Game Development Giant

Chapter 531: Destroying the existing game ecology

It is because the domestic fighting cannot reach the frame rate of Japanese cartoons. The audience feels that watching Japanese cartoons is not as smooth and exciting as Japanese cartoons. All this is because of the frame rate.

The so-called smooth picture is also the same, and there is nothing strange about it.

In this way, it seems that xbo is much better than ps4. After all, xbo can have more than 30 frames, while ps4 can't even reach more than 30 frames.

But in fact.

The screen output signals between xbo and ps4 are also completely different.

The ps4 outputs a 1080p picture level, while the xbo outputs only a 900p picture level. The gap between the two is almost half an era.

If xbo can stabilize the 900p picture at just over 30 frames, then if the ps4 picture is not 1080p or 900p, then it can probably be stabilized at 60 frames. In fact, Naughty Dog’s performance in “The End of the World” In the reset work on PS4, it is a stable 1080p picture of 60 frames.

Once you understand this reason, you can see how bad this patch repair of cdpr has had on players.

Having said that, Jester first raised the big topic of whether games are works of art or commodities, and then held a discussion on this topic, hoping that people would accept the concept that games can also be works of art, just like movies. .

Since there are commercial films, there will naturally be art films.

Only when these reporters recognize this concept will they promote this concept in subsequent publicity.

certainly.

This concept is actually a concept of playing with fire. You have to know that the word art does not mean art. So what is art? Don't talk about empty words and clichés, but talk about something practical. The word art can easily be understood as.

an expression.

What kind of expression?

It is when someone puts something together in order to generate a response among certain audiences, players, or user groups. It is a combination of newer levels of science and art to achieve a higher level of innovation and expression.

In other words, Jester must first make this game, which he calls art, and express something through this game, and these things must be recognized by people. The most important thing is that this is the same as the movie. There is a big difference. An art film may only need the approval of a small group of people.

However, a game cannot be called a work of art only if a small number of people approve it.

But many people, many people come to recognize it.

In fact, even in the entire history of human video games, there are only a handful of works that can be called works of art, and "Explanation: Torment" is naturally one of them. In addition, there is also a game developed by a Chinese person that can also win the honor.

This is not a name that everyone knows. His name is Chen Xinghan, and he has a game called "Journey".

This is not a boast about Chen Xinghan. However, Chen Xinghan's status in the minds of foreign players and developers is quite high. If you think about it, you will know that a developer who can be supported by Sony's wallet does not care about whether the game can be profitable. It can be seen that Sony values ​​Chen Xinghan.

Of course, the game "Journey" was produced by Chen Xinghan for a year after spending all the money sponsored by Sony. With all due respect, this is completely common sense and can be regarded as a desperate attempt, and almost the vast majority of games that can be called great are completed in this desperate attempt.

"Final Fantasy" is like this, "World of Warcraft" is like this.

This is a very difficult thing, but it is also the easiest way that Jester can think of to win a big victory in the competitive gambling game with Richard Garrett.

This is just like the creation and improvement of types of games. It is very unwise to compete in the field that the other party is good at, because the opponent is your competitor, and the production standards for this type of product are set by the other party.

In other words, as a brand-new team, no matter how powerful your team is, you cannot compare with the other party and follow their previous standards to make a similar game that is not too difficult for them. It's a good thing, because this kind of game is too commonplace for them.

In fact, Richard Garrett had already discovered this after being uneasy at the beginning.

However, Jester had no intention from the beginning to conduct a written test with Richard Garrett under the rules set by the other party. It is true that what they wanted to compete for was American RPG, but who stipulated that American RPG could only be based on Richard Garrett's rules? .Garrett's pattern to make?

Jester is going to be the one to flip the table over.

And "Planet Requiem" is a table-turner that has never been bettered.

In fact, this kind of thinking is not common now, but in later generations, it has almost become some recognized principles in the game industry.

Jester came up with such a rule, or phenomenon, based on some personal feelings of later generations.

In the game market, there is often a monopoly of a certain game type, and this predator will block the entry of other developers. European and American game companies are not stupid, and will not go head-to-head, regardless of this phenomenon, and directly enter brazenly , every one of them was hit with a bloody head.

There are many examples like this.

For example, games that dominate the RTS field have almost lost their survival space. By 2015, this phenomenon will be even more terrifying. \u003c, there is no trace of them at all.

Another example is cod, which is "Call of Duty".

Although there are many cod modes, the core mode is still tmd.

"Call of Duty" basically established its dominance after "Duty Warfare 6: Modern Warfare 2" and became the overlord of the tmd mode of the military first-person shooter game on the host platform.

This status means that it has established a large player base and ecosystem.

Before that, similar games were relatively abundant and there was no obvious monopoly. However, since the release of "Call of Duty 6", you have rarely seen head-on confrontation with COD. Almost everyone who dared to compete head-on with it was defeated without exception. Dried into a sieve.

One might say the Battlefield series.

In fact, "Battlefield" requires another style to survive. It is not the traditional TMD mode first-person shooting, but pays more attention to vehicle combat, and it targets different user groups. Although it offends " For players of Call of Duty, in fact, Call of Duty is the foreign version of CrossFire.

"Battlefield" is relatively aloof.

The "Medal of Honor" who did not believe in evil died miserably.

In the same way, GTA is also the overlord of urban sandbox RPGs. Since the birth of GTA3, this series has dominated this game type. Let’s not talk about how much GTA learned from the world’s first sandbox game “Shenmue”. , only saying that other similar games must avoid gta's blade to survive.

For example, "Saints Row" is a style that makes you feel good, "Bad Boys" incorporates action and Chinese elements, and Saga's "Yakuza" series, not to mention the heavy sense of history in "Yakuza: Restoration", actually Judging from "Yakuza 0", the "Yakuza" series is not so much an urban sandbox RPG as it is a Japanese-style RPG wrapped in the skin of an urban sandbox RPG.

Another example.

Domestic CS once established a huge player group.

In fact, to be honest, the quality of CS players is actually not very high on average. They are all kinds of city netizens and elementary school students who are crazy about cool players. You can recall that there is a lot of overlap with the CF player group that you are currently complaining about.

But as far as China is concerned, pirated games are obviously not guaranteed.

So CF easily cut off the entire player ecology. Now Tencent's headache is that after this solid dominance is formed, they want to attract the player base to other new shooting games, but they can't. For example, Call them "Reverse War".

Regardless of whether "Reverse War" is a good game, but those who have tried "Reverse War" and CF will know that "Reverse War" is far superior to CF in all aspects.

However, even under the same operator, games with better quality cannot compete with games with worse quality. \u003csActually, strictly speaking, it didn’t hit the point.

You can't call it plagiarism just because the game modes are similar, otherwise all FPSs will be copying "Wolfenstein 3D" or Carmack's "Quake". I guess that's what I said about the fat "Half-Life" back then. When I plagiarize "Quake", I think many CS players will definitely piss me off.

In fact, what cf plagiarized was actually successfully copying the ecology of the player group, and this is something that many players cannot see.

The same goes for dota and lol.

This has nothing to do with whether Dota 2 is more fun and better than LoL.

But after the first game ecology is generated, if you want to replace this ecology, unless your game is ten times better than the other game, there is no hope of replacing the other game.

And at this point, the only thing that can be done is.

Just go, destroy the ecology, overturn the table that was set before, and let's start over.

Just like what Jester is doing now. (To be continued...)

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