Game Development Giant

Chapter 485: Requiem for a Foreign Land

"Is there anything else you want to ask?"

Jester did not directly say that the American RPG development team he was about to form would be them.

However, these people didn't take it seriously either.

"there is none left!"

Everyone suppressed their excitement and said this.

Then Jester nodded: "Then you go out first. I haven't made a final decision on how to make this American RPG game. I still need to think about it carefully now."

As he spoke, he paused for a moment.

Then Jester once again showed a bright smile to everyone.

"You don't have to show such a disappointed look. There really isn't much I can tell you right now, and I can also guarantee that whether I choose to choose you people or not in the team I form in the future, I can also include you in my plan. I will share it with you as soon as I finish it.”

After hearing Jester's assurance, everyone cheered involuntarily.

After everyone left, Jester's face became serious. In fact, he knew the pressure he was facing now. After all, he was facing a game type that he had never faced before, and the challenge was The object is still a well-deserved authority in this type of game.

Even if the game "Runestone Guardian" has higher sales than Richard Garrett's "Ultima 4", it doesn't mean anything, because the sales of American RPGs are not the mainstream in games.

It does not undermine Richard Garrett's status in this regard at all.

However, if your DND game can beat Richard Garrett in terms of reputation and sales, then it will be completely different.

Richard Garrett's words back then.

"His game is as boring as Minesweeper" and you can return it to the other party intact.

Temporarily suppressing the messy thoughts in his mind, Jester rethought which one to choose. This is a very difficult decision, because whether it is "Baldur's Gate" or "Foreign Town" "Soul Song" is a work that Jester himself likes very much, and it is also a work that is very representative of this type of game.

In fact, it is an American RPG game. Although it is often linked to dnd.

Even in this era, American RPGs must be related to DND, but in fact, the most significant feature of American RPGs summarized by later generations of producers is not DND, but the exploration of the world.

If Japanese PRG focuses on the substitution of the main plot, allowing the protagonist to experience the entire epic story line as the protagonist.

So the core of American RPG is not the story line.

Although they are doing very well in this aspect, what they pay more attention to is the exploration of the world. It is the particularity of dnd rules that allowed producers of this era to construct grand, complete, and almost real-world backgrounds for players to explore.

Later, the game producer realized the most important element of American RPG.

They chose the advantages of dnd giving this type of game a unique world view and complete structure of the world background, and abandoned dnd's cumbersomeness in other aspects. The extremely unfriendly settings for newcomers have allowed American RPGs to truly replace Japanese RPGs and become the mainstream of future RPG games.

Like the later "Fallout". The Elder Scrolls, Dragon Age, even World of Warcraft.

This is also the true core gameplay of American RPGs, the exploration of the world with a high degree of freedom. Jester looked at the two game names written on the paper and thought about it.

In the end, Jester drew a horizontal line across "Baldur's Gate."

This also represents his final choice.

"Quiet for a Foreign Land".

This isn't because there's anything bad about Baldur's Gate. Among traditional American PRPGs, Jester really can't find any shortcomings in "Baldur's Gate". This game, which is like the bible in the minds of DND gamers, is not something he can criticize.

However, this game is a game from 1998 after all.

It is now 1990. Even if you start production by yourself and finish it in 1991 or 1992, there will still be a technical generation gap of at least six years.

It is not possible to simulate perfectly with current technology.

Of course, "Planescape: Torment" is a game in 1999, which seems to be one year later than "Baldur's Gate". However, "Planescape: Torment" has another nickname, that is, This is called a DND novel by many die-hard fans, covered in a layer of game skin.

Moreover, as far as the plot is concerned, whether it is an artistic level or a philosophical level, "Foreign Requiem" is still half as good as "Baldur's Gate".

The textual plot of "Baldur's Gate" is very good, but this game is not only famous for its excellent textual plot. Unlike "Planescape Torment", other aspects of this game can only be described in general terms. It's a good game, at best it can be said to be a passable game, but it's the unique game text that elevates this game to n levels.

It has joined the ranks of the dnd game bible.

It can be said that "Quiet of a Foreign Land" can achieve such high evaluation and supreme status in later generations, and its profound connotation plot, which has never been seen before, at least in the next fifteen years, played a considerable role. of.

It is impossible for current technology to achieve the effect that will be achieved six or seven years later.

However, it is not difficult to reproduce the plot of this game - of course, the text length of "Palace: Torment" is very long. Jester remembers that just translated into Chinese characters, the text size of this game, That’s a man worth 1.67 million.

It is impossible for Jester to remember all the text of such a length, unless the computer in his head, unfortunately, is not the case.

However, the classic plot of "Foreign Requiem" lies in the setting of the protagonist. Jester only needs to outline the main line of the entire story, so there are so many plans from Mars Entertainment and the professional game plot in Son of Mars The writers can all make the entire plot perfect.

Now that he thought of this, Jester no longer hesitated.

He pulled out a new stack of white paper, and then wrote a few large characters on the top of the white paper.

It's "Quiet from a Strange Land".

Jester's attacks and ridicules on Richard Garrett and his games indeed caused an uproar in the industry.

Many traditional game development companies in the United States have also expressed their opinions on this matter in different ways. Basically, they all feel that Jester is a bit arrogant and arrogant.

No one can ignore the great achievements Jester has made in these six years.

Rebuilt a video game empire almost from scratch.

Moreover, such a thriving empire was rebuilt from the ruins of the video game industry that was destroyed after the impact of Atari.

It can be said that the current North American video game industry has such a scale and foreseeable future development potential. At least half of the credit belongs to Jester and his Mars Entertainment.

But whatever.

Six years ago, when Jester produced the famous "American Cube", he was only nineteen years old. At that time, before he graduated from college, he took over the game from Atari and had no one else. The banner of interest in video games served as the starting point for this industry.

Then one after another, works that can be said to redefine what a video game is are released.

Jester created one game type after another, making the entire video game industry several times larger than Atari's peak period, and its revenue was several times greater than Atari's peak period. , surpassing Bill Gale, Steve Jobs and others who were also college dropouts, and became the leader of young entrepreneurial idols.

And when he was only in his early twenties, he entered the Forbes rich list and became one of the richest people in the United States.

However, despite completing these great achievements that others may be unable to achieve in a lifetime, it cannot be concealed that Jester Lee is only a young man of twenty-five years old and has not yet been married. Although there are recent reports about him A young man who spreads gossips about his marriage and other affairs.

And young people, of course, are inevitably proud.

Jester has never been questioned since his debut, because he has almost become the rule maker of this industry.

But at this time, he was questioned by a senior in the industry.

Just such an insignificant criticism as saying that an RPG-like game he produced was a bit boring made Jester furious, and even made him say that the American RPG game produced by the man who is recognized as the godfather of American RPGs is Comments on a boring and decadent game.

He even arrogantly declared that he would create an American RPG that would completely surpass Richard Garrett's American RPG.

but.

Jester Lee, this young man, does he really know what American RPG games are?

You must know that none of his previous game development managers have shown this point. According to interviews conducted by several media with people who have worked with Jester, it is vaguely known that in normal times, Jester also I never play dnd's group games.

It seems that Jester himself should be two types of people and things that have no overlap with traditional American RPGs.

But now, Jester seems to want to forcibly connect the two.

"Jester thinks American RPGs are just kids playing house?"

A few days after Jester's attack on Richard Garrett was published, the media that was friendly to Virgin Games and Richard Garrett immediately launched an extremely sharp counterattack with an article like this. (To be continued...)

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