Game Development Giant
Chapter 484 Protesters
Richard Garrett said the above words with an extremely cold and angry expression.
Obviously, even a fool knows that this time, this godfather figure in the American RPG field has truly completely broken with Jester Lee.
Moreover, this time Jester offended not just one Richard Garrett.
Rather, it is the designers who have contributed countless achievements and games to the production of American RPGs over the past decade or so. Many of them are employees of Mars Entertainment.
Early the next morning.
When Jester came to his office, he saw a dozen of his employees blocking his door.
These employees are from various design groups, including programmers, artists, and planners.
Jester's mind works very quickly, and he is usually very approachable. When he is in the break room, he often mingles with the employees without any airs. For these employees under him, although he may not be able to call them all He couldn't get the name, but he still knew a lot about the games they liked.
In his impression, these dozen or so people here often play dnd board games together.
I had been invited, but I had not participated.
On the contrary, Mark Saini likes to run in groups with them. Thinking of this, Jester somewhat knew why they joined forces to block his door at this time. It must be because of his previous remarks. , and came to theorize with myself.
Although Jester is usually very approachable, this is only when he is not working.
At work, one of Jester's nicknames, which is more widely circulated in the company than his usual personality, is Tyrant.
Jester has always been indifferent to emotions and anger. He looked around at everyone as usual. When Jester looked at the dozen or so people, they all lowered their heads in fear. They came here. I just wanted Jester to give them an explanation about American RPGs, not a real protest.
In their eyes, Jester's previous words insulted the American RPG game genre.
"Why."
Seeing that everyone was silent, Jester was also a little bit dumbfounded. He could only sigh first, and then said: "What are you doing here? If you have anything to say, go to my office and tell me. I know what you are here for." , I also plan to ask you to talk about this matter."
After saying that, Jester took another look.
These dozen people immediately showed Jester a path leading to his office.
It’s true that Jester’s office is huge. But with more than a dozen people pouring in at once, it still seemed extremely crowded, and there wasn't enough space on the sofa, so the dozen or so people didn't sit down, but stood one by one.
Jester didn't let them sit down either.
And he didn't sit down either. He looked around at everyone and then said calmly.
"Are you dissatisfied with my previous remarks about Richard Garrett?" These words immediately made the dozen or so people look embarrassed. Although this matter was obvious, as employees of Mars Entertainment. It's obviously not appropriate to protest against your own boss.
But soon, someone took the initiative to speak.
"No, no boss. We are not dissatisfied with your remarks about Richard Garrett, and Richard Garrett mocked your game in advance. We just think that you said Those remarks are somewhat harmful to those of us who are fans of American RPG games."
At the end of the sentence, his tone became softer.
Jester smiled: "That's it. If you say that what I said has caused harm to you American RPG game lovers, then you can tell me which of my remarks have caused harm to you, and I will explain it to you. .”
Everyone looked at each other in shock. For a moment, no one stood up and spoke.
In fact, these people now think about it carefully. Jester's previous remarks were mainly aimed at the enemy Richard Garrett, not the American RPG game itself. Even if it was to talk about the shortcomings of the American RPG game At that time, I was mainly talking about Richard Garrett’s American PRPG game.
Of course, in this era, Richard Garrett is the leader of American RPGs. There is no essential difference between pointing the muzzle of ridicule at Richard Garrett and directly pointing at American RPGs.
But Jester's last words directly led the matter to a different place.
That's what Jester said. He planned to create a game that was completely different from the old-fashioned American RPG games now.
Therefore, after hearing Jester's question, everyone present was speechless for a moment.
Finally mustering up the courage, he finally asked: "Old...boss, you said that you really plan to make an American RPG game...is this true?" At the end of the sentence, his tone It has become a little shaky.
Everyone else's attention was also attracted by these words.
Although they didn't know that Jester was also familiar with the dnd game, because Jester usually didn't show it, neither did he discuss this aspect with them, nor did he participate in group running with them during breaks.
But they also know that their boss will never make a guarantee that he is not sure about.
"Yes, I do have a plan for a new American RPG game." Jester did not deny it. Although the final choice of the game's parent version was between Baldur's Gate and Planescape: Torment. Hesitating between them, not making up his mind which one to choose first.
However, to do it or not to do it is no longer a question for Jester.
Hearing Jester's decisive reply, the faces of everyone present suddenly showed joy. They realized that they had already forgotten the original question of why Jester was mocking American RPGs. Let’s ask him directly what kind of American RPG Jester plans to make.
After all, if Jester really despises American prgs, how can he go back to making them?
To be clear, Jester feels that the current American RPG production ideas are too old-fashioned. He wants to create a different American RPG game, just like what he does on other types of games.
"Then boss, can you reveal a little bit?"
Facing the expectant eyes of everyone, Jester had a faint smile on his face.
Then he shook his head.
"this is not OK."
After saying that, Jester also saw the disappointed expressions on everyone's faces. After thinking for a moment, Jester added: "It's not that there is anything to keep secret. In fact, I am concerned about this American RPG. The final plan of the game has not yet been determined, and although I plan to temporarily postpone the production of the planned RTS in the second half of the year, it is just to allow this American RPG game to be launched at the same time."
After saying that, seeing everyone still a little confused, Jester continued.
"Actually, because the company has never developed such a large-scale American RPG game, and there is not even such a team. Those of you who are fans of American RPG games should know that the development of this type of game has nothing to do with the development of such a large-scale American RPG game. The biggest difference with other types of games is that not just anyone can participate.”
"Furthermore, you have to be familiar with the DND rules, and you have to be familiar with the application of the DND rules. It can't be done by just making up classes randomly. Therefore, I plan to use a period of time to select reliable candidates, and then set up a team about this The game’s development team.”
Hear Jester say this.
The eyes of the dozen or so people present suddenly revealed the green light like a hungry wolf seeing a sheep without a sheepdog to protect it.
Everyone present didn't know that Jester's words were meant for people like them.
In the entire Mars Entertainment, they are the most experienced and die-hard fans of American RPG games. The principle of Mars Entertainment’s game development has always been to make the games you like, and American RPG games are very special. , if you have no interest in this type.
So the process of making this kind of game is very boring and boring.
Originally, this type of game was a niche. Even in the United States, the birthplace of this type of game, players who like DND games do not occupy the mainstream among the entire player group.
This is why, even though there are great DND masterpieces in later generations such as "Baldur's Gate" and "Planescape Torment", this type of game still does not really rise, and even directly became the last game of this type. The reason for its brilliance. \u003cThe producers of the game still need crowdfunding to make the best DND game in the world. Even the money raised from crowdfunding is not enough to buy the copyright of DND, so they can only let them design new rules themselves.
If they didn't have a true love for this kind of game, they would never be able to do this.
Jester now remembers that when "Pillars of Eternity" was successfully released and received reviews as a masterpiece, what was the first reaction of people on many forums to these DND old dogs.
"I really didn't expect that they succeeded!" \u003cFor game lovers, there is nothing better than allowing them to truly integrate their love and understanding of this type of game into this type of game. Something to be proud of. (To be continued...)
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