hudson. A game released on PC-E is also very famous, "Takahashi's MapleStory II".
The first game of this game was released on FC in 1986. It caused a sensation as soon as it was released. However, Nintendo later urged Hudson several times to develop the second game of this game as soon as possible, but Hudson has been perfunctory about this.
And when the PC-e they developed together with nec came out, Hudson immediately came up with his own treasure.
The picture processed by the 16-bit PPU is completely incomparable to the eight-bit PPU. Even the architecture of the two PPUs of Dreb is incomparable. Players who have only seen the rough and inferior pictures of the eight-bit machine before see PC- When seeing the exquisite picture of the 16-bit PPU on e, all the fans admired it.
Moreover, as two extremely influential game companies, Hudson and Namco have a very high status in the minds of players. The games of these two companies have huge fans, whether it is Hudson or Namco. Mori's "Meister Takahashi's MapleStory" has sold more than two million in Japan, or the total sales of the arcade version of Namco's "Teppanyaki" is slightly higher than that of "Saraman Snake", both of which made them Have a lot of fans.
With a home console with powerful functions and two game companies with huge influence, it is inevitable that the products will be enthusiastically sought after wherever they are sold.
At this time, Nintendo had another incident with "The Legend of Zelda II". Although Shigeru Miyamoto came out to apologize half a month ago, there are still many Nintendo and FC supporters who are heartbroken over this. At this time, PC-E was released, and they also found an outlet to vent their emotions and joined the PC-E camp one after another.
You know, no matter what, the Japanese video game market is a very conservative market. Except in the ancient Atari era, no non-Japanese game company can occupy the mainstream in this market. Now Mars Entertainment’s Dreb can In terms of market share, taking advantage of Nintendo's two consecutive failures to push the share to 30% is already a very good result. Even in Jester's opinion, this is a bit beyond him. unplanned.
However, the Japanese are very receptive to their own products. Even if they were fans of another company before, they might be able to switch careers later, and nec is now taking advantage of this.
PC-e has only been on sale for a week, and shipments have reached 300,000 units.
Admittedly, this is indeed not an outstanding enough result, compared to the current number of Nintendo FC in the Japanese market, which exceeds 15 million units, but you must know that in 1984, Nintendo was no more than It only sold a million units.
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