Game Development Giant
Chapter 483: Which RPG masterpiece should you choose?
"Bah! What a shame!"
Smith immediately took a sip, and then cursed fiercely. √∟,
He had already gotten on the subway at this time. There were not many people on the subway, so he just found a seat and sat down.
There was only half of the article left. After Smith sat down, he continued reading.
"To be honest, this is an idea I've had for a long time."
"I have played the same old-fashioned RPG games like Richard Garrett's before. In my opinion, this kind of game is decadent, backward, and a set of rules. The game of layers of shackles, I am born with the idea of breaking the rules, and the same is true in this matter."
"Since the other party questions whether I can make a game that players who like American RPGs will like, I feel that it is useless no matter how much I say. It is far better for me to make a game that will make everyone shut up. The game comes at a better time.”
"Actually, I want to make a different game because I'm tired of it, or I hate it. I don't want to see any more dwarves, elves, or halflings running around in the streets, or all kinds of magic swords. , especially the story where the protagonist saves the world, I hate these crappy things!"
"It's that simple. The game I want to make will directly point to the essence of American RPG games, rather than other messy things."
Seeing this, Smith somewhat calmed down the angry thoughts he had always had towards Jester Lee. In fact, as a person who started playing dnd tabletop games, he has long been accustomed to this kind of role-playing game. , but now listen to Jester say this.
It seems that he has also been ignoring the essence, or core, of American RPGs, which are video games that originated from DND tabletop games.
Jester is also in his office now thinking about how he should make an American RPG game that can impress people - in fact, this is not difficult for him. He indeed clearly remembers several landmark American RPG games.
Of course, although Jester despised Richard Garrett, in his heart, he never underestimated the games he played.
You know, just like there are three major Japanese RPGs, there are also three major American RPGs. Although Richard Garrett is not the earliest developer of "Witchcraft" among the three major American RPGs, he is The most influential father of "Genesis", even in later generations, "Genesis" is still one of the three major American RPGs. The most influential one.
You know, uo, known as the beginning of online games, his full name is "Ultima Online". This game is the online version of "Ultima", and its developer is Richard Garrett. .
It can be said that this is a character who will forever be remembered in the history of video games.
But...
Not sure what he was thinking of, Jester sneered twice. He actually had several alternative plans in his mind. In fact, in the history of video games, the most prosperous era of American RPGs was in the past ten years. Up to now, this game type has actually become somewhat weak.
Whether players of this type of game admit it or not.
In terms of playability and fun, traditional American RPGs are indeed inferior to Japanese RPGs.
Moreover, there is a lack of overlap between these two types of players, such as players who like Japanese RPGs. Most of them are console game players, and those who like American RPGs are those who have been exposed to them since the first PC games.
In later generations, American RPGs actually experienced a period of revival.
This revival is worthy of the revival of traditional American RPGs. Around the mid-to-late 1990s, several traditional American RPG masterpieces appeared on the market. It was these games that set off a revival of American RPGs. As for why it is called a revival.
In fact, it is because American RPGs have completely declined at this time.
Although these games do not have the same ground-breaking status as the three major American RPGs, in fact, in the minds of many players, the status of these games is much higher than the three major American RPGs.
Generally in later generations, when players talk about the representative game of American RPG.
The first thing that comes to mind is not "Witchcraft", not "Genesis", not "Might and Magic", the three major American RPGs, but "Baldur's Gate", but "Icewind Dale", but Immortal masterpieces such as "Planet Requiem".
It is true that these works can achieve such success only by standing on the shoulders of the three major RPGs.
But it is undeniable that these games are far superior in terms of gameplay, innovation, storytelling, worldview structure, and even the core element of American RPGs, which is the exploration of the world. surpassed their predecessors.
Of course, due to the narrow audience of American RPGs and the complex and profound systems, many novice players are put off.
Even if these games ushered in a revival of American RPG games with high quality and high reputation, it was very short. In the end, it was those European and American game developers who completely abandoned the useless DND elements. , developed a brand new American RPG system.
This allowed American RPGs to defeat Japanese RPGs and become the mainstream of RPGs in the next decade of the new century.
However, the so-called European and American RPG games at that time had nothing to do with the American RPGs we call today.
Jester wrote several names on the paper.
In order: "Baldur's Gate", "Planescape Torment", "Icewind Dale" and "Pillars of Eternity".
These games are the highest achievements of dnd games.
Every game has its merits and shortcomings. Jester thought about it and eliminated "Pillars of Eternity" first.
This game was released in 2015 and was crowdfunded by Obsidian.
One of the core producers is Chris Avalon, who is also the text writer and chief designer of the famous "Outlander". However, unfortunately, due to the fall of Black Island Studio, "Outlander" finally The copyright of "Requiem" fell into the hands of Wizards World, and Wizards World prohibited other companies from making sequels to "Requiem of Planescape".
Therefore, there is no other way. Chris Avalon and his group of friends who love traditional American RPGs set in DND include the soul characters of "Baldur's Gate" and the core characters of "Icewind Dale". , and the chief designer of the "Fallout" series, together they made this game, which is affectionately called by players.
Pillars of Eternity is the spiritual sequel to Planescape Torment.
Of course, this is not a 'dnd' game, because the copyright of dnd is in the hands of Wizards. In addition, this is a crowdfunded game, and the research and development funds are not much. In order to save money, they did not He purchased the copyright to dnd from Wizards World and set his own set of rules.
It is also called a dnd game that is not a dnd game by many fans.
However, even though this game is so good, Jester still crossed it out because the year of its development was too far away. This is a game from 2015, although it is a 2015 game. It is a super RPG masterpiece that combines the advantages of "Gate of Virtue" and "Quiet of a Planeland".
It is a masterpiece that all traditional American RPG players have been waiting for for more than ten years.
However, just because he is too good, and because this game was released too late, he has not played it many times, and is far from being very familiar with it, so he was asked to make this game. , he is also somewhat powerless.
Moreover, this game was produced in 2015, and it is only the 1990s, so the age gap is still quite large.
Then Jester also crossed out Icewind Dale.
Just because he is not familiar with this game as the other two.
"Baldur's Gate" was released in 1998, and "Planescape: Torment" was released in 1999. These two games are at least ** years apart from now. I want a perfect reproduction. It is impossible for both of them to die. The only way is to use your own understanding to re-produce these two games using current technology.
Which one should I choose?
Jester looked at the two most classic American RPGs he had written on the paper, and for a moment, it was difficult to decide.
The person who saw Jester’s interview was not just Smith, an insignificant RPG game enthusiast, but thousands of people, including Richard Garrett, whom Jester’s interview directly pointed to. .
When Richard Garrett faced Jester's contemptuous words, he was naturally furious.
He immediately contacted the media who were familiar with him.
Make your voice heard through the media.
"I heard that Mr. Jester Lee, in the recent period, has not been very friendly towards me and the American RPG games that I represent. It is true that Mr. Jester Lee, on the console In the field of games, he is certainly an authority in the field of games he is good at, but not everyone can become an authority in all fields. In my opinion, Mr. Jester Lee’s previous game style did not reflect that at all. , he has every bit of understanding of American RPGs and games under DND rules."
"Only Mr. Jester Lee said that my games are decadent, backward, and outdated RPG games. Then I want to see what kind of American-style RPG games Jester Lee can make." RPG, just like he pioneered FPS and RTS games, can point out a way for us old dogs of DND games." (To be continued...)
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