Game Development Giant

Chapter 514 Squirting

It can’t be said that Wanwan was enslaved by the Japanese, so her thoughts are closer.

However, Daewoo relies on imitating the Japanese thinking of making games to make games, so it must not be groundless.

The reason why Jester hates Daewoo, Yao Zhuangxian, and "Legend of Sword and Fairy" so much may be due to those sb-brainless immortals and grandsons. With all kinds of SB comments on this forum, maybe they won't have so many enemies.

So what is a fairy grandson?

There is a history behind this. The immortal is called "The Legend of Sword and Fairy", and the grandson, as the name suggests, belongs to the grandson generation. This has a certain meaning of appreciation. Some of the fans who praise Sword and Fairy are my grandsons.

Of course, this isn't worthy of all Sword and Fairy fans.

Generally speaking, this word is used to describe some crazy fans who like to play fairy swords. They are different from ordinary Xianjian fans. They are blind and cannot tolerate others saying anything bad about Xianjian. Not being able to face up to the flaws of the fairy sword itself is not love, but poison. It's similar to how parents dote on their children.

For example, "Legend of Sword and Fairy 6" was released in the middle of 2015.

It was really a purely emotional game. Whether it was modeling, light and shadow, water patterns, vegetation and rock textures, they could only reach the level of about ten years ago. At that time, Jester also discussed on the forum, Compare the textures of games from more than ten years ago with "Legend of Sword and Fairy 6".

The above conclusion can be clearly drawn, and the two games compared did not win based on the graphics at the time.

One is "Titan Journey" produced by a small studio. This game may be familiar to many fans of Diablo games. It can be said that this game is the most innovative and creative among the Diablo games. . It is also the best, if you don't consider the optimization that is too bad.

It can be said that this is a perfect dark game.

It can even be said without politeness that this game completely destroyed the first and second parts of "Torchlight".

And the other one is the famous "Age of Empires 3".

This is an RTS game, and it is not won by its graphics, but it is such a game, no matter in terms of modeling, maps, textures, etc., it is not inferior to "Legend of Sword and Fairy 6".

This was what made Jester most distressed at the time.

Because when the first work of "Gu Jian Qi Tan" came out. However, it is only nine years behind foreign countries and has reached the level of ff10 back then. But why, after so many years, "Legend of Sword and Fairy 6", which is supported by the strongest domestic stand-alone game, cannot even maintain the nine-year gap. Sorry, it's so regrettable.

Of course, it’s not unacceptable that domestic games are poorly done.

After all, the domestic game industry is still in its infancy compared to Europe, the United States and Japan. It's almost twenty years too late. In terms of professional talents in this field, I am indeed inferior to others. It is expected that I can't do as well as others. It's nothing, but why don't you admit it when you clearly did a bad job, and instead become a fairy grandson?

Xiansun has a lot of comments on the Internet.

Jester was once at a famous gathering place for immortals and grandsons in the country. I’ve seen a lot of hilarious comments in the Fairy Sword post.

For example.

At the beginning, Fairy Sword 6 used the unity engine, its full name was unity3d, and its abbreviation was u3d.

For some players who don’t pay attention to the industry. You may not know what kind of engine this is. To be precise, it is a web game engine. It was created to assist web game development.

Of course, many immortals call it the second engine in the world.

But the immortal grandson did not explain what the world's number one engine is.

Apart from anything else, even if the immortals and grandchildren are so ignorant that they have never heard of Fox, which Hideo Kojima spent several years developing, they should have heard of the Frost and Unreal series? What's more, Unreal is already in its fourth generation, not to mention the others. No matter which game company it is, it has its own dedicated engine.

Even with your butt you can imagine, whose 3A level masterpiece will be developed using a web game engine?

Of course, the immortals and grandchildren are actually quite pitiful. Their masters use bad engines, and they know they are bad, but in order to lick Yao Zhuangxian's ass, they still advocate hard. This is something they can't do. After all, Yao was the But I have promised that Sword and Sword 6 will definitely change its engine, and it will use Unreal 3.

This news originally made the immortals and grandsons inexplicably excited. It was Unreal 3, truly one of the best engines in the world.

And it is different from Frost, because the Frost series was developed by EA specifically for Battlefield, but Unreal 3 was not. In terms of making RPG games, the engine of the Unreal series is much better than Frost.

But it's a pity.

This news was originally broken by the Phoenix, but Sister Bird has a big mouth and a bad character, so what she said can only be told through gossip, so many people are using Phoenix's remarks to ridicule the immortal grandson. At that time, I was sharply counterattacked by the immortals and grandsons. You can also believe what Phoenix said about SB.

result.

The official announcement of the promotional video immediately left these immortals speechless.

Because based on the pictures shown in the promotional video, if Unreal 3 is used, then how advanced the technology of the Fairy Sword development team must be to do it. After all, the engine is like a foundation, and your foundation is laid well. Well, even if you want to improve the construction of the building, it is very difficult.

Not to mention games.

If you can use Unreal Engine 3 to create the kind of graphics of Sword and Sword 6, then the development team of Sword and Sword 6 is really insulting.

However, it will be different if the engine is replaced by u3d, because if it is u3d, then the level of the picture in this promotional video is not bad, and the technology is still good.

Of course, we can’t belittle the IQs of the developers of Fairy Sword 6 and the immortals. After all, according to their level, they can accept things of this level. After all, if you don’t believe it, Baidu 4399, and then look inside A large number of 3D games are all made with u3d.

As for what kind of website 4399 is, haha, you can find out just by searching on Baidu.

Of course, there are some eloquent people in the immortal grandson after all.

After knowing that Fairy Sword 6 was actually made by U3D and knowing that their masters had deceived their trust, they still cleared the ground for their masters without any courtesy or shame.

It’s not that we Yao Xian don’t want to use a good engine, but the piracy in our country is serious and we can’t sell much sales at all. Moreover, Unreal 3 is so expensive and the cost pressure is too great. Besides, whether the game looks good or not and the quality is good, we can’t say that the graphics are bad. Just say the game is not good.

It is indeed difficult for the immortals to say this. After all, according to their knowledge reserves, they may not know that the licensing fee for u3d is one thousand US dollars, while the licensing fee for Unreal 3 and Unreal 4 is It is divided into two parts, one part is the usage fee.

This part is very cheap.

How cheap is it? During the development of the game, you pay according to the number of months of use. The monthly usage fee is shockingly cheap. It only costs 19 US dollars. That’s right, it’s not 1,900 US dollars, nor 190 US dollars, but 19 US dollars. Dollar.

In other words, for only nineteen dollars per month, you can move one of the best game development engines in the world home. How about it? I'm excited?

It's a pity that Yao Zhuangxian just isn't moved and doesn't have to use it.

What can you do?

Of course, someone will definitely ask you, didn’t you say before that the license for the Unreal series is not divided into two parts?

This is indeed the case. In addition to the licensing fee of 19 US dollars per month, games developed using the Unreal series engine need to share sales with Epic, the development company of the Unreal series. How much is the share? Low, very low, only five percent.

In other words, if Yao Zhuangxian uses Unreal 4 to make Sword and Sword 6, even if what he makes is a piece of shit and can only be sold for 10,000 yuan, then Epic will only charge 500 yuan.

But even so, Yao Zhuangxian is unwilling to use an excellent engine to make a game that millions of people are looking forward to. Instead, he chooses u3d, which has proven countless times that he is not suitable for making stand-alone games. As for why it is said to be hundreds of What are everyone looking forward to?

This is about the domestic piracy problem mentioned by the previous IQ immortal.

In fact, although piracy is still rampant in China more than 20 years later, domestic websites will not crack or promote the cracking of domestic games at the beginning of their release, or even for a long time. How many sets of Sword and Sword 5 were sold in total?

The original price of Fairy Sword 5 was 50 yuan, and a total of two million sets were sold.

That's why millions of players have been waiting for it.

Don’t think that millions is a small number. The sales volume of the phenomenal game “Monster Hunter” on mobile phones in Japan is only more than three million copies.

Of course, it’s impossible to sell “Monster Hunter” for fifty yuan a copy.

You said, even if you use u3d, I don’t blame you, just think that you have no way to control Unreal 3 and Unreal 4. After all, I am a Wanwan person, and there is a gap in technical level. This is something that I can’t help, but you develop a u3d How can you have the nerve to sell a game for ninety-nine yuan?

How can you face your fans and ask for such a price?

If you don’t know how much a game developed with u3d should be priced at, I can tell you, go to 4399 to see how much a game of this caliber should be priced at. You know, in the same year, the "Runestone Guardian" sold in China 》It’s only thirty yuan. (To be continued...)

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